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Thread: The gauntlet has been dropped; how will Atari respond?

  1. #1

    The gauntlet has been dropped; how will Atari respond?

    Been awhile since I posted here. I won't lie; the primary reason for that was seeing that very disappointing initial trailer for RollerCoaster Tycoon World. I'm glad that Atari's taking the time to go back and (hopefully) address the issues that so many fans had with it, but the hard truth of the matter is, it's very difficult to shake a bad first impression.

    By now I guess that most folks here have seen the trailer for Frontier's Planet Coaster (and if you haven't yet, the link is here):

    http://www.planetcoaster.com/

    Planet Coaster is being developed by the same team that once made the original RollerCoaster Tycoon games, and while so far we only have a trailer and some still shots of some of the assets, they all appear to be in-engine and look FANTASTIC. You can even spot several immediately recognizable rides from the RCT series as the Park Manager runs toward the entrance during the trailer, which evokes feelings of familiarity and genuine excitement.

    All that said, I didn't come here to promote a competitor's game or to trash Atari or RCTW, but rather to get a pulse on what everyone (hopefully including Mattlab and Atari themselves) thinks of Coaster Park Tycoon and how RCTW will stack up against it. Will either game offer something unique that the other does not? Which game's production values will be better, whose assets will be more extensive? Right now we're still talking about two unfinished games, but Frontier clearly got off to a better start here from a PR standpoint. So, can Atari close the gap and offer a finished product that's at least as good?

    From a consumer's perspective, competition is a great thing because it helps prevent developers from resting on the brand names or laurels; you have to be at least as good as your competition if not better to succeed commercially. And if both Atari and Frontier feed off of this competition (hopefully in a friendly, mutually respectful manner), the end result will be a win-win for gamers because we'll most likely have not one but two great theme park simulator games to experience and enjoy.

    Here's wishing Atari the best of luck and that you'll see the competition as a motivator and a positive thing. I'll be keeping my eye on both Planet Coaster and RCTW during the coming months.

  2. #2
    Speed Seeker The Stig's Avatar
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    Planet Coaster looks awful. Too cartoony and not enough cotton candy.
    Last edited by The Stig; 06-20-2015 at 11:43 AM.

  3. #3
    Passive Peep MrBob101's Avatar
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    Quote Originally Posted by The Stig View Post
    Planet Coaster looks awful. Too cartoony and not enough cotton candy.
    You are right. A park needs cotton candy

  4. #4
    Passive Peep JayB_Yolo's Avatar
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    Quote Originally Posted by MrBob101 View Post
    You are right. A park needs cotton candy
    Not more,Unlimited Cotton Candy

    And you should move this thread to other forums or Matlab will close it down.

  5. #5
    If it gets closed down for being in the General forums, then it'd get closed down anywhere. Not trying to start an argument or make anyone angry; it if happens then so be it.

  6. #6
    it looks nice but its obviously prerendered. I would like to see actual ingame footage of that game before making any judgements.
    but yes, atari needs to step it up.

  7. #7
    Park Patron RCTW1's Avatar
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    While RCTW may have nice control boxes and tracks, we have yet to see any new screen shots. Whereas Planet Coaster is showing stuff. Until RTCW shows things like screen shots, I'm still going to be hesitant.
    Last edited by RCTW1; 06-20-2015 at 02:29 PM.

  8. #8
    Speed Seeker Deuce's Avatar
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    Quote Originally Posted by Space Cops View Post
    it looks nice but its obviously prerendered. I would like to see actual ingame footage of that game before making any judgements.
    but yes, atari needs to step it up.
    All game trailers are pre rendered technically. But what matters is are the assets shown from the game itself. In this instance, it has been confirmed they are. Obviously not the cut scenes with the 'pixar' lever of detail grass and dino, but the overhead stuff of the rides etc.

    Not that this news should come as a surprise! We should all expect a modern sim game look this good really.

    Personally, for me it's always been about the paths and grid for both games. I knew even before I saw anything of RCTW that I could judge the game on whether or not Atari chose to stick with rigid paths and grid (easy), or step up and make something more realistic (expensive). Sadly they went with the easy option. Maybe that has been re-thought since the trailer bombed - but it's still the same ppl in charge, and those ppl went into the project with the wrong mindset.

    So when I saw PCSE trailer, you can imagine how relieved I was to see that they so clearly wanted to show modular paths but with special angles, curves, junctions etc. They have basically looked at how hard the mod community tried to improve paths in RCT3 and they took note. That is a very good sign for any game.

    I think RCT3 is headed for the same quality game (and reviews) as Atari's most recent Alone in the dark. I don't say that because I think they want to make bad games - but because they effectively made a commitment to a court to monitize those two franchises in order to avoid bankruptcy. With millions of debt and and a demand to get cash from these franchises, you can only expect so much.

    But happily for Atari, and their creditors, I still believe any RCT game will sell! Just like RCT4 did, which is crap imo but also a huge financial success.

  9. #9
    Passive Peep
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    Quote Originally Posted by Deuce View Post
    All game trailers are pre rendered technically. But what matters is are the assets shown from the game itself. In this instance, it has been confirmed they are. Obviously not the cut scenes with the 'pixar' lever of detail grass and dino, but the overhead stuff if the rides etc.

    Not that this news should come as a surprise! We should all expect a modern sim game look this good really.

    Personally, for me it's always been about the paths and grid for both games. I knew even before I saw anything of RCTW that I could judge the game on whether or not Atari chose to stick with rigid paths and grid (easy), or step up and make something more realistic (expensive). Sadly they went with the easy option. Maybe that has been re-thought so nice the trailer bombed - but it's still the same ppl in charge, and those ppl went into the project with the wrong mindset.

    So when I saw PCSE trailer, you can imagine how relieved I was to see that they so clearly wanted to show modular paths but with special angles, curves, junctions etc. They have basically looked at how hard the mod community tried to improve paths in RCT3 and they took note. That is a very good sign for any game.

    I think RCT3 is headed for the same quality game (and reviews) as Atari's most recent Alone in the dark. I don't say that because I think they want to make bad games - but because they effectively made a commitment to a court to monitize those two franchises in order to avoid bankruptcy. With millions of debt and and a demand to get cash from these franchises, you can only expect so much.

    But happily for Atari, and their creditors, I still believe any RCT game will sell! Just like RCT4 did, which is crap imo but also a huge financial success.
    Rct4 was rubbish but I just think maybe now they've got money rct world could actually be good and a park needs IRS cotton candy

  10. #10
    Speed Seeker Deuce's Avatar
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    Quote Originally Posted by MrStripy View Post
    Rct4 was rubbish but I just think maybe now they've got money rct world could actually be good and a park needs IRS cotton candy
    They don't really have money, just a bit less debt!! It's all on their corporate website if anyone wants to view their accounts and the performance of various strategies and franchises. They are trading insolvent so have to make the information publicly available.

    They also have to disclose the situation willingly to any potential customers - which is 'us'.

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