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Thread: Realistic Peeps/Peep Limit

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  1. #1

    Lightbulb Realistic Peeps/Peep Limit

    Before you read this, no I am not talking about the graphical design of peeps (Although they already look a LOT better in RCT:W)

    I don't think I'd have been the first to say this nor the only one to think it however one thing that RCT1 and RCT2 got perfect was the amount of Peeps you could get into your park and how you could fill your queue's up to the max. I really loved how you could build an amazing coaster and it'd show by how popular it was with the guests. That's something that lacked with RCT3.

    In RCT3 you could build the world's largest Theme Park and struggle with getting a few thousand peeps inside, whereas modern theme parks in real life have capacities of over 10,000 and some even higher depending on the size. The most peeps I've ever managed to get inside a park in RCT3 is about 3,500 and that was only because of swimming pools bringing guests in like crazy and other weird ways that RCT3 was coded to bring in the peeps. It's to this end I'm going to bullet point out a few main features I think the peeps should have in this new generation of RCT.

    • Realistic Groups: Groups of peeps in RCT3 will wait around forever outside ride exits and sometimes choose not to go on a coaster altogether if at least one of the group doesn't want to. It makes queue's a lot shorter and takes away from the realism of the game with modern theme parks
    • Accurate Peep to Park Size ratio: Determine the amount of peeps entering a park by the size of the park's square footage (How many squares on the grid are utilised), and compare it to the amount of attractions, intensities of the coasters, reputation of the park, etc. In RCT3 it seemed to only be judged by your park rating. If your rating was at 1000, then maybe, just maybe you'd get a decent amount of guests
    • Seasonal Guest Boosts: Have busier periods of the year based upon off-peak and peak seasons, for example, school holidays being much busier than an average weekday, having huge boosts around July for summer and October for Halloween, all this would make the game more realistic, and make everyone happy with the simple tick box enabling or disabling this feature altogether so people who want a park busy all year round can have that
    • Complaining Peeps: Why is it in RCT3 that if the queue is a tiny bit long then peeps will start to complain even if their ride intensity preference is set to high? Surely if you travelled all the way to a park and wanted to go on your absolute favourite ride you wouldn't hesitate queuing nearly 3 hours to get on it. Whereas the peeps in RCT3 seemed to get bored after 10 minutes. Granted this idea may result in varied responses, but do you understand what I mean?
    • Height Restrictions: SINCE WHEN CAN A 8 YEAR OLD RIDE ONE OF THE PARK'S MOST INTENSE COASTERS? *gasp* Yes, it's a question I guarantee you've asked yourself at least once while playing RCT3. There should be height restrictions in RCT:W that only allow say teenagers and adults to ride on the more thrilling rides, adding again to the realism of the game. This would also give the peeps a reason to complain if their child is too short to go on a ride giving you the manager a way to deal with them (You could always drop them into a lake)



    Anyways, that was just a few of the things I'd like to see from Peeps in RCT:W, I hope people will agree with me. I'm open to all feedback and other people's suggestions regarding the matter.

  2. #2
    i agree with alot that was said here. i couldn't stand that a coaster with a 15 minute line would make guests too bored and leave the line. we need more peeps in the parks as well..

  3. #3
    I have always felt this way too. I loved in RCT1 and 2 when you go around your park and see full queue lines. In RCT3 only thing full was the absurd number of people in a pool complex. A roller coaster of 8 excitement I spent building for an hour had 25 people in queue. I had 1000 park rating for months on end and got 3,000 people in my gigantic park. Come on! I wanted 10,000 people and full queue. I think peep limit should be tailored to not only the square footage of the park but the park rating plus a slight tweak on how difficult the scenario and objectives are.

  4. #4
    Quote Originally Posted by krishopson View Post
    I wanted 10,000 people and full queue.
    One has to remember that this is a simulation. Perhaps on a hot summer's day, Disneyland gets over 20,000 real world visitors. But how many would that be in RCT scale. It is a scaled metaphor. So is one RCT peep equal to 10 real peeps. If so, 10,000 peeps in a park is 100,000 peeps and that is a lot of humanity. What does it feel like to be in a park with that many bodies. Do you feel like a sardine.

    From the very first we knew that 1$ did not equal 1 Dollar. 1 Minute did not equal 1 unit of time, and 1 Peep is not 1 person. Some allowance has to be made.

    (Otherwise a year really is quick and Parks are really cheap to build. I'd mortgage my house right now to build a dream park like I make on the screen for $60,000)

  5. #5
    Quote Originally Posted by dwwilkin View Post
    One has to remember that this is a simulation. Perhaps on a hot summer's day, Disneyland gets over 20,000 real world visitors. But how many would that be in RCT scale. It is a scaled metaphor. So is one RCT peep equal to 10 real peeps. If so, 10,000 peeps in a park is 100,000 peeps and that is a lot of humanity. What does it feel like to be in a park with that many bodies. Do you feel like a sardine.

    From the very first we knew that 1$ did not equal 1 Dollar. 1 Minute did not equal 1 unit of time, and 1 Peep is not 1 person. Some allowance has to be made.

    (Otherwise a year really is quick and Parks are really cheap to build. I'd mortgage my house right now to build a dream park like I make on the screen for $60,000)
    speak the truth

  6. #6
    Passive Peep
    Join Date
    Dec 2014
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    Quote Originally Posted by dwwilkin View Post
    One has to remember that this is a simulation. Perhaps on a hot summer's day, Disneyland gets over 20,000 real world visitors. But how many would that be in RCT scale. It is a scaled metaphor. So is one RCT peep equal to 10 real peeps. If so, 10,000 peeps in a park is 100,000 peeps and that is a lot of humanity. What does it feel like to be in a park with that many bodies. Do you feel like a sardine.

    From the very first we knew that 1$ did not equal 1 Dollar. 1 Minute did not equal 1 unit of time, and 1 Peep is not 1 person. Some allowance has to be made.

    (Otherwise a year really is quick and Parks are really cheap to build. I'd mortgage my house right now to build a dream park like I make on the screen for $60,000)
    Quote Originally Posted by a-can-o-beans View Post
    speak the truth
    Yes he does

  7. #7
    id be ok with the park not getting over 3000 peeps ( for performance reasons)but only as long as the peeps actually get in line for rides. i cant stand that all peeps wanted to do in an amusement park game was walk around for hours...

  8. #8
    Quote Originally Posted by a-can-o-beans View Post
    id be ok with the park not getting over 3000 peeps ( for performance reasons)but only as long as the peeps actually get in line for rides. i cant stand that all peeps wanted to do in an amusement park game was walk around for hours...
    I agree and disagree. Yes to peeps should line up for the rides, but no in the sense that I believe that with modern technology we can do a lot better than the engine of RCT3 could do 10 years ago. I hope that some sort of breakthrough has been made that can allow a vastly bigger amount of peeps to enter our parks. Fingers crossed!

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