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Thread: Post-Release Update #9: Pathing Updates and Urban PxP!

  1. #1
    Junior Enthusiast
    Join Date
    Mar 2016

    Post-Release Update #9: Pathing Updates and Urban PxP!

    Dont shoot the Messenger, im only copying this from the steam website:


    Post-Release Update #9: Pathing Updates and Urban PxP!

    21 juni - TeamRCTW
    Hello Tycoons,

    As we shared previously, we have continued with our transition of RollerCoaster Tycoon World to a new development support team. We had to provide the team with the ability to review the code base and to do a wholescale review of the game and subsequently identify the areas where they could best contribute in terms of their work and our following updates.

    We are now in a position to present to you our next update which is live now.

    With this update, we have made significant improvements to the pathing system (we encourage you to check it out and provide us with feedback!), fixed a number of bugs and have implemented an Urban PxP Pack.

    Moving forward, the team will be focusing on continued improvement of game systems and features – please see below the latest items we’ve improved and content we have integrated as part of this update; thanks for your comments and for playing RollerCoaster Tycoon World.

    Team RCTW


    • [General] – Pathing - Optimized path mesh generation and created algorithm for generation of node points. This allows for more options during path generation.
    • [General] – Pathing – Adjustments for snapping to path to account for updated path construction system. This has reduced a snapping radius to the center of the intersection and added a seamless transition of the path node cursor between a path and its intersection. It is now possible to connect paths at different distance from the center or a road intersection.
    • [General] – Path collisions modified to improve the experience of path construction. Collisions are less restrictive and provide more options to build paths at different positions and angles.
    • [General] – Fixed a path collision that was preventing construction of legal paths.
    • [General] – Pathing - Deadzone Issue – Where path is not snapped to the path when hovering over the center of the intersection.
    • [General] – An issue where kiosks would disappear randomly.
    • [PXP] – Urban PxP pack integrated.
    • [PXP] – Horror “Deco & Lights” – ‘Spooky Arched Window” fails to move if the player tries to move the asset anywhere.
    • [PXP] – Horror “Deco & Lights” – Rotation Indicator are misplaced for ‘Tall Old Blue Tile Roof’

    Urban PxP Pack – 38 pieces includes the controller item cited below)

    Walls (9 Total Pieces)

    • Brick Façade Closed
    • Brick Façade Opened
    • Brick Half-Wall
    • Brick Wall
    • Concrete Façade Closed
    • Concrete Façade Opened
    • Concrete Half-Wall
    • Concrete Wall
    • Decorated Wall

    Roofs (1 Total Piece)

    • Bitumen Roof

    Tiles (1 Total Piece)

    • Cork Floor

    Extras (4 Total Pieces)

    • Fire Hydrant
    • Street Phone
    • Soda Vending Machine
    • Vending Machine

    Deco & Lights (23 Total Pieces)

    • Atari Graffiti
    • Balcony Stairs
    • Big Roof Windows
    • Blue Awning
    • Condenser Unit
    • Front Door
    • Front Door with Shutters
    • Front Door with Windows
    • Game Controller Graffiti
    • Garage Door
    • Goose Neck Roof Vent
    • Green Awning
    • Large Vent
    • Pyramid Roof Window
    • Roof Edge
    • Roof Edge Corner
    • Roof Ventilation Tube
    • Small Roof Window
    • Small Vent
    • Spray Paint Graffiti
    • Window
    • Window Shutters
    • Window Double Door

  2. #2
    I had actually given up. Thanks Atari for not forgetting this game completely. I have reason to boot up the game. I wonder if they overhauled the game performance wise. Could someone add pics of the new PxP by any chance??
    Last edited by MontyMamba; 08-21-2018 at 02:30 AM. Reason: Add another question

  3. #3
    Park Patron
    Join Date
    Jan 2016
    Has anybody messed around with the new pathing yet? This update kind of confuses me, I thought things were dead lol.

  4. #4
    Not yet but when I get my laptop back I hope too. I wanna see how much the pathing system has improved. I also wanna see if the game has been optimized to run better. Scenery pieces was one of the big things that I feel PC had over this game. In PC there’s so many set pieces. So with that said, I do like the PxP updates. The more pieces to build scenery and buildings, the better. If they can just continue on with good updates, this game can be something.

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