Who else would agree, that from the footage from PAX, the queues were far too wide?
The queues seemed to fit over 3 peeps (width), when in reality they should only hold 1-2. As well, they look exactly like the ones from RCT3, which are unrealistic and far too wide.
I thought that in RCTW, this would be fixed. But yet again, it seems as if this issue (which really should be addressed as a core feature) has not been addressed.
The dev team took our feedback for the stations. Those are nice. But what about the actual queue?!?
RCTW Queues: (Pretty much the same as in RCT3) - Notice how 1 peep stands in the middle of a 3 peep wide queue.
b2ba9b75bd385f19c30ac021a8d1a871.jpg
Real life queues (What the community has been asking for!) (As well as a fast lane, of course).
0907gkwait.jpg
Even in RCT3, scenery items were made by the community (even though they did not have the functionality of a queue):
shot0966.jpg shot0967.jpg
Please leave your comments below and participate in the poll. I think that realistic queues are something the franchise really needs.
LET'S TELL MATT & NVIZZIO, WE WANT REALISTIC QUEUES!
And to the dev team, yes, I know it would be much more difficult to include this feature from the programming aspect, considering the sheer complexity of peep movement and dynamics. But please, make it happen!