Every time I try to build something, especially a coaster, the point of view camera moves! I set my point of view in a spot where I can see the track section straight ahead, I click on the node and Bam! the camera moves, hiding the node I want to work on behind the Build menu at the bottom of the screen. It's like having a bunch of Lego blocks, and when you reach out to grab a block to make an alteration another person's got their hands on your shoulders, and they shaking you in such a way that your head bobbles around while your arms move the blocks around. Then, you go to move the point of view perspective and the Lego block you've selected drags the other blocks away from the others like melted cheese off a pizza, all because the camera's following the line of a lake (hole in the ground full of water) you've made to fly the coaster over the top of!
Imagine trying to rebuild a wristwatch that's sitting on a shelf in a cupboard, but when you poke your head in the cupboard and set yourself in a spot where you can clearly see what you're doing, next you grab a screwdriver and just as you're about to make contact with a tough-to-reach screw someone grabs you by the ears, twists your head around and pushes the watch to another part of the cupboard. That's my interpretation of how f***ing annoying it is to work with any precision on a piece of coaster track in this simulator, when both that track piece and my eye-point move around like eels on the deck of the boat in that Perfect Storm movie!
Look, I want the camera to stay still while I manipulate the track section (or park area) I'm working on, just like I could in RCT3. At present, the moment I grab a part of track and try to manipulate it, the camera wants to move around too. It can't be that hard to lock the camera in place and let the mouse cursor make alterations to an object without moving the camera too! All I want to do is move my 'head' around so I'm looking at what I want to work on, then keep my 'head' and 'eyes' perfectly still while I manipulate the track pieces into PRECISELY the position/angle/curve/twist I want them to be. Surely it's not a huge request?
Oh, and while you're at it, fix the camera's flight paths so the point of view (camera box) ignores the terrain underneath it. No bigger PITA than zooming in on a part of a coaster track, or rotating the park around the camera base to get a better viewing angle on what I'm trying to work on in detail, then all of a sudden the height of that zoom or rotation path drops because it's following a line into a valley, or rises as it goes over a hill. If I'm (whatever) feet above the ground, let me do a full flat 360 degree spin on the X-axis without the up's and down's! If I'm 100ft. above the ground and I turn to put an object that's 1000ft. away into the centre of the screen, let me zoom in on that object along a linear path line from where my 'eyes' are now to where the object of my interest is at rest. Most importantly though, let me move the object around without moving the damn camera!