I have noticed a few low res items in scenery mainly the vines.
I am not sure about the fences as they seem to be an odd length compared to PXP. They are not quite the 4 length as a standard PXP piece.
I wish someone would allow the grid to rotate in PXP when placing walls as the gap is huge. Say for example you wanted to place a wall at 45 degrees the length of the PxP walls are not long enough to meet up with the grid diagonally. Would be much better if the grid rotated when you rotate things. I have noticed the grid in Pxp mode when places scenery doesn't match the grid in none pxp. Both sets seem to be different sizes and the grid in normal mode changes size in scenery mode. In any case neither act the same way as the other.
When you also duplicate a pxp building you don't have the same 4 angles of rotation as in normal pxp mode. If like me you are building in sections to over come the lack of grid rotation and are using multiple pxp divisions or components that you group together the lack of rotation is annoying.
Would be so much better to be able to build something in one go rather than have to plan ahead to what bits you need to make one building.
There is a lot of things I feel about the PxP as anyone who has read my posts would know. It's a lacking a lot of freedoms and tinkering that would make the whole process of building a lot quicker and easier.
Anyone else care to comment on their thoughts to do with scenery and PxP???