So on RCT3, I have a problem with how water is rendered. The water tends to flicker, which has been a new bug for me ever since I've upgraded to an NVIDIA 750 Ti. I am also using an Intel Core i3 (3.3GHz)
I've tried different methods online on how to fix this. Some sites suggest changing the V-Sync and triple-buffering on the game, to Adaptive and On respectively. I have tried this and it doesn't fix the issue. Another solution included limiting the frames per second the game can run at. I've tried this however this doesn't fix the issue.
I really want to play this game as I remember it, but this flickering issue really bugs me. Some say to just switch the reflections off, but it makes the water look ugly in my opinion.
How has RCT3 run on newer components like the ones I specified? (okay, they're not that new, but they're recent and powerful enough to make RCT3 mess up its water rendering.)