Originally Posted by
Beaker86
I think step number 1 would be to strip the code right back. Look for areas where the code can be optimised and how critical bugs can be fixed. Right now for me the game has a menu, a loading screen then a crash to desktop at approx 95% loading.
Also fix things like the PxP deco item rotation never changing from 0 degrees.(these are 2 examples of the many bugs)
After that they can start looking at new content - the transport rides that must have been well into development by November if they had been planning to release them earlier this year, revisit ride models for animations and other cosmetic improvements - replace the wall and fence on the Haunted House with the spooky variant of the wall.
I think the core as Ive said above is run deep code review and intense QA before looking at other things.