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Mattlab
10-23-2015, 04:19 PM
To visit the full blog please visit our website here (http://www.rollercoastertycoon.com/rctw-blog-21-the-first-rollercoaster-tycoon-world-beta-weekend-is-coming-october-30th/)


http://www.rollercoastertycoon.com/wp-content/uploads/2015/10/RCTW-Suspended-Coaster.jpg (http://www.rollercoastertycoon.com/wp-content/uploads/2015/10/RCTW-Suspended-Coaster.jpg)

Coaster Builders,

Put on your hard hats - it’s almost time to build some coasters!

The first RollerCoaster Tycoon World Beta Weekend will begin for all PC pre-order customers on Friday, October 30th and run until Monday November 2nd. The RollerCoaster Tycoon World Beta is a technical demo focusing on our coaster building system and will show tycoons just a small taste of the sandbox experience and great parks you will be able to build when the game launches.

If you’ve already activated RCTW via Steam (http://store.steampowered.com/app/282560/), the game will be automatically made available via a Steam update on 10/30. If you have yet to activate your game, follow the instructions given by Steam upon your purchase, or if you purchased directly from rollercoastertycoon.com (http://www.rollercoastertycoon.com/buy/) or other retailers, follow this link (https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352) for activation instructions.

The Beta will let you experience Sandbox mode in our Forest map. It is important to note that we are disabling the financial and peep simulation for Beta Weekend 1. We hope to gather tons of feedback from you all, so make sure to join our community at forum.rollercoastertycoon.com (https://forum.rollercoastertycoon.com/). The features in the beta include:



Coaster Building: You will be able to utilize the FULL coaster builder across all of the coaster types. This is a HUGE system that we want feedback and testing on from our community. It’s one of the most important parts of the game and we have worked really hard to make it easy and intuitive to use, while providing unprecedented control and depth. Let us know what you think!
Coaster Simulation: Almost all simulation features of RCTW will be enabled, from Operations Screens, to Physics, to Building. Let us know your thoughts on the feedback the game is providing. Do you like how it’s reporting ride stats? What do you think about the new safety rating? Any and all feedback is appreciated.
Coaster Physics: We want you to test the limits of our coaster system and show us some of the craziest designs possible so we can identify what we need to tweak over the comings weeks and months. Build something super tall, boost coasters too fast around a track, and of course send them flying off the rails!
Coaster Riding: Everything you build will be rideable in first person cam. It’s a system we are still tweaking but we want you to test it now and give us feedback!
Scenery: Just as integral as the coasters you’ll build, scenery helps bring your park to life. For this Beta, we’re offering a selection of in-game scenery options. This is also critical to UGC as we want our future UGC creators to have an idea of some of the in-game scenery we will be offering, how it will look in the game, and how it affects different aspects of the game.
Paths/Grid: Queue and path systems will be enabled. Tell us how you like our new grid-free map, the on-demand grid, and of course test out those curved paths.
Terrain Deformation/Water: This system, although simple to use, is actually incredibly complicated to implement due to all the interactions with our building and physics engines. Test it out!
Additional Features: It goes without saying, but there are a ton of other “under-the-hood” features in there as well.


Additionally, while you are playing the game we will be gathering data on System Configurations (through Steam), reading through your bug reports on our bug tracker (details to be announced next week), interacting on the forums, and much more. We expect a ton of feedback on the performance of the game (as it is NOT fully optimized yet) and will continue to optimize based on that.

The way the Beta program is laid out right now allows for you to make the biggest impact on the game by letting the dev team focus on specific parts as more and more of the game is revealed in stages. We will be doing more Betas in the future and we really need to be able to gather feedback in actionable chunks. For example, performance, peep simulation, and full park operations testing is really the focus of our 2nd Beta (currently scheduled for late November).

Whether you are thinking of building the world’s tallest coaster or sending it into a harrowing spiral, we can’t wait to see you all in the RollerCoaster Tycoon World Beta on October 30th.

More questions about the Beta? See our updated FAQ! (http://www.rollercoastertycoon.com/rctw-faq/)

But wait – there’s more! I also want to encourage all of our fans to tune into Alienware’s Twitch channel here (http://www.twitch.tv/alienware) on October 29th at 3PM EDT to watch us play the upcoming Beta. We are going to leave time during the Twitch stream for you to ask us questions about the game and we encourage it so bring them all! See you then!

Be sure to sign up for the RCT forums (https://forum.rollercoastertycoon.com/) to get all the latest information on RollerCoaster Tycoon World and interact with our team.

Cheers,
Mattlab

Excerpt From the Full RCTW FAQ (http://www.rollercoastertycoon.com/rctw-faq/)

RCTW Beta Weekend 1 FAQ

What is the RollerCoaster Tycoon World beta Weekend 1 Beta?


The Beta is an opportunity for the team at Nvizzio to test various aspects of the game. Specifically, this weekend they will gather feedback on the coaster builder/systems and user configurations. This is key to further improve the performance of the game. Please be advised that we may be updating the game throughout the weekend.


How do I get into the Beta?


You must pre-order the game from anyone of a number of digital retailers. A few examples include Steam (http://store.steampowered.com/app/282560/), Atari.com (https://www.atari.com/buy-games/simulation/rollercoaster-tycoon-world), and RollerCoastertycoon.com (http://www.rollercoastertycoon.com/buy/). If you buy it from any retailer other than Steam please be sure to Activate your Game on Steam (https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352) in order to gain access. You must have Steam installed to play and must be on a PC for Beta Weekend 1.


When is the first RCTW Beta Weekend?


The Beta will be available on October 30th and will end on November 2nd. It is open to all customers who preorder the Standard Edition, Deluxe Edition, or Ultimate Collection.


What time will Beta 1 be available on October 30th?


The game will activate on Steam at approximately 6PM EDT on 10/30/15. However, this is subject to change so please visit our Facebook page (https://www.facebook.com/rollercoastertycoon), Twitter (https://twitter.com/OfficialRCT), Forums (https://forum.rollercoastertycoon.com/), and Website (http://www.rollercoastertycoon.com/) for the latest information.


When will Beta 1 end?


The Beta will end on November 2nd around 1PM EST.


How do I access Beta 1?


First you must install Steam (if you have not already). Login with your Steam account. If you purchased the game through Steam it should already be in your library. If you bought it through a 3rd party retailer please make sure to Activate Your Product on Steam (https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352). Then on the day of the Beta you will see the product go “live” in your Steam account and be available for download.


How big will the Beta 1 download be?


It will be approximately 3GB due to Steam’s intelligent compression algorithms.


Can I save my game?


We will be allowing you to save your parks during the time of the Beta. However, please note as this is only the first Beta it is not guaranteed that your park will work in future Betas or versions of the game.


Can I share video from the Beta?


Yes!


Where can I give feedback on the Beta?


Announcements on the best place to file bug reports, give feedback, etc. will be made next week. Stay tuned to our website (http://www.rollercoastertycoon.com/) and forums (https://forum.rollercoastertycoon.com/) for more information.


Where can I find more information?


Visit our FULL FAQ HERE! (http://www.rollercoastertycoon.com/rctw-faq/)

Sidney
10-23-2015, 04:29 PM
freaking awesome man. I see parking lots awesome! You guys doing some great job! And mattlab i enjoyed your replies on the forum the last hours!Station is not 100% done/Only the wheels of the track looks kinda buggie but its not finished yet so keep going ur doing great job!

