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  1. Thread: New Team

    by Harbinger73
    Replies
    23
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    30,142

    Not gonna happen, RCT3 was created in Frontier's...

    Not gonna happen, RCT3 was created in Frontier's propriety Cobra Engine and they own the assets/code in addition to some publishing rights they got in exchange for lowering their royalties percentage...
  2. Replies
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    82,281

    Nope Not sure if you were simply being...

    Nope



    Not sure if you were simply being literal as a joke or not (I mean "I did say call me cynical") but with it being 4 days shy of a month since I made that post and still no release it's...
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    30,321

    There's some good suggestions but I honestly...

    There's some good suggestions but I honestly think it's beyond saving on a shoestring budget. Atari would have to invest millions and even then it would be a huge uphill battle to get the review...
  4. Replies
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    82,281

    After stumbling on this thread...

    After stumbling on this thread is it just me who thinks it's kinda convenient for them to start pushing updates on their internal build just days after a series of posts pointing out they hadn't...
  5. Replies
    105
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    82,281

    No moderation in forever and someone chose to...

    No moderation in forever and someone chose to delete a post containing a screenshot from Atari's own publicly available financial presentation. :rolleyes:
    (The same image was on page 28 of their...
  6. Replies
    105
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    82,281

    They pushed a further update to the...

    They pushed a further update to the "steamtesting" branch yesterday. Still no indication as to when they plan to make it public or what it may contain.

    http://i.imgur.com/lVlpuuY.png
  7. Replies
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    Well I figured that would be a given. ;)

    Well I figured that would be a given. ;)
  8. Replies
    105
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    82,281

    There's been a new update on that internal build...

    There's been a new update on that internal build today:

    http://i.imgur.com/0yW7xD1.png
    [source]



    The build ID is a global value, any time any game on Steam pushes a new build it gets...
  9. Replies
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    82,281

    Looks like RCTW may not quite be dead just yet: ...

    Looks like RCTW may not quite be dead just yet:

    http://i.imgur.com/mj2NISH.png

    [source]

    Whether or not this will be a substantial update remains to be seen.
  10. Thread: Atari Box

    by Harbinger73
    Replies
    14
    Views
    9,897

    Interesting titbit in yesterday's Eurogamer...

    Interesting titbit in yesterday's Eurogamer article:



    So it seems Atari want to try and emulate the success of the NES (and now SNES) mini but they're not prepared to risk any of their own...
  11. Replies
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    There is a gap in the market for an old-style...

    There is a gap in the market for an old-style isometric sequel, especially one which could sync between PC/Mobile platforms but the only way it could work is if Chris Sawyer/Origin8 are in complete...
  12. Nvizzio certainly used time that could have been...

    Nvizzio certainly used time that could have been spent on RCTW in developing RCT Touch but they had zero involvement in RCT Classic and Atari's own involvement was likely limited to listing the...
  13. Replies
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    Don't forget the fact that many of them have also...

    Don't forget the fact that many of them have also been working on Rokh for months. With the size of Nvizzio's studio I'd be highly surprised if there have been more than 10-15 people working on on...
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    The Alden debt was actually closer to $15m as...

    The Alden debt was actually closer to $15m as Atari report their figures in Euros.

    In the deal Alden has written off 58% of the debt at current value but they're getting 5m shares so it's possible...
  15. Replies
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    2,689

    Why not just move the topic?

    Why not just move the topic?
  16. Developing RCTW for Atari would have been...

    Developing RCTW for Atari would have been incompatible with Frontier's planned strategy to become a fully fledged self-publishing house within the next few years. This strategy was set in motion when...
  17. Replies
    10
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    3,611

    In the traditional sense a beta is considered a...

    In the traditional sense a beta is considered a feature complete version where the only further development is that of fixing bugs ahead of the release candidate and ultimate final release.

    As...
  18. Replies
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    3,055

    Someone recorded it if anyone still wants to...

    Someone recorded it if anyone still wants to watch it:


    https://www.youtube.com/watch?v=HoG47z7yMJw

    And here are the previous two streams on 29/30 March:

    ...
  19. To be fair it seems the new developers Atari...

    To be fair it seems the new developers Atari brought in to fix Minimum have made progress so that at least doesn't appear to be empty promises.
  20. Thread: Stream

    by Harbinger73
    Replies
    158
    Views
    42,311

    Early Access on Steam is treated exactly the same...

    Early Access on Steam is treated exactly the same way as a fully released game and the 2 hours playtime (within 14 days of purchase) will apply if you choose to continue past the March 31st no...
  21. Replies
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    43,191

    Hmmm, except one piece of artwork being shared by...

    Hmmm, except one piece of artwork being shared by Mindscape (the official distributor of the boxed version in the EU) is another clear NL2 Photoshop paint over:

    http://i.imgur.com/P4Vu1DM.jpg
    ...
  22. Replies
    1,816
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    570,943

    The press event wasn't massively publicised by...

    The press event wasn't massively publicised by Frontier, it was announced to the Coaster Head Club and people from there spread that information elsewhere. It's not a public event, it very much is a...
  23. Replies
    305
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    72,129

    They could actually sell on the license, buying...

    They could actually sell on the license, buying out Atari in 2008 is how Infogrames (now trading as Atari, SA) got the license after all. For further confirmation of this you just need to look back...
  24. Replies
    305
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    72,129

    Lets go with the assumption that 40 Nvizzio...

    Lets go with the assumption that 40 Nvizzio developers have been working on the project for a year as it's likely to reach that point by release anyway. The average annual salary of a developer in...
  25. Replies
    305
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    72,129

    Yeah $3.5m was what they wanted but were unable...

    Yeah $3.5m was what they wanted but were unable to achieve back in 2013.

    Of course it's rumoured that their current license expires in 2019 so in addition to the franchise being potentially...
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