Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Post-Release Update #3 - Unity 5.4!

  1. #1

    Post-Release Update #3 - Unity 5.4!

    Hello Tycoons,

    Happy 2017! Today, we are proud to announce our latest update which we know you have been eagerly awaiting.

    Our latest update focuses on RCTW’s upgrade to Unity 5.4, bringing a host of upgrades and performance boosts that will benefit the game as a whole. Overall, Unity 5.4 should improve performance and user experience on lower-specced machines. Please note that specific results that you see will be dependent on your own PC setup.



    After our internal testing with Unity 5.4, we’ve seen the following improvements:

    • GPU Instancing - With this fix, you’ll see performance improvements with parks that feature multiple instances of the same PxP assets. Previously mesh combine would store the combined mesh and uncombined state of the object in memory and subsequently reduce performance, but this GPU instancing will replace the mesh combine Speed improvements have been most noticeable on lower end machines.
    • Post Processing Stack - Unity 5.4 optimizes how the game creates and displays visual effects, resulting in increased frame rate performance. This should help parks for users that love FX Generators.
    • Optimization of Ride Cameras – Parks with lots of rides in them may see slight FPS increases from ride cam optimizations.
    • Main Menu Optimization - Overall navigation and UI transitions are smoother.

    Along with our upgrade to Unity 5.4, we’ve made a number of bug fixes. The full list of fixed issues is below.

    Thanks so much for playing RCTW!
    - The RCTW Team



    BUG LIST

    • Camera: Following a Fame event peep out from the park will get the camera stuck outside the park.
    • Camera: Activating Free camera makes the game hang.
    • Camera: Peepcam doesn’t take Peep posture into consideration.
    • Credits: Credits have been updated.
    • General: Going to the park expansion crashes the game.
    • General: Game hangs when loading a Luminous Isle sandbox/mission.
    • General: Save/Load – Unable to load save due to NullRef about trash.
    • General: Peeps can be observed in a souvenir holding animation when sitting on a bench or picnic table.
    • Grid: When rotating a building, and activating the grid the building can snap back and be 1 degree off.
    • Grid: The local 1x1 Grid has a broken snapping during the Coaster Builder when at non-90 degrees angles.
    • Loading: Loading screen hangs for a few seconds on Atari splash screen during first launch.
    • Missions: On Mission 1.3 – Title crashes while mass deleting rocks on first play through.
    • Missions: Neglecting to hit [Show Me] for the Fame Event tutorial in Mission 1.2 will force the user to restart Mission if Fame Event completes.
    • Missions: Mission 1.5 – Test stats are not calculated when in ride cam while testing the roller coaster for first time. Missions: Fame events – Sensitive Sam fame event fails when the park is clean.
    • Objectives: Mission 1.7 – The first objective of ‘Think Big’ gets completed when clicking a peep.
    • Options: Camera – The ‘Auto zoom out camera if object too large’ has no functionality in gameplay.
    • Paths: Creating elevated paths has black flickering on the base pillar before placing it.
    • Polish: Operator Animations have been tweaked and adjusted
    • PxP: Grid overlay when raising a piece is no longer transparent.
    • PxP: The game crashes when placing a few PxP pieces down, using the trash can icon to delete those pieces and toggling the grid on and off.
    • PxP: Placing a PxP pieces with grid activated and selecting a tile piece and deactivating the grid will lower the tile 1m.
    • PxP: The grid flickers when placing any of the PxP premade except the western ones.
    • PxP: PxP walls flicker when placed in the middle of 2 other walls.
    • PxP: When player toggles grid on and off after placing a piece, it elevates to 4.2m.
    • PxP: Whimsy – Placing the “Minatare Maze” or the “Floating Tower” premade PxP building makes the grid rotate.
    • PxP: Individually selected pieces are rotated when toggling the grid on and off.
    • PxP: The 4m Barrier aligns with the middle of grid squares instead of the border.
    • PxP: Any extra PxP piece will flicker when placed on top of walls when overlapping.
    • PxP: Placing a premade/blueprint, then placing any scenery, will cause the game to use the PxP grid rather than the Standard grid.
    • PxP: The 4x4 Grid is broken in multiple situations.
    • PxP: Some pieces overlap instead of stacking when perfectly aligned.
    • Scenery: Peeps don’t sit on Whimsy-themed benches
    • Scenery: Certain plazas and 1 ride have black flickering textures.
    • Scenery: The snow globe Center pieces’ globe is textured black.
    • Scenery: The Lollipop flower scenery piece differs from the thumbnail picture.
    • Scenery: Colored Queues – Color applies on the path even if the ‘Rails’ UI is active under the ‘COLORS’ tab.
    • Terrain: Crash – Flattening terrain that has been lowered to the lowest level will crash the title.
    • Terrain: Modify Terrain – The coasters supports levitate when the player ‘Flattens’ the terrain.
    • UGC: Whimsy – Unable to select [Whimsy]m theme when creating UGC
    • UI/UX: Text strings in peeps thoughts tab are cut if park/ride name is too long.
    • UI/UX: Starting missions that have broken rides have up scaled repair icons.
    • UI/UX: [Spacebar] can be used to confirm menu selections which simultaneously pauses/resumes gameplay.