Kombiice
10-23-2015, 04:29 PM
i think this blog is awesome before i even read it. cant say mire until now :D :D

Kombiice
10-23-2015, 04:30 PM
Parking places !!

vitor.sousa2000
10-23-2015, 04:31 PM
Loved this station! :)

svensonic1
10-23-2015, 04:32 PM
I'm sad.. no peeps.

Mattlab
10-23-2015, 04:32 PM
This was a doozy - sorry it took so long to post!

The Stig
10-23-2015, 04:33 PM
Is that a modular food court on the left?

Philmon11
10-23-2015, 04:35 PM
Eeeeeeeeeeeeeeeeeeeeeeeeeeeekkkkkkkkkkkkkkkkkkkkkk kkkk!
Can't wait! :D
:D:D:D

Indominus
10-23-2015, 04:36 PM
The textures are bad, the cars look like a game from 10 years ago... The 'grass' is not grass...
What a sudden decrease in graphics....

killahboo
10-23-2015, 04:36 PM
I'm sorry but I'm still a little underwhelmed.

This doesn't really sound like a Beta. 90% of the game is disabled, how can we provide any feedback on that? We've seen the coaster editor and it looks great, what about the rest of the game? Still no peep information?

I'm looking forward to trying out the coaster editor, however this update doesn't give us any insight into how the game currently looks or runs. There are still so many unanswered questions that I feel the negativity will still remain on the forum...

Philmon11
10-23-2015, 04:37 PM
Wait.... do i see...
NO STOPLIGHT?
YES!

Big_Boy
10-23-2015, 04:37 PM
I hope everyone enjoy's the beta build :) i probly won't make it but i'm sure it is going to awsome :).

i hope they extend the beta to 3/11 plzzz :). then i can play atleast 1 day ;).

pyrobob
10-23-2015, 04:41 PM
I like that station. Looks like the train has a design on it that goes with the theming, but maybe wasn't colored in? Oh and... Tacos! Nice!
Looking forward to the stream.

Jamppa158
10-23-2015, 04:42 PM
Thanks for the post Mattlab. Can't wait for the beta!

rforeman
10-23-2015, 04:42 PM
Well I love everything but the Twitch stream time(3pm EDT). I was looking forward to this but I don't get off work till 4pm EDT.:(
That sucks.

kdt1970
10-23-2015, 04:42 PM
Awesome, I cant wait till its open to play.

Kombiice
10-23-2015, 04:45 PM
The textures are bad, the cars look like a game from 10 years ago... The 'grass' is not grass...
What a sudden decrease in graphics....

So you say theyre finished ??

svensonic1
10-23-2015, 04:45 PM
Hiya, what do you think about the new blog and image that was released?
I'm quite sad about that there are no peeps and I think the food stands are all the same I also dont like the cars they look like a they were models from 2004.
I do like the new station though.
What do you think?

Chocolatep1e
10-23-2015, 04:46 PM
On the new post blog thingy, one of the features it lists is an on-demand grid? What is this? Is it like the old grid I know and love from rct1,2, and locomotion, or does anyone know what this is?

Kombiice
10-23-2015, 04:49 PM
Its like the vector based building on demand

MrBob101
10-23-2015, 04:50 PM
I agree about the cars. It is good that Atari know we would be mad by playing with place holders so I think all is better without peeps in BETA 1.
A BIG PLUS IS NOOOOOO STOPLIGHTS!!!!!!!!!!!!! :)

I AM SO PUMPED I PREORDERED THE DELUXE EDITION!!!!

Casper
10-23-2015, 04:53 PM
Question for Mattlab --

I am excited for RCTW and to be a part of the beta. However, as a relative PC gaming newbie, I've never participated in a beta before.

What is the best way to give feedback during the beta? Is there a mechanism in-game to give feedback, or should we post here in the forum?

Thank you for all your hard work.

svensonic1
10-23-2015, 04:53 PM
There will be more betas probarly! Read the FAQ it is hinted there.

DonSPa
10-23-2015, 04:54 PM
well for those that have wondered now we know theres parking lots and cars

Sidney
10-23-2015, 04:55 PM
The game is not even 100% finished you can see that but its looks now fanatasic already!

Akydo
10-23-2015, 04:55 PM
I agree Some of the Textures are on Low to Medium Settings, Nice to see cars in The parking Lot, Lcd Cashier computer. I dont know why would u take a pic with lower textures.But it could have been a last minute thing.

One Big thing i notice. No Ticket Booth near the Coaster. Which Means they are giving us the Option to have it in or not.

Also it shows us we are going to have options on the on the foodstands,IF we want a Themed foodstand or Generic. they have already show us the Generic food stand.

Of course the new themed Coaster station

Iam sure they are going to have the Animation of the floor opening and closing for the train.

Mattlab
10-23-2015, 04:56 PM
Well I should also add if you don't find the adventure themed suspended coaster car to be your favorite that's not an issue. Each coaster comes with a realistic generic car that you can use that is super hi-res and awesome looking!

RCTW1
10-23-2015, 04:58 PM
I'm sorry but I'm still a little underwhelmed.

This doesn't really sound like a Beta. 90% of the game is disabled, how can we provide any feedback on that? We've seen the coaster editor and it looks great, what about the rest of the game? Still no peep information?

I'm looking forward to trying out the coaster editor, however this update doesn't give us any insight into how the game currently looks or runs. There are still so many unanswered questions that I feel the negativity will still remain on the forum...

I kinda like how the focus is on a few areas, that way there will be more concentration on these areas, instead of people just building their first park.

svensonic1
10-23-2015, 04:58 PM
Well I should also add if you don't find the adventure themed suspended coaster car to be your favorite that's not an issue. Each coaster comes with a realistic generic car that you can use that is super hi-res and awesome looking!

Is the picture on high settings made?

The Stig
10-23-2015, 04:58 PM
Pre-ordered.
Congrats, Matt. You sold me.

Sidney
10-23-2015, 04:58 PM
Well I should also add if you don't find the adventure themed suspended coaster car to be your favorite that's not an issue. Each coaster comes with a realistic generic car that you can use that is super hi-res and awesome looking!

Mattlab i never saw an looping or that kinda intense part of a rollercoaster in the game so far. Will it be available in the beta?

DonSPa
10-23-2015, 04:59 PM
Question for Mattlab --

I am excited for RCTW and to be a part of the beta. However, as a relative PC gaming newbie, I've never participated in a beta before.

What is the best way to give feedback during the beta? Is there a mechanism in-game to give feedback, or should we post here in the forum?

Thank you for all your hard work.

Additionally, while you are playing the game we will be gathering data on System Configurations (through Steam), reading through your bug reports on our bug tracker (details to be announced next week), interacting on the forums, and much more.

so im guessing they have a system thru steam that can monitor when bugs hit and plus u can report anybugs here in the forum,will find out more next week

The Stig
10-23-2015, 05:00 PM
Question!! Will we be able to save/share the blueprints of coasters made in the beta?

Paul_Boland
10-23-2015, 05:04 PM
Matt, just want to let you know I won't be here for the first BETA which is saddening but I'll check in on the forums and see how it's going and what people are saying. Best of luck with it!! I'll be here for all future BETA's though :).

snowyday
10-23-2015, 05:09 PM
Awesome I can't wait and what time does the twitch stream is in Europe and can we share videos in the game or do we have to record it with a camera?

Airboss
10-23-2015, 05:10 PM
This is great, but you said that the livestream would be the Friday the week BEFORE the beta..

Indominus
10-23-2015, 05:10 PM
that is super hi-res

Not sure about that part...
What happened to the graphics?
They look bad now, how come?
The textures are really low quality.

