Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: RCTW - Early Access Dev Blog #3 - Tips and Tricks!

  1. #1

    RCTW - Early Access Dev Blog #3 - Tips and Tricks!

    Hello Tycoons,

    First and foremost, thank you for being so active in our forums. We would like to give you some insight and visibility on features that could help you build your park!

    Park Area - You can expand your park!

    We have noticed some of you could not find our park expansion feature and feel like the park is too small… Let us reassure you, you can expand it and enjoy having a larger park!

    Here is how you can expand your park (see reference below):


    1. Click on the 'Modify Terrain' Button
    2. Click on the 'Park Expansion' Button
    3. Click on the desired tiles to unlock a new area of your park


    Don’t forget to be mindful of your wallet, unless you are playing with 'Unlimited' money in our Sandbox mode!

    Grid - Yes, you can make straight paths!

    Players are asking how to create straight paths; the best way is to use our Grid System! The grid will appear on your terrain once you activate the button on the main HUD or press the ‘’G’’ key on your keyboard.



    There is currently a path edge cases that creates difficulties when items are connected to the very end of a path. This is being worked on. We will make sure to keep you updated on the improvements, so you won’t have as much invalid locations.

    Simulation - Staff questions


    On the Staff side, many of you have noticed we now have staff buildings! This means you are now managing groups of employees from buildings that can hold a maximum of 3 or 10 employees. Each employee you hire at a building increases the running cost, but each building also has its own upkeep. Employees are expensive, so be careful not to hire more than you need!


    • Janitors will clean messes off your paths, it's true, but they're much more efficient at emptying trash cans and cleaning bathrooms.
    • Mechanics will inspect and repair your rides.
    • Entertainers will prevent peeps from losing patience in queues, and keep them waiting in line for longer.
    • Medics will attend to peeps who've been injured in ride accidents, or who have been too hungry, thirsty, or nauseous for too long. Remember, they can only work on peeps who are sitting down, so be sure to build enough benches!


    All of our employees have energy that they spend to work, and they need to rest and recover after spending it all - so if you see them heading back to their building, they're probably just taking a staff break.

    In Early Access, we will continue balancing and improving those systems. Please continue sharing your thoughts and feedback. We improve and balance the simulation frequently.

    We've heard your comments on Staff as well! In future updates, we are considering adding the following options:


    1. "Focus Areas", RCTW's version of Patrol Paths - set a spot for each employee to focus on, and they'll make certain that region is clean first before heading elsewhere.
    2. An Administrative Building, which would allow you to implement Employee Training programs to improve their efficiency.
    3. Employee Break Rooms, where your employees can rest without going all the way back to their building.
    4. We are also investigating ways to better show you what areas your staff are and are not covering well.


    On an end note, we are still working very hard on everything mentioned yesterday and on the next week update.

    Keep on sharing your feedback, and keep submitting to us your awesome parks!

  2. #2
    Junior Enthusiast Airboss's Avatar
    Join Date
    Oct 2015
    Posts
    516
    Im loving the consistency of the updates! I hope we will be getting one a day!

  3. #3
    Junior Enthusiast
    Join Date
    Sep 2015
    Posts
    496
    Quote Originally Posted by CommunityAdmin View Post
    We've heard your comments on Staff as well! In future updates, we are considering adding the following options:


    1. "Focus Areas", RCTW's version of Patrol Paths - set a spot for each employee to focus on, and they'll make certain that region is clean first before heading elsewhere.
    2. An Administrative Building, which would allow you to implement Employee Training programs to improve their efficiency.
    3. Employee Break Rooms, where your employees can rest without going all the way back to their building.
    4. We are also investigating ways to better show you what areas your staff are and are not covering well.

    Those all sound great so I hope you are doing more than "considering" adding these. Just do it!

  4. #4
    I think it is great we see one of these a day, every day, and hope you can keep this momentum going for a while. I think it is a very big positive from Nvizzio for support!

  5. #5
    Passive Peep
    Join Date
    Mar 2016
    Posts
    349
    The updates sound great and really positive. But talk is cheap, lets see if it actually gets delivered. Something I would be most happy to see.

  6. #6
    • Janitors will clean messes off your paths, it's true, but they're much more efficient at emptying trash cans and cleaning bathrooms.


    So you need to make them more efficient at cleaning up the messes on the paths too. It's a vomit nightmare out there.
    Please fix the vomiting issue. it's ridiculous...

    Thanks for listening...
    Last edited by tjc6901; 04-01-2016 at 10:14 PM.

  7. #7
    Keep the updates coming!

  8. #8
    "Don’t forget to be mindful of your wallet" Yeah, don't buy this game. lol

  9. #9
    please bring back the old staff system and where are the security guards? I would rather have my staff just walk around the park and use the new staff rooms for just a brake room. and the entertainers entertain everyone in the park not just the peeps in line.

  10. #10
    Great! Thanks!

    Ps: why this Early Access Blog is not visible in the main page of rollercoastertycoon.com ?

Page 1 of 3 123 LastLast

Similar Threads

  1. RCTW - Early Access Dev Blog #2 - Day 1 Feedback
    By CommunityAdmin in forum Announcements
    Replies: 20
    Last Post: 09-28-2016, 04:12 AM
  2. RCTW - Early Access Dev Blog #1 - The Park Has Opened!
    By CommunityAdmin in forum Announcements
    Replies: 3
    Last Post: 04-04-2016, 03:15 PM
  3. RCTW Read Me - Tips/Tricks/Wikis/More
    By CommunityAdmin in forum Early Access Sub Forum
    Replies: 22
    Last Post: 04-04-2016, 10:47 AM
  4. Replies: 75
    Last Post: 03-31-2016, 12:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
RollerCoaster Tycoon is back! RCTW is the first new entry to the RollerCoaster Tycoon franchise in a decade, bringing an innovative new track builder, and much more.
Join us