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Thread: Risk in buying RCTW?

  1. #1
    Passive Peep Vampiro's Avatar
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    Risk in buying RCTW?

    This is not ment to bash the game or Atari in any way, im just "curiously worried" about buying the game.

    Every game has a budget, so a game must be made with a certain amount of money to be profitable. Thats only common sense.

    RCTW has been in development for so long now that this game has to be quite expensive in relation to what we have right now. The game should have been released already 6 month's ago and they are still working on the game while they made minimal money.

    So when the game get's released we mis out on a lot of features. Most of them are promised as "future updates". In a positive scenario the game gets released and a lot of people buy the game, they get money and can continue to work on the game.

    But what if the sales are dissapointing? Will they keep pumping more money in game that doesn't make any profit? If the sales are dissapointing isn't there a risk Atari might pull the plug after release? And thus a lot of features will never be in the game?

    Im curiously asking what are the chances something like this might happen?

  2. #2
    Speed Seeker Deuce's Avatar
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    Quote Originally Posted by Vampiro View Post
    This is not ment to bash the game or Atari in any way, im just "curiously worried" about buying the game.

    Every game has a budget, so a game must be made with a certain amount of money to be profitable. Thats only common sense.

    RCTW has been in development for so long now that this game has to be quite expensive in relation to what we have right now. The game should have been released already 6 month's ago and they are still working on the game while they made minimal money.

    So when the game get's released we mis out on a lot of features. Most of them are promised as "future updates". In a positive scenario the game gets released and a lot of people buy the game, they get money and can continue to work on the game.

    But what if the sales are dissapointing? Will they keep pumping more money in game that doesn't make any profit? If the sales are dissapointing isn't there a risk Atari might pull the plug after release? And thus a lot of features will never be in the game?

    Im curiously asking what are the chances something like this might happen?
    Honestly, the best answer possible is to look to recent history. Do some research on Alone In The Dark:Illumination.

    A recent Atari game that had similar bumps (although not quite as many as RCTW) in it's development and promises of features delivered post launch.

    And let us know what conclusions you draw.

  3. #3
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    Quote Originally Posted by Deuce View Post
    Honestly, the best answer possible is to look to recent history. Do some research on Alone In The Dark:Illumination.

    A recent Atari game that had similar bumps (although not quite as many as RCTW) in it's development and promises of features delivered post launch.

    And let us know what conclusions you draw.
    And Asteroids: Outpost.

  4. #4
    Speed Seeker Deuce's Avatar
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    Quote Originally Posted by Marvin View Post
    And Asteroids: Outpost.
    Test Drive 2. It's still bugged to the point it's hard to enjoy. It's only been 5 years though so there's still hop for the promised updates and fixes.

  5. #5
    Passive Peep
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    The only sensible option is to wait and let others test the game first. If it's good it will probably do well and that will give Atari an incentive to support the game post launch. But games that see the troubled development as Atari are usually mediocre at best, and normally just flat out bad. There isn't really any good reason to commit to buying RCTW at the moment.

  6. #6
    In my opinion any game has a risk when you buy it. quirks and unchangeable user configurations. not just from atari, but many publishers and development teams. in the end it all boils down to your own opinion which differs from everyone

  7. #7
    Passive Peep
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    There's only risk in pre ordering. Upon release, if it fails don't buy it. If it is successful, buy it and you'll have gotten a great game.

  8. #8
    Passive Peep
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    Quote Originally Posted by SuddenStorm View Post
    There's only risk in pre ordering. Upon release, if it fails don't buy it. If it is successful, buy it and you'll have gotten a great game.
    That's right

  9. #9
    Quote Originally Posted by SuddenStorm View Post
    There's only risk in pre ordering. Upon release, if it fails don't buy it. If it is successful, buy it and you'll have gotten a great game.
    the risk is not pre-order bound sadly :c but it is a matter of perceiving/your own interests/your own opinion/many other reasons ^^
    some say duke nukem forever was absolute garbage, some like it still too this day o: so yeah it's a make or break for the individual.

  10. #10
    Speed Seeker The Stig's Avatar
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    As the OP stated, the risks of buying RCTW are the issues, fixes, and add-ons planned for post-launch. Some, we already know about (underground building, water rides, transport rides, dark rides, PbP system, etc...) But beyond that, we don't have an "official" list of what the other features and fixes are. Furthermore, there's no way of telling how long it will take. So basically, we have some unknown additions coming at a later unknown time... if at all.

    Personally, I'm hoping there will be enough included features in the game at launch to keep me busy while the extra stuff comes in incrementally. And if I base that off of how much I enjoyed the first beta despite the bugs, issues, and missing features, then I think I'll be alright. This is coming from a guy who still plays RCT3.

    All in all: I like what I've seen.
    Bottom line, take Deuce's advice: Do some research and come to your own conclusion.
    Last edited by The Stig; 03-11-2016 at 04:42 PM.

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