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Thread: Complete list of Bugs and Glitches (after post-release update #7)

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  1. #1

    Complete list of Bugs and Glitches (after post-release update #7)

    There are still more than enough fans of this franchise who have high hopes for this game, so I can say we all sincerely hope these issues will be addressed in the next update(s). It's not too late to turn this decent game into a wonderful game!

    Coaster builder:


    • The delete button for coaster trains (the "bin icon" for adding and/or removing train cars) doesn't work. Only the delete key (on the keyboard) allows you to make coaster trains shorter.
    • The speed marks indicating the exact speed of the coaster train (accessible from the Test tab) do not appear over the coaster tracks.
    • Accelerator coaster: the "Top hat left" specialty piece can not be built, as it always displays an "invalid location".
    • The sound is missing on all additional coaster trains (sounds for wind, screaming, etc.). The sound does work for the first coaster train, but second, third, etc. coaster trains don't have any sound whatsoever.
    • Flying coaster: peeps leave the coaster cars before the restraints have opened up.
    • The exits of the following coaster stations are not properly aligned to the station building: Dive coaster - skeleton station / Accelerator coaster - standard stations 01 and 03 / Spinning coaster - SciFi station.
    • The restraints of the following coasters don't open and close when peeps enter and leave the coaster trains: Looping coaster, Wooden coaster, Hyper coaster, Dive coaster, Inverted coaster, Floorless coaster, Accelerator coaster and the Wing coaster.


    Flat rides:


    • All flat rides: it often occurs that the sounds belonging to the roller coasters are clearly audible when making use of the ride cameras of the flat rides. The sound of all flat rides is also desynchronised with the actual movements of the ride if the game has been sped up.
    • MontgolfiŤres: the exit of this ride isn't properly aligned, as it's not possible to build paths from this at an angle of 90 degrees when the "align tool" has been enabled.
    • Spacewars + Rings of saturn + Zero-G force: the glass textures of these rides are supposed to be transparent.


    General:


    • The SciFi paths (both the regular path and the queue) regularly display a texture glitch when multiple buildings and rides have been built alongside the path. It usually seems to occur with the exits and entrances of rides and with path crossings. The railings of the SciFi paths (both the regular path and the queue) also don't contain any glass and animations when corners have been built See the screenshots:

    RCTW_2017-04-30_04-12-25.jpgRCTW_2017-04-30_04-13-14.jpg
    • The "Depth of field" graphical option doesn't work properly, as it turns the entire screen blurry if it has been set to either low, medium or high.
    • The rotating options (1,2,3 and 4) remain visible in the lower right corner of the screen when the HUD has been turned off and on again.
    • Janitors freeze for several seconds when they're emptying a bin.
    • The "Juna" alien entertainer doesn't have a (visible) mouth, whereas her statue does show a mouth.
    • The "Memory Lane" souvenir shop does not work, as peeps do not enter the building and the souvenirs are not being sold.
    Last edited by Elessar_Luzente; 05-07-2017 at 12:40 AM.

  2. #2
    Deco and lights: Elevate, twist et pitch not available

  3. #3
    Quote Originally Posted by laurent.landry View Post
    Deco and lights: Elevate, twist et pitch not available
    Super heaven and Wacko taco (Whismy) have de saladman background image

  4. #4
    Stall Supporter shirty's Avatar
    Join Date
    Oct 2015
    Posts
    1,523
    heres a fun bug for yall
    i just saw an image of a pretty decent little pxp building, the creator was pretty proud of it with exception of the great big massive weathervane. he thought it looked much too big and im very inclined to agree BUT that isnt the biggest issue (pun intended) i have with that piece.

    N
    |
    S---+---E
    |
    W

    REALLY? i only seen this thing in a screenshot and i can instantly tell its wrong. might seem like a small thing but how basic is the layout of a compass.
    im also inclined to say the N is backwards as well but im not sure if that is just looking odd due to the view of the screenshot.
    gotta stay positive... the E looks right
    Last edited by shirty; 05-08-2017 at 05:52 AM.

  5. #5
    Junior Enthusiast
    Join Date
    Mar 2016
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    I did see the weather vane, but I did not look at the letters properly. I'll check it out later. It makes me grin

  6. #6
    Junior Enthusiast JoŽlNL's Avatar
    Join Date
    Nov 2015
    Posts
    532
    Quote Originally Posted by shirty View Post
    heres a fun bug for yall
    i just saw an image of a pretty decent little pxp building, the creator was pretty proud of it with exception of the great big massive weathervane. he thought it looked much too big and im very inclined to agree BUT that isnt the biggest issue (pun intended) i have with that piece.

    N
    |
    S---+---E
    |
    W

    REALLY? i only seen this thing in a screenshot and i can instantly tell its wrong. might seem like a small thing but how basic is the layout of a compass.
    im also inclined to say the N is backwards as well but im not sure if that is just looking odd due to the view of the screenshot.
    gotta stay positive... the E looks right
    Quote Originally Posted by Forgath View Post
    I did see the weather vane, but I did not look at the letters properly. I'll check it out later. It makes me grin
    I reinstalled the game just to check this issue out...



    I can give Atari praise for one thing; they manage to screw up everything they do.

  7. #7
    The game froze when I tried to go into the menu of the benches in a piece by piece building

  8. #8
    Atari Customer Support ChipmunkAtariCS's Avatar
    Join Date
    Apr 2015
    Posts
    461
    Hello!

    We thank you for the compilation of bugs and issues the game is having and welcome you to make a ticket to our support department, if any of your cases take to long to get looked at or get an answer please let me know the ticket ID so we can investigate the status quo and identify the situation your issue is in.

    We appreciate your concern for the game and we would like to help out , but in order to do so we require information on these issues and gladly accept any input on the bug to further enhance knowledge about said bug or glitch.

    Thank you for playing RCTW!

    Kind regards, Atari support.

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