  2. #2
    Junior Enthusiast DanPlayer01's Avatar
    Join Date
    Nov 2015
    Posts
    671
    Great update. Just wondering when I should be expecting to hear info about transport rides.

  3. #3
    Junior Enthusiast
    Join Date
    Mar 2016
    Posts
    610
    Thank you for the update! I'll check out tomorrow-evening how the unity upgrade effects my save games.

  4. #4
    No unity 5.5

  5. #5
    Passive Peep
    Join Date
    May 2016
    Posts
    216
    At last! Should have had this done before release. Like they said they would.
    But finally, the upgrade to 5.4. And what an update.
    Overall the performance of the game has improved significantly. There are still a few stability issue's but at least the game is now actually playable between crash's. Spent about 2 Hrs playing and it crashed as many times. The first time while building some PxP stuff and the second time for no apparent reason.
    So, to recap.
    Big improvement in performance, definitely a step in the right direction. But still a long way to go.

  6. #6
    Newcomer
    Join Date
    Sep 2016
    Posts
    89
    Quote Originally Posted by majherbhead View Post
    At last! Should have had this done before release. Like they said they would.
    But finally, the upgrade to 5.4. And what an update.
    Overall the performance of the game has improved significantly. There are still a few stability issue's but at least the game is now actually playable between crash's. Spent about 2 Hrs playing and it crashed as many times. The first time while building some PxP stuff and the second time for no apparent reason.
    So, to recap.
    Big improvement in performance, definitely a step in the right direction. But still a long way to go.
    So instead of crashing a lot, it just crashes sometimes?...yeah I guess that's an improvement...

  7. #7
    Junior Enthusiast maxfreak's Avatar
    Join Date
    Jan 2015
    Posts
    893
    I've seen some real performance improvements! Great job guys. I love how much more snappy the UI feels now. There isn't this slight delay that used to be there. Also is it me or did some textures get a bump? : O I wonder whats next on the RCTW roadmap, just glad to see the game hasn't been abandoned like the forums. :X

  8. #8
    osudenny
    Guest
    You know this is the first time that I didn't have to unistall both steam and RCTW. And actually I enjoyed messing around making a park all day. Thank you so much I wish I could do something to help you out. You have no idea (neither did I) what you gave an old man some enjoyment again. It was so great that I could not break away from it. I got in there on my first try. There was little lag time but hey what games doesn't have some lag times. Thank you so much and again I wish I could do something to help you so that the ungrateful will get off your back.

    Thank you
    Dennis Andrews

  9. #9
    Agree with the above - seems a lot more stable, doesnt take as long to load and maxfreak I'm pretty sure some textures were bumped (some of the waters definitely I'm sure)
    Glad that thr momentum is keeping up and although this seems like a small update as there isnt any content as such but I know there must have been a lot of work gone in to it.
    So transports...

  10. #10
    A lot of work? The graphic things and the better loading times is caused by a little unity update. This isn't much work.

Page 1 of 2 12 LastLast

Similar Threads

  1. Post-Release Update #1
    By CommunityAdmin in forum Announcements
    Replies: 24
    Last Post: 01-03-2017, 09:19 PM
  2. Post-Release Update #2 - Whimsy Theme and Holiday Decorations!
    By CommunityAdmin in forum Announcements
    Replies: 26
    Last Post: 12-28-2016, 08:27 PM
  3. How can you release this non functionnal update ??? !
    By Maydee in forum General Discussion
    Replies: 1
    Last Post: 05-20-2016, 02:57 PM
  4. Give Us A Beta/Release Date Update
    By Chriskiller in forum General Discussion
    Replies: 5
    Last Post: 02-17-2016, 06:03 AM
  5. free update release planning and priority
    By dany191s in forum General Discussion
    Replies: 25
    Last Post: 10-28-2015, 11:26 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
RollerCoaster Tycoon is back! RCTW is the first new entry to the RollerCoaster Tycoon franchise in a decade, bringing an innovative new track builder, and much more.
Join us