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Thread: RollerCoaster Tycoon World Production Blog #6

  1. #1
    Disciple of Danger Mattlab's Avatar
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    RollerCoaster Tycoon World Production Blog #6

    This sixth production blog on RollerCoaster Tycoon World from Executive Producer - Mattlab.

    View it Here

    Dear RollerCoaster Tycoon World Fans,

    I know it has been some time since my last blog post yet we wanted to be far enough along with new developments before providing updates; now is the perfect time to share. Thanks for your patience.

    As many of you know, this past fall the game moved from Pipeworks to a new developer – Area 52 Games. We brought them in to focus on core engine development. In order to accomplish many of the great things we have planned for the game, we needed this work first so that development could later continue on not only the engine, but also on gameplay, content, and graphics. Following this effort, RollerCoaster Tycoon World is now in its next phase of development and on its way to release.

    A new team is now in charge, and has been for quite some time. You have not yet seen any of the work delivered by this new team since the trailer was prepared using one of the last builds done by Area 52 Games. Before you ask, we are not announcing the name of this new team today. Our reason is simple: right now, they are laser-focused on a key upcoming milestone and we are keeping distractions to a minimum. Our previous developers received tons of fan emails and social media posts (which we love) as well as phone calls and in a few instances even more extreme requests! Once this milestone is delivered, the pressure will ease a little and we will introduce the team.

    As I mentioned in my previous blog post, the game has undergone a significant upgrade to Unity 5, and we are very excited about it. This next-gen engine now allows us to do much more with the game, such as displaying many more objects, polygons, and simulations on screen. We have always kept room for improvement and we can say that a number of your suggestions (those that were not in earlier builds) are being implemented now. Those improvements will be announced soon.

    From a schedule standpoint, we are on track for a release this year. It has been more than 10 years since the last PC RCT game and we are committed to releasing an amazing AAA game that lays a new foundation for the future of the franchise. Game development is a journey and it is not without its bumps in the road.

    Until the next major production blog, see you on the forums so keep the suggestions coming; the game designers and production team love reading what you write! And of course as soon as I have fully polished next-gen in-game assets I will share them.

    Sincerely,
    “Mattlab”
    Executive Producer
    RollerCoaster Tycoon World
    Executive Producer - Atari
    Team RollerCoaster Tycoon World

  2. #2
    wow!! New Blog Post!

  3. #3
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    I'm so ready to see the new build. I'm happy to hear a release date this year I just hope this game is polished and includes the things we asked for. I was ready to call bull but I'll give you the benefit of the doubt one LAST time. Show us results.
    Last edited by OTR24; 05-14-2015 at 03:19 AM. Reason: How I really feel

  4. #4
    Thank you for the update Mattlab!

    I am really pleased to hear about the new team and I look forward to finding out more about them in the future!

    Although this blog post was rather short, it keeps us all updated which is what is needed, even if it's just short, it's an update. Kudos to you for giving us this.

    When do you think we'll be able to see screenshots showing developments created in the new engine?
    Last edited by JMR; 05-13-2015 at 05:37 PM. Reason: Fixed typo - On Android tablet

  5. #5
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    Hey Mattlab will there be curved pathways? There was some confusion about this earlier on another thread. It would be nice if you could clear this up.

  6. #6
    At least you care enough about us fans to throw some crumbs every few months. Considering we're not per se entitled to anything.

    I sure wish your words are true and the game really does get the care and dedication it deserves.

    If you can't find the resources to maintain a proper devlog of some sorts, at least seeing some in-game assets would mean the world to us, the wait is ever so frustrating...

  7. #7
    Speed Seeker The Stig's Avatar
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    Quote Originally Posted by Mattlab View Post
    A new team is now in charge, and has been for quite some time. You have not yet seen any of the work delivered by this new team since the trailer was prepared using one of the last builds done by Area 52 Games. Before you ask, we are not announcing the name of this new team today. Our reason is simple: right now, they are laser-focused on a key upcoming milestone and we are keeping distractions to a minimum.
    How much would your head explode if it was Frontier? And Coaster Park Tycoon was just a working title?
    Last edited by The Stig; 05-13-2015 at 05:52 PM.

  8. #8
    Haha yes, I've had exactly the same thought xD Instead of a plethora of different theme park games all with their quirks and shortcomings, it'd be awesome if companies found a way to cooperate towards a mind-blowing, actually next-gen RCTW!! Think of the major resources, both finance and skills, they would have on their hands. Humanity sure is predestined to cooperate and many a times it's spelled progress and wealth for all. Sadly, despite all connectivity and globalization, in todays ultra-competitive world, one can only dream of such a thing happening...

    Also, on a more practical note, I wonder what little Atari would be able to bring into the pool at this point, nothing much I guess?

  9. #9
    Glad to hear this project is still on track! "Game development is a journey and it is not without its bumps in the road." Sure is, that's why I love it! As a Unity developer myself, do you need an extra pair of hands?

  10. #10
    Nice to see a new update. I'm eager to see some screenshots of the game, but glad to hear you're on track for a release this year. Looking forward to the next update...

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