Devant
10-23-2015, 05:12 PM
I really like the way Nvizzio are managing the production of this game... I bought the deluxe edition, you deserve it guys! :)

mrbrightside
10-23-2015, 05:16 PM
I'm really annoyed of some comments in here.

This will be a great new game and I'm so happy that there's coming a new franchise.... but some people just can criticize, it makes me mad!

I'm soooooo excited for the beta weekend. I think it's a great Idea to split the game into different beta parts. There are so many new features to try.

Can't wait for next week! Thanks for the update Matt!

Akydo
10-23-2015, 05:18 PM
MattLab

all coaster types should be Hi res,wethere its a Themed Coaster train or generic.

Just Means The Themes still need more Polishing. Ill wait to the Games full Release for, True judgment on the res of the themed coaster Trains.

Overal keep up the good work MattLab and Nvizzio Creations

IngloriousNuke
10-23-2015, 05:21 PM
okay I'm hyped again.
Indian style OMG LOve ittttt

BernyMoon
10-23-2015, 05:21 PM
Will we be able to change the color of the track?

Mattlab
10-23-2015, 05:23 PM
Will we be able to change the color of the track?
Yes and more :)

BernyMoon
10-23-2015, 05:25 PM
Yes and more :)
Yay! Thank you :)

Akydo
10-23-2015, 05:25 PM
I see something in the Coasters control Booth.

Is that a Chair for the Employees or the actual Employee? its red and black

Kambor
10-23-2015, 05:27 PM
I see something in the Coasters control Booth.

Is that a Chair for the Employees or the actual Employee? its red and black

I think thats a chair

supermc
10-23-2015, 05:28 PM
Great update! Will all coasters have themed versions of the stations?

Big_Boy
10-23-2015, 05:31 PM
Mattlab is there a chance the beta will extend 1 extra day :) would be so awsome to give people 1 extra day to enjoy it to :D

BernyMoon
10-23-2015, 05:32 PM
Why would the drink stall have Ketchup and Mustard? xD

1110

Joe Android
10-23-2015, 05:33 PM
Awesome blog! I love the station and the train! The stalls are better than in RCT3, I am satisfied with that! In addition, Steam Workshop allows us to create endless stalls and content, the game will look much better.

I look forward to the Livestream of October 29th!

Thank you for taking the time working on the BETA and this image, Mattlab. :D

RCTW1
10-23-2015, 05:34 PM
Will we be able to change the color of the track?

Speaking of colors, will it be more diverse like a color box or circle, instead of say 12 colors.

Kambor
10-23-2015, 05:35 PM
Why would the drink stall have Ketchup and Mustard? xD

1110

For strange tastes? :D

Akydo
10-23-2015, 05:36 PM
Nvizzio Creations and Matt lab

Seatbelt is missing on the Inverted coasters harness.Dont Forget to add Seatbelt Texture to the some of the Coaster if not all.

Wayne
10-23-2015, 05:40 PM
Did anyone see the parking lot to the far right of the ride???

Akydo
10-23-2015, 05:41 PM
Rctw1 i think they are going to give us a Color box with full color spectrum.
Nvizzio Creations is not going to make the same Mistake that Frontier did on RCT3
with limited colors.

Joe Android
10-23-2015, 05:43 PM
By the way, guys, I love the parking that we can seen in the background!

Yes, we saw a similar one in the video of ''behind the scenes'', but hadn't cars, now yes! :cool:

Welcome, realism!

MrBob101
10-23-2015, 05:45 PM
Yay for realism!!! :)

Joe Android
10-23-2015, 05:47 PM
Yay for realism!!! :)

It is a big step, thanks to Nvizzio. :) Honestly I doubt the game Pipeworks had parkings. :/

MrBob101
10-23-2015, 05:50 PM
It is a big step, thanks to Nvizzio. :) Honestly I doubt the game Pipeworks had parkings. :/
We will never know, but lets not blame them for everything. :) I think that Mattlab should post a picture every week until release to show the progress on the game. Take this advice Mattlab. It will keep the forum happy.

RCTFan
10-23-2015, 05:50 PM
great look! I hope the paths will be even larger

MrBob101
10-23-2015, 05:51 PM
great look! I hope the paths will be even larger
me too! :)

Joe Android
10-23-2015, 05:53 PM
We will never know, but lets not blame them for everything. :) I think that Mattlab should post a picture every week until release to show the progress on the game. Take this advice Mattlab. It will keep the forum happy.

We know that the game of Pipeworks didn't have curved paths, booths in the rides or realistic supports, at least they didn't show it.

Nvizzio added all these freash ideas, so I'm glad about that. :)

MrBob101
10-23-2015, 05:54 PM
We know that the game of Pipeworks didn't have curved paths, booths in the rides or realistic supports, at least they didn't show it.

Nvizzio added all these freash ideas, so I'm galb about that. :)
True. Mattlab, could you still consider doing one picture a week to show progress of the game :)

Joe Android
10-23-2015, 05:54 PM
great look! I hope the paths will be even larger

Mattlab said that we will have paths with different widths, also we will be able to create plazas, which is awesome. ^^

Joe Android
10-23-2015, 05:56 PM
True. Mattlab, could you still consider doing one picture a week to show progress of the game :)

Oh yes, I want to see the final game, I want to see these wider paths, a plaza, the final peeps, etc...

All these things are coming, and I know it will be awesome!

Joe Android
10-23-2015, 06:02 PM
Anyone know if the problem of the wheels will be solved in the final version? :confused:

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12049131_1049757868381415_294374351005465313_n.jpg ?oh=ca83c255e35600b78411e8ab1428412b&oe=568B55EC

killahboo
10-23-2015, 06:02 PM
I kinda like how the focus is on a few areas, that way there will be more concentration on these areas, instead of people just building their first park.

I can understand that point of view, I can't wait to play with the coaster editor, however it looks like we aren't going to gain much more information regarding new aspects of the game. The twitch feed gameplay that is planned is said to be taken from the beta too.

I know the coaster editor is good, but I'm greedy. My concern at the moment is peeps and I was hoping the beta or the live feed would give some insight into that. I'm not criticizing, I'm just impatient :rolleyes:

MrBob101
10-23-2015, 06:03 PM
Anyone know if the problem of the wheels will be solved in the final version? :confused:

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12049131_1049757868381415_294374351005465313_n.jpg ?oh=ca83c255e35600b78411e8ab1428412b&oe=568B55EC
I would assume so :)

Joe Android
10-23-2015, 06:05 PM
I would assume so :)

I hope so! I remember the same problem with the supports, which appeared in the middle of a queue, and Mattlab said that this problem was solved, so I expect the same with this!

supermc
10-23-2015, 06:06 PM
Mind you whoever put blue supports on that invert needs a kick up the arse, my eyes can't handle it.

BernyMoon
10-23-2015, 06:10 PM
Anyone know if the problem of the wheels will be solved in the final version? :confused:

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12049131_1049757868381415_294374351005465313_n.jpg ?oh=ca83c255e35600b78411e8ab1428412b&oe=568B55EC
I hope they fix it too.

lmddawson
10-23-2015, 06:17 PM
Thank you for the update, Mattlab! Can't wait for the beta.

Trololiver
10-23-2015, 06:19 PM
On the new post blog thingy, one of the features it lists is an on-demand grid? What is this? Is it like the old grid I know and love from rct1,2, and locomotion, or does anyone know what this is?

