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Thread: RCTW - Blog #30 - RollerCoaster Tycoon World Coming to Steam Early Access!

  1. #1
    Disciple of Danger Mattlab's Avatar
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    RCTW - Blog #30 - RollerCoaster Tycoon World Coming to Steam Early Access!

    Dear Tycoons,

    We know it’s been quite some time since our last blog. We needed time to finalize some features and decisions on our end before being able to provide you with our biggest news yet – the street date. Thank you for your patience.

    We now are happy to announce that RollerCoaster Tycoon World will be available this Wednesday, March 30 via Steam Early Access.

    It’s been a long ride, with all the ups and downs that you would expect from a roller coaster-obsessed team. We cannot tell you how excited, and humbled, we are to finally open the doors and deliver this early version of RCTW to you all.

    Why Early Access?

    As some of you may have guessed, we’ve been silently running a large test group with some members of the community since the beginning of the year. We’ve made so much progress with this group – getting invaluable feedback, testing ideas, and more – that we realized how much of a boon letting the rest of the community in would be in shaping our game. We cannot thank this group enough for their passion for the franchise and their contribution to the game, and for inspiring us to let the rest of you into the world of RCTW.

    We also want to thank our developer, Nvizzio, and the QA team, who have been working tirelessly on this project. The Early Access version of RCTW includes a ton of content and we hope you will greatly appreciate the progress that we have made since our last public Beta.

    This is the beginning of a new journey. RCTW was always going to develop and improve as time went on. Now you will have a direct impact on that process. It is only with your feedback, your input, your passion, and your creativity that we will bring the game to new heights.

    Before the game goes live this Wednesday, we want to share its current features with you, along with what you can expect in EA, the free updates that we have planned in the near term and our long-term commitments, and finally a few words about the retail box.

    Here are some highlights some of what you can expect in Early Access:

    What can you find in RCTW?


    • An innovative coaster builder, combining freeform and piece-by-piece options for ultimate control
    • Freeform object placement, allowing you to put every in-game object exactly where you want it
    • Curved paths in a variety of widths and styles, bringing your park previously unheard of flexibility in layout
    • A fully integrated Steam UGC system, giving you the freedom to create any object you want and import it DIRECTLY into the game
    • Fully deformable terrain and water effects to change your park’s landscape quickly and easily
    • Steam workshop support, to share content and utilize the creative power of the community
    • Steam social integration and park sharing to stay connected with your fellow Tycoons from around the world
    • Campaign mode
    • An initial set of Scenarios
    • The Sandbox mode
    • 10 different types of coasters (all complete with ride cams)
    • Over 30 different flat rides
    • Tons of scenery Items to populate your parks
    • 4 different themes (sci-fi, adventure, generic, and western)
    • And much, much more


    Our extensive list of Early Access features can be found by visiting our Steam Page.

    What comes next?


    Our planned feature list is HUGE! Here’s a sneak peek at a few of the FREE updates to look forward to in the coming months:


    • Piece-by-Piece Custom Built Structures
    • Scenario Editor
    • Mini-rides and Dark Rides
    • Additional scenarios
    • Transport Rides
    • Fence Builder
    • New and expanded decoration themes
    • Additional Flat-rides
    • Weather
    • Custom music
    • New Rollercoaster types


    We will of course also be working on performance and user experience improvements, graphics updates, major as-yet-unannounced functionalities, and improving the base game in coordination with you all.

    Launch Timing and Refunds

    We will be in Early Access until we all feel the game is ready to be shared with the world as a finished product. Yes, there really is much more work we want to do. This isn’t about just improving and polishing but also adding new functionalities that the game needs. As Early Access progresses our timeline for final release will become clearer.

    We know this is not what some of you may have expected. Thus, we are reaffirming our refund policy – we allow refunds up to March 31st 2016 to anyone that pre-ordered the game through Atari.com or RollerCoasterTycoon.com. This gives you a day to try Early Access, no strings attached. If you pre-ordered via Steam or another retailer, they will be able to facilitate refunds as needed.

