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Thread: Worried about the path after seeing gameplay

  1. #1

    Worried about the path after seeing gameplay

    1 problem with editing the path width
    2 problems with building large squares in different sizes
    3 problem with building paths next to each other
    4 problems with building the tunnels paths

  2. #2
    Passive Peep Vampiro's Avatar
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    Thats a lot of worrying.

    Can you explain what makes you worry? As personally i have a lot of worry's but path's arent one of them at this point.

  3. #3
    Junior Enthusiast darkhorizon's Avatar
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    Did you listen to Matt during the live stream? He said you can change path widths, it just wasn't available in the demo build. He also said building plazas will be possible, so that addresses problem #2 and #3.

    As for path tunnels, I'm assuming you mean underground, he said that probably will not be available at launch because it is something they are still figuring out how to implement.

  4. #4
    Passive Peep koekeritis's Avatar
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    Quote Originally Posted by pakos View Post
    1 problem with editing the path width
    2 problems with building large squares in different sizes
    3 problem with building paths next to each other
    4 problems with building the tunnels paths
    Most of these "problems" where just not in the dev build shown at pax. Most of tyem are coming, rewatch the stream and listen to Mattlab. I don't know where you are getting the word problem from, as this would mean something isn't working like it should and this wasn't the case in the stream, the functions wheren't there.

  5. #5
    They have collision system and this is bad1.jpg2.jpg
    Last edited by pakos; 09-02-2015 at 04:48 PM.

  6. #6
    Passive Peep Vampiro's Avatar
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    Quote Originally Posted by pakos View Post
    I saw that the construction of paths you can not edit the width
    All paths are the same size
    They have collision system and this is bad1.jpg2.jpg
    did you actually listen to what was said during the show?

    Matt -confirmed- we can edit the width but it wasn't just ready to be shown in this build.

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