There is no grid so you can make curved paths but if you want to have everything staight you could enable the grid if you wanted to. Thats wat they said on the last stream

Alpha32
10-23-2015, 06:24 PM
Live stream of the beta is only a day before the beta is released? Boo, could of sworn I read it would be a week before :(

Deuce
10-23-2015, 06:24 PM
I can't wait to see what people make of this when they actually play the beta. Isn't it weird that we're going to go from not really knowing anything about how any part of the game works to having full hands on access (albeit limited for beta 1).

Those textures are unforgivable by the way. Not just the quality but they are scaled incorrectly too. There is still time to fix this stuff I know, but, seriously - why would you promote a game using a pic that is zoomed in on the worst texture in the entire view? Come on Atari!!

My prediction is that the coaster system will be excellent, but I also have a hunch the way the paths and placement appear to work will frustrate a lot of people.

Just hunches though! We shall see

1wolffan
10-23-2015, 06:25 PM
I still haven't pre-ordered because I'm waiting to see what the 'Two Maps' are, as well as the "terrain textures". I had to scrimp pretty hard to save enough money for this game. Ten bucks doesn't sound like much to some people, but it's quite a bit to waste on video game items, when you have real life expenses, and very little/no income.

Wobbly
10-23-2015, 06:27 PM
Can't wait - But still, zero images of Deluxe edition. How hard can it be?

jackk
10-23-2015, 06:39 PM
Meh. Not happy with that grass at all. The track looks to big aswell

cupofjoe
10-23-2015, 06:39 PM
I have never pre-ordered a game on Steam before, so I am a little confused on the activation. Is the game already activated since I've purchased it, or are there certain steps to go through to activate in on Steam?

KissyFace
10-23-2015, 07:00 PM
I think this is my first post, but I think it's a valid one:

Why would you chose Halloween weekend when all the coaster fanatics will be at actual theme parks for their Halloween events?! Am I the only one that doesn't see sense in this?!

Is there any way you can extend it for a week or so? There are 6 people I know who have pre-ordered and are going on the same trip and will miss this out.

I understand I'm being a bit childish... but I pre-ordered for the intention of getting to give the Alpha a go.

Any sort of response would be great.

Cheers.

Wayne
10-23-2015, 07:09 PM
I think this is my first post, but I think it's a valid one:

Why would you chose Halloween weekend when all the coaster fanatics will be at actual theme parks for their Halloween events?! Am I the only one that doesn't see sense in this?!

Is there any way you can extend it for a week or so? There are 6 people I know who have pre-ordered and are going on the same trip and will miss this out.

I understand I'm being a bit childish... but I pre-ordered for the intention of getting to give the Alpha a go.

Any sort of response would be great.

Cheers.

I will go into Sunday and Monday as well, and there will also be another weekend of beta as well.

Joe Android
10-23-2015, 07:18 PM
I'm tired with the absurd criticism. Some people complain of nonsense, nonsense that will be resolved or improved in the final version. ;)

And if someone wants realism, go to NL or Theme Park Studio, this is a game and isn't necessary to be 100% realistic, in fact the game is much more realistic than before, but remains to be a Tycoon, and will have an appearance of a game.

Vampiro
10-23-2015, 07:30 PM
Well I should also add if you don't find the adventure themed suspended coaster car to be your favorite that's not an issue. Each coaster comes with a realistic generic car that you can use that is super hi-res and awesome looking!

Thanks!!

I really appreciate the work you guys do to make those awesome looking trains and stuff, but in the end i want it to be MY park, and I want to be the one who's doing the theming.

When getting a generic train im "free" to theme the ride as i want to theme it without being restricted. As corny as it might sound, the generic train is nearly always my favorite :)

SparkyUK
10-23-2015, 07:35 PM
This looks great! Can't wait for next weekend! :)

SparkyUK
10-23-2015, 07:36 PM
Anyone know if the problem of the wheels will be solved in the final version? :confused:

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/12049131_1049757868381415_294374351005465313_n.jpg ?oh=ca83c255e35600b78411e8ab1428412b&oe=568B55EC

I'm wondering if this was just taken on a low-spec PC. A few have mentioned the textures not looking great, so could this be one of their test machines on a low-spec? They've released low and high-end images before. Just wondering.

Joe Android
10-23-2015, 07:44 PM
I'm wondering if this was just taken on a low-spec PC. A few have mentioned the textures not looking great, so could this be one of their test machines on a low-spec? They've released low and high-end images before. Just wondering.

Something similar happens with a support which was in the middle of a queue, but that was fixed, as Mattlab said. Perhaps is a issue of a low,end PC, yes, but the image is taken from near, it seems that isn't a problem of specifications.

Besides, I don't think that Mattlab has taken this screenshot on a low-end PC, is a promotional image of a dev blog, so must have quality. If it was taken in the studio of Nvizzio, these people have powerful PC, as they said in the ''behind the scenes''.

VACkillers
10-23-2015, 07:51 PM
Great to have some more in depth info but from what I'm getting from this blog, it's basically just the tech demo we've all seen from pax then? Dunno why they just couldn't have released that to the public really. Pre orders might feel a bit let down when they see how restrictive this first beta is, especially when they've all see it already lol

SparkyUK
10-23-2015, 07:54 PM
Great to have some more in depth info but from what I'm getting from this blog, it's basically just the tech demo we've all seen from pax then? Dunno why they just couldn't have released that to the public really. Pre orders might feel a bit let down when they see how restrictive this first beta is, especially when they've all see it already lol

Seeing it and being able to play it are two totally different things! :) I'm wanting to try it out now, not watch videos on it!

KissyFace
10-23-2015, 08:01 PM
I will go into Sunday and Monday as well, and there will also be another weekend of beta as well.

That gives me Monday night IF I make it home on time.

You get where I'm coming from though? Being an adrenaline junkie on and off the coaster.

DonSPa
10-23-2015, 08:05 PM
I have never pre-ordered a game on Steam before, so I am a little confused on the activation. Is the game already activated since I've purchased it, or are there certain steps to go through to activate in on Steam?

if u have it preordered it will be in your game library,once the beta begins u can click on the icon and start the game also u can allready add the icon on your desktop now if u have bought it,

SparkyUK
10-23-2015, 08:10 PM
if u have it preordered it will be in your game library,once the beta begins u can click on the icon and start the game also u can allready add the icon on your desktop now if u have bought it,

Yes if you bought it through Steam, it'll be there waiting for you to download. If you bought it through Atari, you need to register the retail key you get in your confirmation email, with Steam. You can then download the game once it's made live.

I bought mine though Atari's website, so I've had to log my key in the Steam client (you can't do this online).

Alpha32
10-23-2015, 08:26 PM
Why are people mentioning that the grass texture isn't great? Last time I checked, this is RCTW not Grass Simulator???

SparkyUK
10-23-2015, 08:26 PM
@Mattlab, will the beta require the same system specs as posted on steam (4GB RAM) or will the non-optimised beta version need a bit more (like the hinted-at 6GB)?

Fabhenri
10-23-2015, 08:42 PM
Perfect !! I want to play right :D.loved the new roller coaster

Angelis
10-23-2015, 09:13 PM
Why are people mentioning that the grass texture isn't great? Last time I checked, this is RCTW not Grass Simulator???https://media.giphy.com/media/ADr35Z4TvATIc/giphy.gif

davaze
10-23-2015, 09:15 PM
Good news! Will the live stream be posted online? I'm not sure if i can watch due to different time zone :-)

The Stig
10-23-2015, 09:47 PM
The textures are really low quality.

