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Thread: Unity trigger

  1. #1

    Unity trigger

    Please , would you improve unity package and add a trigger to animate ugc. i like build animatonic and it would be really awesome if you just add trigger box we can place near ugc(visibility make by pole or what we want). i think it was simple for you to add script with check box (like -trigger on off , number of loop, light , near peep number,near coaster). further the memory will certainly improve because we dont have to animate all at the same time!

    really would like have a answer from team

    ps: possibility to add sound correctly too!
    Last edited by hupulups; 10-15-2016 at 06:07 AM.

  2. #2
    Am i the only one who is interested by sort of improvement?
    Imagine animatronics with sound , splash water particule, snow canon, light, open scenery....

    Please or i m going to kill my dog....or rather my wife.lol

  3. #3
    Yeah we need scripting - UGC lighting which reacts to ambient lighting for example would be awesome

  4. #4
    Super Member magicart87's Avatar
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    Maybe they'll port that over once we get Dark Rides. I assume the two would share similar scripts. Would be nice to have triggered assets in each PbP set. And having a script that we can add to UGC would just be icing on the cake. This needs to happen! Great idea.

  5. #5
    I am not alone ..... I AM NOT ALONE!!!! thank you !!

    We have just to be heared!!... oh nooo. It was a dream! Lol

  6. #6
    Junior Enthusiast DonSPa's Avatar
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    Quote Originally Posted by hupulups View Post
    I am not alone ..... I AM NOT ALONE!!!! thank you !!

    We have just to be heared!!... oh nooo. It was a dream! Lol
    nope not alone,its much needed to add to the realism,isnt very real if your riding in a ride and the animatronic does its thing before u get there or triggers again once u get past it so we defently need a trigger to have it animate at the right time

  7. #7
    I re-up the thread to have an answer from the team. And i hope there prepare darkride, train for the next update .

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