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Thread: The "we need more content" thread!

  1. #11
    Quote Originally Posted by Ireeb View Post
    And I am afraid it will be not as good as the content Nvizzio creates.
    Some of them maybe, but most of them probably not i guess

  2. #12
    Passive Peep koekeritis's Avatar
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    Quote Originally Posted by Ireeb View Post
    I think another very important track type is this flat one.

    It is used for kiddie coasters and wild mouse coasters.
    But I also agree with everything else you listed.
    Thank you for opening this thread to collect this stuff.
    thx, I stated the flat track moreclearly now. (before I just said kiddie coaster).

  3. #13
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    Your making it difficult on me. If you keep posting threads every ten minutes about the same thing don't be complain if they get merged.

  4. #14
    Correct me if im wrong but my interpretation was that there are 4 coaster types(wooden, Steel, Inverted and launch) with 10 track types for each of them? IDK :P

  5. #15
    Passive Peep koekeritis's Avatar
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    Added building tools to the list.

  6. #16
    I can forsee a rctworld stuff expansion pack much later after release that will include much more rides, scenery, and path types.

    There better be alteast Go carts racing tracks and log fumes in the first release though.

  7. #17
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    Quote Originally Posted by Wilkong View Post
    Lack of rides and content?

    Roller Coaster tycoon 3 had over 149 rides total!
    Junior Rides: 8, Thrill Rides: 43 Water rides: 8, Gentle rides: 26, Transport Ride: 12, Rollercoasters: 52

    Rollercoaster Tycoon World will have about 30 flat rides (which are pre built):
    Junior ride, thrill ride and family ride

    And will feature 10 different kind of coasters:
    Steel, wooden, hanging (inverted) and launch coasters

    Thanks for reading and please reply!
    What are your thoughts
    RCTW will have more rides than RCT3, or seems that you forget that RCTW incorporates Steam Workshop?
    If you mean only the number of attractions at launch, without modding, I tell you one thing:

    RCT3 was developed by a much larger team that Nvizzio, Area 52 or Pipeworks, with a team that had more resources than any of these 3 companies, so I'm happy with seeing a decent game without limitations. So this comparison is usseles.

    Cheers.

  8. #18
    Tbh i think the rides that are in game are enough for a game that comes out. As long they will do the same as cities skylines there will be many mods and free updates next to it v

  9. #19
    Ireeb
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    I think we should improve the list of tracks and add a few items.


    Feel free to copy and paste this in your first post to this thread if you want, koekeritis.

    You can't tell me 9 track types are an unrealistic expectation. Did I forget anything important?
    Last edited by Ireeb; 08-30-2015 at 11:19 AM.

  10. #20
    Passive Peep koekeritis's Avatar
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    Quote Originally Posted by Ireeb View Post
    I think we should improve the list of tracks and add a few items.
    Thx, for the list, I will add it to the thread.

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