Which textures? All of them? What's wrong with them?

k1ng r4t
10-23-2015, 10:21 PM
I'll be out of town that whole weekend. Waaaahhhh :(:eek::(

Thank god there's two, the whole reason I joined the forums was to get news about how to be in the beta. I will be checking out the streams if I get the chance.

The screenshot made me happy though:)

bagnome
10-23-2015, 11:22 PM
I'm sorry but I'm still a little underwhelmed.

This doesn't really sound like a Beta. 90% of the game is disabled, how can we provide any feedback on that? We've seen the coaster editor and it looks great, what about the rest of the game? Still no peep information?

I'm looking forward to trying out the coaster editor, however this update doesn't give us any insight into how the game currently looks or runs. There are still so many unanswered questions that I feel the negativity will still remain on the forum...

It most certainly does sound like a beta. The focus of this up coming beta is testing the physics engine and coaster building/simulation system.

mb1.0.2
10-23-2015, 11:23 PM
Eh. That station looks weird. The track is floating there, not connected at all. The beams of the structure aren't connected to anything...I was starting to get impressed, but this beta screams of SimCity2013: A tactic to drum up support and sales...to "show off" the game instead of solidly beta testing it. I'm surprised so many people pre-ordered without actually seeing much of any game play. That's a high level of trust from a company that doesn't necessarily deserve it based on past track record.

That being said, enjoy your beta. Hopefully it doesn't suck and then when the game comes out, it gets positive reviews and I'll pick it up. Not until then, though.

bagnome
10-23-2015, 11:27 PM
On the new post blog thingy, one of the features it lists is an on-demand grid? What is this? Is it like the old grid I know and love from rct1,2, and locomotion, or does anyone know what this is?

Mattlab mentions it in the PAX demo. There will be a key you can hit to turn on a grid right then and there to help you if you want to build something symmetric or you want to build straight track.

Alpha32
10-24-2015, 01:11 AM
https://media.giphy.com/media/ADr35Z4TvATIc/giphy.gif

Is grass textures really that important over the quality of the actual game play? Because I know sure as hell it isn't to me.

RctwUltraFan
10-24-2015, 01:14 AM
I saw this was a adventure themed ride with advanture shops etc. and is that not a kart track in the background??

CoasterDrive
10-24-2015, 01:34 AM
Now that's a blog post! Facts, facts and facts. Very nice!!
i like the screenshot, no problem with the station or texture in my opinion the parking lot is looking quite realistic, the reason for it to appear blurry might a filter applied to distant things. I won't judge it from this screenshot only.
for me two things are not finished in this screenshot: the wheels of the coaster (already mentioned) and that the food stands are not connected to the path.

mattlab once said that the people stick to the paths and will not use picnic areas, so i hope they will make use of those benches and trash bins.

Jordan
10-24-2015, 01:52 AM
I never thought I would say this, but playing the RCT Franchise since I was a kid, RCT 3 and RCT Mobile being really quite poorly made. I'm ecstatic for RCTW! It's going back to the roots and making it even better! Excited for the beta and I can't wait to see the future of RCT evolve once again! :D

The Stig
10-24-2015, 02:41 AM
Inb4 the number of station gates doesn't match the number of cars.

That's way too many cars, the sides of the track spine look rounded, and the supports and OTSRs aren't B&M accurate. There, you see? I can nitpick too.

But honestly now; It all looks very smooth, bright, and polished, and I can't wait to give the editor a try.

MR.sugar
10-24-2015, 04:08 AM
Given all the news in the upcoming weeks this was just a nice short blog to recap a few key pieces of information and create a central repository for them. There is an upcoming Twitch stream where we will not only play the Beta build but also leave some time for answering fan questions!

Thanks for giving us less than 24 hours to get questions answered... /sarcasm

Rly, you just clearly try to push us to pre-order the game without showing much to us. Otherwise, you would simply make stream at least 3 days before the beta or just showed us some gameplay already...

Bionic
10-24-2015, 04:33 AM
Anyone else wondering how that roof can possibly stay in place like that? I thought the focus was on realism, and here we are with a magically floating roof that seems to be supported by the track. But the track in the station isn't supported by anything. This lack of attention to detail is what you get when you're rushing. Also it's kind of disturbing that the screenshots decrease in quality the closer we het to release.

Anyway what I would like to see in the twitch stream, or in one of the beta videos done by players is the following (only focus on coasters, since that's all that seems to be available)

- Resize the coaster station. The ones shown so far are all way too long for the trains that are on the track
- Coaster station consisting of only the loading platform (so we can theme it ourselves)
- I want to see how to build perfectly straight track pieces
- I want to see how to build perfect special elements like vertical loops, corkscrews, cobra rolls, zero G rolls, dive loops, etc...
- I want to see block brakes work, i.e. more than one train on the track, one block can only have one train at a given time.

Hanazakari86
10-24-2015, 04:34 AM
will we be able to add some music for the rides???

SparkyUK
10-24-2015, 06:00 AM
Anyone else wondering how that roof can possibly stay in place like that? I thought the focus was on realism.

I can see the wooden structure supports holding the roof up, and the wooden/metal trusses going from left to right. Not sure how the track is supported as you can't see that, but you can see what is holding up the roof.



- I want to see block brakes work, i.e. more than one train on the track, one block can only have one train at a given time.

This is something I'll be testing on the beta. A lot of my rides in RCT3 make use of blocking, so I'll be checking this out. I'm also hoping the realism will extend to when trains are released from brakes (not trim brakes) and seeing how it deals with rollbacks.

JHouston
10-24-2015, 06:34 AM
I still haven't pre-ordered because I'm waiting to see what the 'Two Maps' are, as well as the "terrain textures". I had to scrimp pretty hard to save enough money for this game. Ten bucks doesn't sound like much to some people, but it's quite a bit to waste on video game items, when you have real life expenses, and very little/no income.

You'd be better off doing what i'm doing by going for the standard edition as the money you save you can put towards expansion packs which will come out which will come with lots of features and no the few that they do here.

Wobbly
10-24-2015, 06:41 AM
Is grass textures really that important over the quality of the actual game play? Because I know sure as hell it isn't to me.

It's all part of the core game - If it wasn't there wouldn't be a selection of textures to use, let along buy additional ones like they're offering in Deluxe Edition - If they're not important, they wouldn't have been included in that, that's for certain.

JHouston
10-24-2015, 07:11 AM
Looking at the screenshot i see a couple things i like and a few things i thing will be tweaked before the release! Obviously i'm ignoring the low resolution as that can be expected and will be addressed.
Firstly i love the stands, they look cohesive yet themed at the same time which is exactly what i wanted the stalls to look like, i cant express enough how happy i am with them. I also like the benches and bins which are looking good. The trees also seem to be blocking out what is behind it like a wall which i usually do and it mean you can theme different areas without seeing other themes from where you are. I also like the themeing and what mattlab said about the theming of the cars, on that note there are many diffeent types of cars in the background which i like.
However with that being said there is an issue with the fence at the bottom left of the screenshot that will no doubt be fixed. In my opinon the paths are kind of ugly and could be better. The texture underneath the station is also very ugly and i still dont think it will be nice once it has been tweaked. Althogh some people dont like the grass i love the colour of it. (sorry i cant spell, i cant be bothered to change some of the mistakes)

spoonetti
10-24-2015, 07:24 AM
Not bad so far. The graphical style reminds me of RCT3 with the different, that the shadows and textures are much better. I Only don't like the trees. The ground texture could look a little more realistic. Here I would prefer ground textures, as NoLimits uses. The stone wall in the foreground of the picture looks like a graphic debris. Was it added later via Photoshop? ;) I also would change the light Temperature of the game scenery. The current light Temperatur is a bit too warm. But all in all, I can't wait to try RCTW a.s.a.p. with the hope, to be able to insert own created CSOs n'stuff!

ddrplaya4638
10-24-2015, 08:18 AM
I love it!

