I've signed up to the support page but I haven't received my activation email. How long does it take for the admins to activate my account?? It's been 17 hours
Type: Posts; User: Snick3rsAUS
I've signed up to the support page but I haven't received my activation email. How long does it take for the admins to activate my account?? It's been 17 hours
You're gonna make me buy that add-on aren't you?! ;)
Sooooo.... have you worked out why my park won't load? I'm not playing this game again until it's fixed.
Sure thing. Here you go https://www.dropbox.com/s/o2nyocvvontuhph/Quick%20Release.zip?dl=0
This is a park I created after the "official release"
Nope... everything is vanilla and no PxP
One of the games that I am having issues with doesn't have ANY PxP in it. Only stuff that came with the game
The game is not loading my saved parks post the December update (update 2)
It loads to the point where there parks are displayed. Ambient sounds of nature is playing but the park doesn't finished...
Mine is updating now too
RCT3 installs from my disc version, however, the patch file "RCT3_ONDISC-UPDATE3_USA.EXE" does not install and returns an error "neither command line parameter specified is an existing directory".......
What on earth was that stream!?!? Slightly improved people animations. Paths are still completely broken and the "features" are basically gameplay options for scenario progression. Nothing that will...
*Sits in a corner and rocks back and forth*
It can't be true - make it stop! :p
Call me an optimist.... but who's to say that most of what was promised won't be in this massive update that's coming for release? They have been SUPER quiet over the past few weeks
it seems nVizzio have been burning the candle on both ends. Atari annouced they have been working on rollercoaster tycoon touch for mobile devices. This has no doubt been distracting from the main...
Soooo, Atari has announced that nVizzio has also been working on Rollercoaster tycoon Touch for mobile devices.... wow... if this has in any way impacted on the development of RCTW (which I am sure...
Yeah....well....this update had better be MASSIVE or I won't be coming back to the game for a long time (if they even continue developing it) :(
Great news about the redesign of the peeps and other features.... Really looking forward to it. I am concerned however that the peeps in tha picture look lifeless. They all have zero expression on...
Hmmm, I sense.......... sarcasm
They're making money from gambling video machines.
This game should be given all the time it needs to get it right. There is no chance this game could be anywhere NEAR ready for Christmas 2016. It should be held off until it's ready. If they release...
I've seen how people CAN get it to work, but it's not correct. Trains simply should not stop at a block brake if there is no train between that block brake and the next.
The way this "Multiple train" system works in this game still doesn't work the way it should. Please have a look at how the other 2 games are doing it... Have a look at how RCT3 did it. The way it...
I agree with pretty much everything here.... huge ++++ to the path system. Please look at Cities Skylines Road system for proof that this engine CAN do awesome, easy paths that don't have crazy snap...
i've found if you "rotate them" while not snapped on your path point, your can see the gate/signs rotating, then when you see it's the right direction, move over to where you want it and it should...
Hate to break it to you, but PC didn't invent the concept of Piece-by-piece.
Good work on this great feature. Keep the updates coming.
Similar to mine, but it takes much longer and we have similar system specs... tho I have the newer i7 6700k so maybe the game doesn't use the new CPU's all that well yet?