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Thread: Easier Uneven Paths

  1. #1

    Lightbulb Easier Uneven Paths

    One of the biggest problems I've encountered with RTC3 is with the path and tunnel systems. When the land is even slightly uneven under two path tiles, chances are good that the game will "snap" the land underneath the tiles to level terrain tiles which disconnects the two paths. This is difficult to remedy if there are other paths nearby; managing to reconnect those two tiles will probably disconnect others on the path. I've had many situations where I've been building a landscaped park, and I waste a lot of time fiddling around with particular sections of paths attempting to connect them all successfully. A similar situation often occurs with shops and concessions; the shop is either slightly above or below the path, not high or low enough for a ramp, and the peeps cannot access the stall.

    I ask that the landscaping system in RCTW either allow paths and stalls to connect on more uneven land, or provide a more efficient way to flatten land to connect paths and stalls.

    A few other fun ideas I've noticed on this forum that I think would be very nice to have:
    "Real" Parks
    Optional Isometric Camera
    The return of the RCT2 colored hats
    Nods to previous games' scenarios; perhaps even a full rehash? (Bumbly Beach? Mel's or Katie's World?)
    And pretty much all of the other ideas on this forum: there are some excellent ideas here.

  2. #2
    i made a post earlier that didn't seem to get much attention but i share your pain.. ill paste my old post to hopefully get more people focused on this aspect of the game... cause the old terraformer+pathing system was terrible..

    "with the new terraformer being added to RCTW i would like to address some problems (and solutions) to the old terraformer. to start the old terraformer would mess up your paths and structures if you happened to brush by them. this was a huge frustration because there is no way to undo. so to solve this i believe any scenery objects should not be able to manipulated by the terraformer moving the land, in fact any land tile that a path or scenery object (other than trees)is on should not be able to move.

    a feature in theme park studio that i adore is the ability to set the land to raise or lower to the object selected. each individual scenery or path has the option to automatically pull the land up or sink down so the land is actually supporting the path for example. the problem in rct3 is that the land dictates what happens to objects and i think that the land should be "morphing" around what you place. i hated fighting the terraformer in rct3 and often don't use it. I highly suggest that RCTW devs look into this feature in TPS and try to use it in this new game."

  3. #3
    They could add a auto complete path that could complete a path from point A to point B just like a ride. i had the same situation on the disconnecting paths even though they looked connected. Also being able to snap shops to the sidewalk might help
    Last edited by Sangheili; 01-23-2015 at 09:46 PM.

  4. #4
    Quote Originally Posted by Sangheili View Post
    They could add a auto complete path that could complete a path from point A to point B just like a ride. i had the same situation on the disconnecting paths even though they looked connected. Also being able to snap shops to the sidewalk might help
    Yes. This would be quite handy.

  5. #5
    As there is a new terraformer, this is going to have to be a wait and see. Since they are addressing terrain this way, it does sound like they wanted to address the issue. We have to hope that it corrects the problems of the old system.

    My hunch, this will give us new, different headaches.

    And still no undo terrain disaster, go back to last right click.

  6. #6
    Junior Enthusiast
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    It would be nice if there was something like a paint tool, where you could choose the size of your path and just paint it along the land. It would allow for any direction of path and there would be no problem with hills.
    Last edited by Marvin; 01-24-2015 at 09:42 PM.

  7. #7
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    Quote Originally Posted by Marvin View Post
    It would be nice if there was something like a paint tool, where you could choose the size of your path and just paint it alone the land. It would allow for any direction of path and there would be no problem with hills.
    I think this is a brilliant suggestion. I'd really like this too, provided it comes with an UNDO button!!!

    Come to think of it, we need the UNDO button very badly anyway. Should you devs be designing an entirely new UI for RCTW, then best put that button in first, and build everything else around it.

  8. #8
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    I think most problems in RCT3 stemmed from the weird way in which everything but the terrain editor was grid based. Any disturbance caused the grid to break.
    If they leave the grid system behind (or my preference make it optional and allow you to align it with rides and scenery.) the paths wont break as easily. A gentle rise or fall should work just fine (one of the few things Sim City did get right).

  9. #9
    speaking of terrain, i just broke it in a map where you can't change the the landscape but i placed a pool by accident on the sidewalk which moved the terrain down and now it won't come back up.

  10. #10
    From a design perspective, the building of rides on a grid system instead of a free form system gives one different programing needs. With the RCT1-3 grid system rides then can be build on the 90 degree revolve. With a free form pathing, it becomes 360 degree placement.

    Perhaps curved pathing. Where you have the path make a 90degree turn, but with a curve. But to do freeform may cause more problems than programmers can fit in with the rest of the game mechanics

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