Coasterfan
10-24-2015, 10:36 AM
Woooo cant wait

Coasterfan
10-24-2015, 10:44 AM
http://i.imgur.com/Cy7EwWr.jpg


they have the moving platform that goes down but then you can still hit your feet when going out of the station

the moving platform should go all the way so when the train starts to move you dont suddenly get a higher piece

I made a red circle so you can see what i mean

supermc
10-24-2015, 10:45 AM
Noticed that also. I don't think any part of it actually moves though.

ddrplaya4638
10-24-2015, 11:17 AM
I agree I think it just stays stationary.

joeybolufe
10-24-2015, 12:47 PM
For the people saying that they think the screenshot was taken on a low spec PC... No marketing team(that cares about their jobs) would put out a screenshot purposely showing low quality textures. Whatever they showed is the best that they have right now. If anything whatever PC they used to take that screenshot is wayyyyyy more powerful than anything we have.

I'm in no way complaining about the textures. Just letting people know that they sound kind of ridiculous saying that the screenshots were taken on a low spec PC.

pete4live
10-24-2015, 12:57 PM
For the people saying that they think the screenshot was taken on a low spec PC... No marketing team(that cares about their jobs) would put out a screenshot purposely showing low quality textures. Whatever they showed is the best that they have right now. If anything whatever PC they used to take that screenshot is wayyyyyy more powerful than anything we have.

I'm in no way complaining about the textures. Just letting people know that they sound kind of ridiculous saying that the screenshots were taken on a low spec PC.

Mattlab probably made this screenshot on his own low end laptop just to show something in the devblog, so there is a chance this is a low texture picture from a low spec pc. Was it smart to use a low texture photo? I don't know

Indominus
10-24-2015, 12:58 PM
For the people saying that they think the screenshot was taken on a low spec PC... No marketing team(that cares about their jobs) would put out a screenshot purposely showing low quality textures. Whatever they showed is the best that they have right now. If anything whatever PC they used to take that screenshot is wayyyyyy more powerful than anything we have.

I'm in no way complaining about the textures. Just letting people know that they sound kind of ridiculous saying that the screenshots were taken on a low spec PC.

People say that because the picture DOES look VERY LOW quality.
In the gameplay videos from PAX the game looks much better, great actually. So I do think this picture is from a lower setting. :)

The Stig
10-24-2015, 01:14 PM
People say that because the picture DOES look VERY LOW quality.

Low quality, how? Please support your claim with statements and observations. I'm really interested to learn what you're talking about.

P.S. Banshee's station doesn't have a moving floor. http://www.adventuresbydaddy.com/wp-content/uploads/2014/04/Pic-16.jpg

ddrplaya4638
10-24-2015, 01:32 PM
Alot of newer Inverted coasters don't have the moving floor anymore. I don't think this is a big deal.

1wolffan
10-24-2015, 01:57 PM
You'd be better off doing what i'm doing by going for the standard edition as the money you save you can put towards expansion packs which will come out which will come with lots of features and no the few that they do here.
Wow! That was an actual helpful reply. Thank you very much! That's a good idea, I'll have to keep it in mind when I finally decide. :)

The Stig
10-24-2015, 02:06 PM
For the people saying that they think the screenshot was taken on a low spec PC... You sound kind of ridiculous...

Every time we get a new blog, there are always a handful of people that claim "low quality" with no constructive contribution. You know what you call an accusation with no supporting evidence? An opinion.


People say that because the picture DOES look VERY LOW quality. In the gameplay videos from PAX the game looks much better, great actually.

The laptops at PAX were provided by nVidia, so yeah, it's possible that they were equipped with more powerful hardware. But since you fail to mention any comparable information beyond your opinion, I cannot agree with you.

I can understand if you want to point out that the drive tires are in the crossties, or that the station isn't structurally stable, or that supports don't typically bend that way. That's all constructive criticism. That helps the team. It improves the community.

But when I see a comment along the lines of, basically, "That looks ugly." That says NOTHING helpful.

Indominus
10-24-2015, 02:15 PM
Every time we get a new blog, there are always a handful of people that claim "low quality" with no constructive contribution. You know what you call an accusation with no supporting evidence? An opinion.



The laptops at PAX were provided by nVidia, so yeah, it's possible that they were equipped with more powerful hardware. But since you fail to mention any comparable information beyond your opinion, I cannot agree with you.

I can understand if you want to point out that the drive tires are in the crossties, or that the station isn't structurally stable, or that supports don't typically bend that way. That's all constructive criticism. That helps the team. It improves the community.

But when I see a comment along the lines of, basically, "That looks ugly." That says NOTHING helpful.

Its my opinion and its true. If you think those rock textures look good than you're just delusional. :)

The Stig
10-24-2015, 02:25 PM
...those rock textures...

There we go. Now we're getting somewhere.


"Dear RCTW devs, I think the rock textures on the station could use some work. They look X when they should look Y and Z."

There now, that's something they can work with. That wasn't so hard now, was it?

darkhorizon
10-24-2015, 02:27 PM
Every time we get a new blog, there are always a handful of people that claim "low quality" with no constructive contribution. You know what you call an accusation with no supporting evidence? An opinion.

LOL, yes! An opinion! What is wrong with that? "Supporting evidence" what is this, science class? To extend your logic, anyone who says the screenshot looks amazing should have "supporting evidence"? I don't think you realize how silly that sounds!

You have an opinion. He/she has an opinion. I have an opinion. We all have opinions. We all joined this forum to share our opinions. And we can share these opinions even they don't live up to your standards, with supporting evidence and all. :p

The Stig
10-24-2015, 02:39 PM
If I'm at McDonalds and I bring my Big Mac back up to the counter and say, "This burger is low quality." they're liable to ask what's wrong with it. Is the patty undercooked? Is the lettuce expired? Is the bun burnt? There are many factors to consider, and providing a simple explanation of what is wrong will help them pinpoint the problem, and fix it.

People don't typically fix what is regarded as "amazing".

OTR24
10-24-2015, 02:41 PM
What's going on here?

The Stig
10-24-2015, 02:43 PM
What's going on here?

I forced a member to specifically address what they thought was low-quality about the new screenshot.

darkhorizon
10-24-2015, 02:50 PM
If I'm at McDonalds and I bring my Big Mac back up to the counter and say, "This burger is low quality." they're liable to ask what's wrong with it. Is the patty undercooked? Is the lettuce expired? Is the bun burnt? There are many factors to consider, and providing a simple explanation of what is wrong will help them pinpoint the problem, and will be more likely to be fixed by the staff.

People don't typically fix what is regarded as "amazing".

...but that person doesn't need you to walk up to them in such a patronizing manner and "reformat" their criticism like you did with Indominus above. It's an opinion, you don't have to agree with that opinion but no one is obligated to ensure their opinions are aligned with The Stig's standards. That was my point.

And, for a screenshot, low quality actually is more specific than you think. The textures are low res. It looks like the AA was switched off. It looks different than the graphics we saw at PAX. It doesn't bother me all that much, however it's easy to deduce what exactly is meant by "low quality" by a simple glance at the screenshot!



