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Thread: Who develops RCT 4? Who is Area 52?

  1. #1

    Who develops RCT 4? Who is Area 52?

    To be honest: I was really sceptical to hear that a company like Pipeworks was responsible for the development of RCT4.
    Pipeworks average metacritics-score: 55 (out of 100) [Score distribution: Positive:0; Mixed: 13; Negative: 5]
    So whatever happened, "Area52" took over the development.

    Who is "Area52"?

    Specializing in online PC gaming experiences, the Area 52 Games studio has brought together a team of veterans who have worked on major IPs across simulation and strategy genres, including Tropico, the Sims series, the Railroad Tycoon series, the original Pirates, Age of Empires, Forza and other well-known games.
    We are an interactive game studio focusing on free to play games for mobile and PC platforms in the Pacific Northwest.
    Sounds awesome, but here are some FACTS about this company:
    • Founded in June 2013
    • Developed games: 1
    • Released games: 0
    • HQ: Issaquah, WA


    Disney decided to cancel Area52's game "Star Wars: Attack Squadrons" during the beta-stage.
    Quotes of beta-testers: "Average game", "Just for casual gamers"

    Who are Area52's "veterans"?

    Arnold Hendrick
    Game designer for Microprose (Pirates!, Darklands,...)
    His thinking about design and production of MMO: http://mmotidbits.com/

    But who else?
    Any more infos?

  2. #2
    Park Patron Wabigbear's Avatar
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    Great post. I think many read the initial announcement and just assumed that Area 52 created all those games. They didn't. Some of their team members worked on some of those other games.

    Not the same thing.

  3. #3
    Quote Originally Posted by rctworld View Post
    To be honest: I was really sceptical to hear that a company like Pipeworks was responsible for the development of RCT4.
    Pipeworks average metacritics-score: 55 (out of 100) [Score distribution: Positive:0; Mixed: 13; Negative: 5]
    So whatever happened, "Area52" took over the development.

    Who is "Area52"?





    Sounds awesome, but here are some FACTS about this company:
    • Founded in June 2013
    • Developed games: 1
    • Released games: 0
    • HQ: Issaquah, WA


    Disney decided to cancel Area52's game "Star Wars: Attack Squadrons" during the beta-stage.
    Quotes of beta-testers: "Average game", "Just for casual gamers"

    Who are Area52's "veterans"?

    Arnold Hendrick
    Game designer for Microprose (Pirates!, Darklands,...)
    His thinking about design and production of MMO: http://mmotidbits.com/

    But who else?
    Any more infos?
    Disney decided to cancel Area52's game "Star Wars: Attack Squadrons" during the beta-stage.
    Quotes of beta-testers: "Average game", "Just for casual gamers"


    This is MOST concerning

  4. #4
    add to it the fact that they invited everyone to the new forums, had the community person spend a few minutes posting, and hasnt been back. How hard is it to have a community person visit the official forums a few times a week for a few hours? This is where the community comes for information, so why cant a community person from the company spend a few hours a week here. I dont get these companies. They cant even do simple things like communicate with their fans correctly.

  5. #5
    Quote Originally Posted by BigDaddy View Post
    add to it the fact that they invited everyone to the new forums, had the community person spend a few minutes posting, and hasnt been back. How hard is it to have a community person visit the official forums a few times a week for a few hours? This is where the community comes for information, so why cant a community person from the company spend a few hours a week here. I dont get these companies. They cant even do simple things like communicate with their fans correctly.
    To be fair, it's Christmas week. I'm sure in the next week or two we'll be getting new communication and input on the game.

  6. #6
    Quote Originally Posted by Wabigbear View Post
    Great post. I think many read the initial announcement and just assumed that Area 52 created all those games. They didn't. Some of their team members worked on some of those other games.

    Not the same thing.
    It is the same thing, they are the talent that made the previous games. They wouldn't use the code from the previous games only the methods they use. Just because its a new company does not change anything given the talent base they have.

    A new company with all the best coders in the world is still better than a company that is 10 years old with all terrible coders with no experience. The company is new - but this happens a dime a dozen in the game industry.

    I see nothing out of the ordinary or worrisome so far from typical game development. Its only AAA games like EA or Ubisoft who own a chain of studios - every other game is made by these outsourced companies that appear and disappear.

  7. #7
    Park Patron Wabigbear's Avatar
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    Quote Originally Posted by PixelPlayer View Post
    It is the same thing, they are the talent that made the previous games. They wouldn't use the code from the previous games only the methods they use. Just because its a new company does not change anything given the talent base they have.
    Please re-read what I wrote. Having team members who worked on other successful games is NOT the same as thinking Area 52 created those games.

    We haven't a clue as to what they as individuals did on other games, only that they worked on them as members of a larger team, and their efforts were successful. That's not knocking them or their efforts. My point remains...Studio 52 did NOT create those other games, some members of their current team worked on some of them. That's not the same thing. And some people have posted elsewhere that Area 52 itself created those games. They didn't. Some of the current members of their team did.

    I'm not disagreeing with your other points.

  8. #8
    Quote Originally Posted by Wabigbear View Post
    Please re-read what I wrote. Having team members who worked on other successful games is NOT the same as thinking Area 52 created those games.

    We haven't a clue as to what they as individuals did on other games, only that they worked on them as members of a larger team, and their efforts were successful. That's not knocking them or their efforts. My point remains...Studio 52 did NOT create those other games, some members of their current team worked on some of them. That's not the same thing. And some people have posted elsewhere that Area 52 itself created those games. They didn't. Some of the current members of their team did.

    I'm not disagreeing with your other points.
    Yeah but your saying Area 52 did not make those games and I'm saying the point is irrelevant. If they worked on other games in previous jobs they know the skills/tricks/methods all the same. You wouldn't work on a game and no not know what everyone else did. That would be pretty poor way to implement a game as all the programmers would be clashing with each other causing all kinds of bugs.

    It feels like this thread is trying to highlight as if the game is in trouble because the company didn't make the games only the people did. =/

  9. #9
    The difference between 'Area 52 made it' and 'having team members who worked on it' is that for 'having team members who worked on it' only one out of [n] people must have worked on only a part of it. If 'Area 52 made it', the whole team did the entire game and they all gained some experience and learned working together. Now they basically can't say anything about themselves other than the game they developed. They can say something about their team members, but not as company.

  10. #10
    Quote Originally Posted by jensj12 View Post
    The difference between 'Area 52 made it' and 'having team members who worked on it' is that for 'having team members who worked on it' only one out of [n] people must have worked on only a part of it. If 'Area 52 made it', the whole team did the entire game and they all gained some experience and learned working together. Now they basically can't say anything about themselves other than the game they developed. They can say something about their team members, but not as company.
    i agree with this because they are not developing other games right now and they can focusing on the RCTW game with the whole team

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