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Thread: Heartline style in the Coaster Builder

  1. #11
    Ireeb
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    Quote Originally Posted by edtbh View Post
    Unfortunately, it does not:
    Attachment 1100
    Yeah that was the moment I was thinking about as well, thanks for the screenshot

  2. #12
    Speed Seeker The Stig's Avatar
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    Support 100%. It would give the player more control over the forces throughout the ride, and would provide smoother transitions in and out of various elements. Dare I say added realism?

    To be clear: "Heartlining" is the technique of rolling the track around the car, using the passenger's center of gravity as an axis. http://cache.rcdb.com/ic2001hj81m9g0042c2020.jpg

    The "Heartline" concept has been around since the mid-80's. Today, there isn't a ride manufactured that doesn't use this standard. http://cache.rcdb.com/9h20go00430vg0000020f0.jpg
    http://cache.rcdb.com/hku0462t09s000310m80g0.jpg

    And that heartline is maintained throughout the entire ride. To see en extreme case of heartlining, go watch a POV of Intimidator 305. Those 1-second banking transitions wouldn't be possible without the heartlining method.

    Basically, you're manipulating the rider's trajectory, using their center of gravity as an axis. Instead of the axis being centered in the track. This isn't a style, it's a standard.
    Last edited by The Stig; 10-19-2015 at 02:02 PM.

  3. #13
    Quote Originally Posted by The Stig View Post
    This isn't a style, it's a standard.
    Yes I didn't think there was another option, that's why I just assumed the game used heartline.

    Quote Originally Posted by edtbh View Post
    But yea, this is definitely not heartline... :/

    Also, I think heartline twists add more character to the coaster. This twist looks too linear and flat (even thought it's just an example coaster).
    Last edited by Lupus; 10-19-2015 at 04:42 PM.

  4. #14
    Ireeb
    Guest
    Quote Originally Posted by The Stig View Post
    Support 100%. It would give the player more control over the forces throughout the ride, and would provide smoother transitions in and out of various elements. Dare I say added realism?

    To be clear: "Heartlining" is the technique of rolling the track around the car, using the passenger's center of gravity as an axis. http://cache.rcdb.com/ic2001hj81m9g0042c2020.jpg

    The "Heartline" concept has been around since the mid-80's. Today, there isn't a ride manufactured that doesn't use this standard. http://cache.rcdb.com/9h20go00430vg0000020f0.jpg
    http://cache.rcdb.com/hku0462t09s000310m80g0.jpg

    And that heartline is maintained throughout the entire ride. To see en extreme case of heartlining, go watch a POV of Intimidator 305. Those 1-second banking transitions wouldn't be possible without the heartlining method.

    Basically, you're manipulating the rider's trajectory, using their center of gravity as an axis. Instead of the axis being centered in the track. This isn't a style, it's a standard.
    Of course you can imagine the heartline and wrap the tracks around it by hand, but that would be very annoying. The heartline is necessary to build good coasters. Also:
    Shout-out to the German engineer Werner Stengel for introducing the heartline :P

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