Anyway, happy that we have a set date for the beta and livestream, interested to see how the other members think of the game! :)

Indominus
10-24-2015, 03:24 PM
You have an opinion. He/she has an opinion. I have an opinion. We all have opinions. We all joined this forum to share our opinions. And we can share these opinions even they don't live up to your standards, with supporting evidence and all. https://forum.rollercoastertycoon.com/images/smilies/tongue.png

Thanks :)


There we go. Now we're getting somewhere.



There now, that's something they can work with. That wasn't so hard now, was it?

I have nothing to prove to you. And I adressed the rock textures in my previous posts.

4thImpulse
10-24-2015, 03:29 PM
You have an opinion. He/she has an opinion. I have an opinion. We all have opinions. We all joined this forum to share our opinions. And we can share these opinions even they don't live up to your standards, with supporting evidence and all. :p

Stating an opinion is fine and all but providing detail as to why you have that opinion makes all the difference in understanding where a problem lies or how to address the situation.

I can say hamburgers suck and walk away but that tells you nothing about how to make hamburgers better, you could try adding different flavors or portions but you are running blind. If I said I don't like beef but prefer bison than you have something to go off of, you can try the bison for yourself and might understand why I would like it that way, and at the least you could give me the option of a bison burger while you take beef.

So when someone says "The textures are really low quality" we need to know what about them is low quality. Is it too pixelated? Does the color/style not fit with its surroundings? Are the other textures the same way or does it stand out as a unique problem?


Edit: most people have been pretty good about this so far, which is great to see.

Future RCT
10-24-2015, 04:08 PM
My god, I never realized this forum was full of graphics whores. Based on the reaction to the screenshot, one would expect something on par with the Area 52 trailer. I think it looks great! If you're not satisfied with graphics of this caliber for this type of game, then you're what's wrong with gamers today.

BeachyBoy
10-24-2015, 04:38 PM
Very excited for the first beta weekend

freez99313
10-24-2015, 04:50 PM
The textures are bad, the cars look like a game from 10 years ago... The 'grass' is not grass...
What a sudden decrease in graphics....

Maybe they are still working on things like the cars, one thing that people need to realize is that the game is still a work in progress, then again it could be the rendering.

Marvin
10-24-2015, 05:06 PM
Maybe they are still working on things like the cars, one thing that people need to realize is that the game is still a work in progress, then again it could be the rendering.

A game that's coming out in 6 weeks shouldn't be working on that type of stuff still.

AUS_Twisted
10-24-2015, 05:08 PM
I forced a member to specifically address what they thought was low-quality about the new screenshot.
It's 2015 and the screenshot does not even have Anisotropic texture filtering turned on in video card settings, AF has been around for over 15 years. Have seen this issue in the old trailer and other screenshots also, guess someone doesn't know basic video driver settings.

Deuce
10-24-2015, 05:44 PM
Having read this thread through I see 2 colliding issues here.

1) People are getting fed up with negative opinions spooling the buzz. Why can't people just be happy and support progress??

2) A growing number of people are sensing 'something' wrong with this game and as a result are basically hyper paranoid about anything that could be a sign of poor quality.

It really doesn't matter which camp you're in. The absolute fact is that the negative views are increasing in volume over the positive views. I'm not saying that the majority view is negative, but looking at threads each time they are more and more likely to end negatively.

There are many opinions, views and theories about why this is the case. And normally the thread ends (closed) with people bickering about whose view is correct.

But actually squabbling about why people feel the way they do, or why they should or should not is a waste of time. So long as we know the trend is for more and more people to feel negatively, all that matters is that we know 'something' is going wrong 'somehow'.

Arguing about whether the graphics are good enough, or whether graphics even matter for a game like this is completely pointless. Looking at specifics is pointless. All that matters is that people are not as confident in the game at this stage as they should be.

Akydo
10-24-2015, 05:47 PM
Cause the Game is not Ready Yet. Deuce

Deuce
10-24-2015, 06:30 PM
Cause the Game is not Ready Yet. Deuce

Do you mean it shouldn't be judged before it's released, or that it's not ready enough yet for the impending release?

joeybolufe
10-24-2015, 07:57 PM
Mattlab probably made this screenshot on his own low end laptop just to show something in the devblog, so there is a chance this is a low texture picture from a low spec pc. Was it smart to use a low texture photo? I don't know

I can almost 100 percent guarantee you that mattlab did not take the screenshot on a laptop. HE might not have even taken the screenshot at all. Mattlab is the Executive Producer of a AAA video game. He's not sitting at home with a $250 laptop shooting off blogposts. He's at a studio with a bunch of other employees and with hundreds of thousands of dollars of PC parts and equipment. These blogposts aren't just randomly put out. Why do you think it took about 2 weeks for one simple blog post to come out? There's a whole team of marketing people working on what info they're gonna say and what they want to show.

They would NOT show screenshots on a low spec PC. Heck even on console games some developers trick players by showing screenshots and game play from insane PCs with triple SLI configurations. Ubisoft was notorious for doing that.

Am I complaining about the textures? No. The textures are good enough for me.

But when people try to make excuses and say that the screenshot was taken on a low spec PC.... it just makes me cringe.

The Stig
10-24-2015, 08:08 PM
So the most logical explanation here is: what you see is what you get.

AUS_Twisted
10-24-2015, 08:26 PM
I can almost 100 percent guarantee you that mattlab did not take the screenshot on a laptop. HE might not have even taken the screenshot at all. Mattlab is the Executive Producer of a AAA video game. He's not sitting at home with a $250 laptop shooting off blogposts. He's at a studio with a bunch of other employees and with hundreds of thousands of dollars of PC parts and equipment. These blogposts aren't just randomly put out. Why do you think it took about 2 weeks for one simple blog post to come out? There's a whole team of marketing people working on what info they're gonna say and what they want to show.

They would NOT show screenshots on a low spec PC. Heck even on console games some developers trick players by showing screenshots and game play from insane PCs with triple SLI configurations. Ubisoft was notorious for doing that.

Am I complaining about the textures? No. The textures are good enough for me.

But when people try to make excuses and say that the screenshot was taken on a low spec PC.... it just makes me cringe.

You obviously have absolutely no idea about video card settings either.

joeybolufe
10-24-2015, 08:44 PM
You obviously have absolutely no idea about video card settings either.

You really think they set the textures to low for the screenshot? What kind of logic is that?

What are you basing your statement "You obviously have absolutely no idea about video card settings either" on. trolls will be trolls :rolleyes:

SparkyUK
10-24-2015, 09:02 PM
You really think they set the textures to low for the screenshot? What kind of logic is that?

What are you basing your statement "You obviously have absolutely no idea about video card settings either" on. trolls will be trolls :rolleyes:

They did it in one of the previous blog posts, and they admitted to doing it in the complaints/comments that followed it.

ShadowWalkerA
10-24-2015, 09:03 PM
The textures are bad, the cars look like a game from 10 years ago... The 'grass' is not grass...
What a sudden decrease in graphics....
Dude, chill. The cars are not the main feature of the game. It's still the beta, which means it's not completely done.

