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  1. No. That's how he gets when he sees lack of...

    No. That's how he gets when he sees lack of maturity on the forums. Can't blame him. There's constructive criticism, and there's... well, your post. If you want to be taken seriously, ditch the...
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    True dat. Good to meet another Lightwave guy. ...

    True dat. Good to meet another Lightwave guy. Back in the day, I had a little video production studio with an Amiga 4000 running a Newtek Video Toaster, which included Lightwave. Dating myself...
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    Thanks! I haven't done any 3D modeling for...

    Thanks! I haven't done any 3D modeling for several years, but I had an old copy of Lightwave 3D sitting around. Since that's the only program I've done a little training with, that's what I used. ...
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    UGC: First Attempt at Mutoscope

    Hi folks,

    Dusting off my old 3D modeling skills for my first object for RCTW UGC.

    Here is my "Mutoscope" (a trademarked name for the Penny Arcade machines that show you animated "flip book"...
  5. Thread: Fake?

    by korebreach08
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    We don't have any confirmation that PC Alpha...

    We don't have any confirmation that PC Alpha starts on the 15th. John Laws stated that it would be "Sometime after the 16th, but before the end of March", and would be time-unlimited.
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    Poll: I think that one problem for RCTW is going to be...

    I think that one problem for RCTW is going to be that PC's Alpha (later this month) is going to be non-time-limited (confirmed by John Laws in latest Q&A). While all of the planned themes will not...
  7. Thread: Arcade

    by korebreach08
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    In my initial post, I was saying that you (the...

    In my initial post, I was saying that you (the player) don't actually play the games, so there would be no "stopping the game". The peeps go stand by them while the loop animation plays on screen. ...
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    Water Cannons

    Several real-world parks have water cannons (although, usually surrounding water rides) that peeps who aren't riding the ride can use to shoot at peeps on the ride. Would be cool to see this in RCTW.
  9. Thread: Arcade

    by korebreach08
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    Arcade

    I've been in many amusement parks with an arcade, and it could be an attraction in RCTW.

    Atari could use their back catalog of "classic" games, as well as earlier versions of RCT to create some...
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    I think that any lack of RCTW including PBP...

    I think that any lack of RCTW including PBP building assets in the release version is mostly a non-issue. Since we have Steam Workshop support and a fantastic community of asset developers, I would...
  11. It is. Mattlab: "...a quick example of whats...

    It is.

    Mattlab: "...a quick example of whats possible today with UGC"
  12. Well, at least for the UGC, you can color/texture...

    Well, at least for the UGC, you can color/texture it any way you want in Unity.
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    3565 Woot!!!! UGC / PBP, with paths (no...

    3565 Woot!!!! UGC / PBP, with paths (no clipping) and stacking confirmed.
  14. +1 to Mattlab for this, which actually shows not...

    +1 to Mattlab for this, which actually shows not only some PBP via UGC, but also a walking path going through it and a demonstration of stacking UGC vertically.

    Nice to see Mattlab willing to jump...
  15. That's a good question. Maybe the time involved...

    That's a good question. Maybe the time involved (pushing the release even further away)? Maybe Mattlab could provide some insight on this. I doubt it was anything sinister... probably based on...
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    You are correct. My comments were on what UGC...

    You are correct. My comments were on what UGC and PBP can accomplish, not about the overall limits of the game. Yeah, there is a whole lot to complain about, and there are other threads on that. I...
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    @Marvin: I think that statement is absolutely...

    @Marvin: I think that statement is absolutely ridiculous.

    No game would ever have every object ever imaginable included. (Reminds me of the old April Fools joke that Google played a few years...
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    Over in my thread in the General Discussion...

    Over in my thread in the General Discussion section ("Explaining Piece-By-Piece Building...") Mattlab dropped by with some information that expands on the latest video. His comments confirmed...
  19. Thanks for the clarifications, Mattlab. I've...

    Thanks for the clarifications, Mattlab. I've edited my posts in this thread to add this information. I want to make sure that I'm fair about the capabilities that we've heard about.

    If that...
  20. That would be possible IF you could make UGC...

    That would be possible IF you could make UGC items that functioned in-game like PBP. For the most part, it comes down to three problems that could be solved with some tweaks to the current...
  21. It's definitely true in both camps. "We're...

    It's definitely true in both camps. "We're thinking about it, and understand it is important" is very different from "it's going to happen". I understand that I may have misspoke.

    John and...
  22. Well, I kind of simplified a difficult...

    Well, I kind of simplified a difficult discussion. Like you said, we're really talking about two things, enclosing a ride with terrain, and enclosing a ride with walls (generated either via PBP or...
  23. Explaining Piece-By-Piece Building vs. UGC (Limitations of each)

    Although this is fairly simplistic information, some users may be confused by UGC, piece-by-piece (PBP) building, and the benefits/limitations of these methods of producing content. Also, I'll...
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    Well, as far as I can tell in that link, Deuce,...

    Well, as far as I can tell in that link, Deuce, the track leaves on the station surface level. The shot I sent appears to show track in a lower position.

    As for the stone block size... maybe...
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    I've been looking over the video frame-by-frame...

    I've been looking over the video frame-by-frame as a lot of you have. Most of what I'm seeing is fairly expected. However, I do wonder about one particular shot:

    3512

    This *appears* to show a...
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