    RollerCoaster Tycoon World Retail


    Lastly, we would like to mention a few words to those of you who would rather buy the game at retail. We have organized physical distribution in many countries, but not in all of them. Please note that we are working continuously to improve our footprint, so be on the lookout for RCTW on your store shelves. It is the same game you buy on Steam, and thus requires the same authentication procedures and updates that the downloadable version does.

    We hope you are as excited about RollerCoaster Tycoon World as we are, and that you choose to go on this new phase of our journey with us. There is a lot of content and experiences to be had with RCTW already, and we know we can only make it better and more complete through the Early Access period with your help ! It’s exciting for us to finally be able to share RCTW and show all the love and respect for the brand that has gone into. It is truly a special moment. The best is yet to come!

    See you soon in the park!

    – Team RCTW

  2. #2
    Disciple of Danger Mattlab's Avatar
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    Yes, sorry! Had to remake this thread as it was accidentally deleted Working on trying to recover it.
    Executive Producer - Atari
    Team RollerCoaster Tycoon World

  3. #3
    Passive Peep
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    Thanks for fixing the four different themes.

  4. #4
    Great news, very excited! Do you guys have any intention in releasing video or livestream about the upcoming early access and features? Especially in regards to the UGC builder and guidelines for UGC. For example, polycount, LOD's and texture maps etc etc. Also for animated objects. Would be great to have some more information on this before we can try it out.
    Can't wait to bring some of my own stuff in RCTW.

    Keep up the good work!

  5. #5
    It's about Time
    Great News that you decided to do EA. It's the right Step and a big Jump in Dev.
    Congretulations and Greetings

  6. #6
    Disciple of Danger Mattlab's Avatar
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    Quote Originally Posted by Future RCT View Post
    Thanks for fixing the four different themes.
    Yes indeed! They are generic, western, sci-fi and adventure! More content we want to add to those after launch of Early Access not mention just more themes in general.
    Executive Producer - Atari
    Team RollerCoaster Tycoon World

  7. #7
    Disciple of Danger Mattlab's Avatar
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    Quote Originally Posted by davaze View Post
    Great news, very excited! Do you guys have any intention in releasing video or livestream about the upcoming early access and features? Especially in regards to the UGC builder and guidelines for UGC. For example, polycount, LOD's and texture maps etc etc. Also for animated objects. Would be great to have some more information on this before we can try it out.
    Can't wait to bring some of my own stuff in RCTW.

    Keep up the good work!
    So this is an interesting question - definitely ask in our new UGC forum https://forum.rollercoastertycoon.co...ent-Discussion and lets discuss there!
    Executive Producer - Atari
    Team RollerCoaster Tycoon World

  8. #8
    Quote Originally Posted by Mattlab View Post
    So this is an interesting question - definitely ask in our new UGC forum https://forum.rollercoastertycoon.co...ent-Discussion and lets discuss there!
    Thanks Mattlab, i'll post it over there. I'm super excited to see how this work in RCTW.

  9. #9
    Passive Peep
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    Quote Originally Posted by Mattlab View Post
    Our planned feature list is HUGE! Here’s a sneak peek at a few of the FREE updates to look forward to in the coming months:


    • Piece-by-Piece Custom Built Structures
    • Scenario Editor
    CycloneGU stops reading.

    This game is now going to have what it needs for my interest in the future. Yes! To all other fans who were with me on this push to have the feature included, it looks like we were heard. This is a great thing, and thank you on a personal note to Mattlab for passing that to Nvizzio on our behalf. I look forward to seeing what it has to offer.

    I now have a problem: I have to figure out how to buy this game now. Next month is going to be a very expensive one as it is with other things. Now I have to throw this in. LOL

  10. #10
    The first beta has some spooky theme scenarios included in the game, but the description of the forum does not show up, only 4, sci-fi, adventure, generic, and western, it will not include the spooky theme scenarios anymore?

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