The Stig
10-24-2015, 09:16 PM
Alright. So from what I gather, we have graphic issues:

http://i985.photobucket.com/albums/ae339/Siaye/RCTW-Suspended-Coaster-Graphics_zpsuwjpzwvv.png (http://s985.photobucket.com/user/Siaye/media/RCTW-Suspended-Coaster-Graphics_zpsuwjpzwvv.png.html)

And technical issues:

http://i985.photobucket.com/albums/ae339/Siaye/RCTW-Suspended-Coaster-Technical_zpssnj3lxxj.png (http://s985.photobucket.com/user/Siaye/media/RCTW-Suspended-Coaster-Technical_zpssnj3lxxj.png.html)

Did I get them all?

joeybolufe
10-24-2015, 09:27 PM
I agree with the above ^

SparkyUK
10-24-2015, 09:37 PM
If they're wanting comments on realism, those pinch wheels would be mounted 90 degrees to what they are showing, for an inverted coaster. They pinch the central articulated spine on the coaster train, so the wheels should be mounted horizontally.

1115

1114

joeybolufe
10-24-2015, 09:39 PM
They did it in one of the previous blog posts, and they admitted to doing it in the complaints/comments that followed it.

I've read every blog post that's come out. Send me a link to a blog post where they said that they purposely set the textures to low and I'll never post on this forum again lmao

AUS_Twisted
10-24-2015, 09:47 PM
You really think they set the textures to low for the screenshot? What kind of logic is that?

What are you basing your statement "You obviously have absolutely no idea about video card settings either" on. trolls will be trolls :rolleyes:

You obviously don't know what Anisotropic texture filtering does (it has nothing to do with texture size) there's a lot of delusional people on this forum who think they know they whats up, that's modern day internet for you.

https://upload.wikimedia.org/wikipedia/commons/8/80/Anisotropic_filtering_en.png

joeybolufe
10-24-2015, 10:22 PM
You obviously don't know what Anisotropic texture filtering does (it has nothing to do with texture size) there's a lot of delusional people on this forum who think they know they whats up, that's modern day internet for you.

I just made a whole post about how the dev team has access to thousands of dollars worth of gear. When they release a screenshot they have applied as much AF as they can (probably 16x AF). They don't release low quality screenshots on purpose. WHY WOULD THEY DO THAT? Atari and Nvizzio are not stupid.

Every screenshot and trailer that a dev teams put out to the public is ran through very heavy Aniostropic Filtering, Anti-Aliasing, Ambient Occlusion and many other post processing effects.

Congratulations on google imaging a picture of Anisotropic filtering but you have not moved your argument forward.


So the most logical explanation here is: what you see is what you get.
^this summarizes it. What we see is the best that it looks at its current state.

robinhsluis
10-24-2015, 10:42 PM
will it still be possible to create your own stations? like creating them with scenery? I like how I was able to create my own queue buildings in RCT3. It now seems like there's always a huge station with gates to enter the cars of the train. I'm just hoping we're not always required to place a huge station like this...

AUS_Twisted
10-24-2015, 10:43 PM
I just made a whole post about how the dev team has access to thousands of dollars worth of gear. When they release a screenshot they have applied as much AF as they can (probably 16x AF). They don't release low quality screenshots on purpose. WHY WOULD THEY DO THAT? Atari and Nvizzio are not stupid.

Congratulations on google imaging a picture of Anisotropic filtering but you have not moved your argument forward.


^this summarizes it. What we see is the best that it looks at its current state.

haha this guy, you gotta be kidding me.

The Stig
10-24-2015, 10:47 PM
Are we still talking about the rock texture on the station? I have a basic understanding of AF now thanks to your previous post. But specifically, where are you seeing the issue? Is it in the paths? The grass? The track?

joeybolufe
10-24-2015, 11:08 PM
haha this guy, you gotta be kidding me.

Yea that's what someone says says when they realize they have no argument
I dont even understand what your point is. Are you saying that they have not applied any AF?

Future RCT
10-25-2015, 12:08 AM
Who knew the community surrounding a game where you build your own theme parks could possibly be so toxic?

joeybolufe
10-25-2015, 12:57 AM
Who knew the community surrounding a game where you build your own theme parks could possibly be so toxic?
I don't mean to get hostile I just hate when people start throwing out absurd claims out there

mrbrightside
10-25-2015, 05:15 AM
I think it's sooooo much more realistic and better designed than RCT3. If you want more realism just become a rollercoaster builder in real life. It's still a Simulation Game..... :mad:

I also think, that a lot of people can't even play with full graphics. I can't imagine that everybody has an ultimate gaming pc which supports best graphics...

Indominus
10-25-2015, 06:09 AM
People who keep using the ' the game is not finished yet it will be better in the end' excuse need to remember that this game is coming out in less than 2 months. Everything should already be ready or close to ready for release.

And everyone here has the right to have an opinion. Not everyone will just take everything we get from Atari and praise it to the heavens, if we did that, then we would be here with the Area52 game. So stop calling people things like 'toxic' just because they have an opinion.

rct-uwe
10-25-2015, 06:22 AM
Alright. So from what I gather, we have graphic issues:

http://i985.photobucket.com/albums/ae339/Siaye/RCTW-Suspended-Coaster-Graphics_zpsuwjpzwvv.png (http://s985.photobucket.com/user/Siaye/media/RCTW-Suspended-Coaster-Graphics_zpsuwjpzwvv.png.html)

And technical issues:

http://i985.photobucket.com/albums/ae339/Siaye/RCTW-Suspended-Coaster-Technical_zpssnj3lxxj.png (http://s985.photobucket.com/user/Siaye/media/RCTW-Suspended-Coaster-Technical_zpssnj3lxxj.png.html)

Did I get them all?


There are track supports. Have a look at the yellow constructions over the track...

sam_93
10-25-2015, 06:51 AM
Thank you for the update, Mattlab!

That screenshot is stunning! SO happy to finally see the invert, it looks incredible! And that themed station makes such a nice touch.

Bit OT, I literally cringe at some of the posts in this thread. Look at how far Nvizzio has brought RCTW and some of you still have ridiculous/trivial complaints that are so small and insignificant that they would do nothing for gameplay. If you literally want pure realism, go and play No Limits. RCT is of course about realism, but it still needs that quirkiness to appeal to a wider audience.

CoasterDrive
10-25-2015, 07:32 AM
I must admit, when mattlab first said that beta 1 will solely be about the coaster builder i did not expect such a long feature list of what will already be enabled. I imagined a little more advanced pax demo, but i seem to be wrong. Currently i'm impressed and confident that we will get a solid base game (which still needs to improve (piece-by-piece building, water rides, ....) but enjoyable) great job nvizzio!

hicarl
10-25-2015, 09:40 AM
I cannot wait to play this beta, however why did organisation decide to launch this beta during Halloween weekend? Definitely bad timing, should've been launched a week in advance.

BroadwayPizano
10-25-2015, 10:03 AM
Darn it, I'll be at a marching band competition and then vacation. Have fun, everyone!

kensulu
10-25-2015, 10:27 AM
Man I wish we could get a picture of a night time shot and some fireworks. I guess they are saving all that until game time but one shot would be nice. I understand you want light to show it off but night time looks awesome as well if we could at least see what it looks like.

Indominus
10-25-2015, 10:31 AM
Man I wish we could get a picture of a night time shot and some fireworks. I guess they are saving all that until game time but one shot would be nice. I understand you want light to show it off but night time looks awesome as well if we could at least see what it looks like.

I don't think there will be fireworks.

Joe Android
10-25-2015, 10:33 AM
I don't think there will be fireworks.

We will not have fireworks at the launch, Mattlab clearly said it at PAX, although is a core feature that they have in mind.

Joe Android
10-25-2015, 10:37 AM
There are track supports. Have a look at the yellow constructions over the track...

True. That is a critique without knowing, because those yellow supports, it is easy to see and know the utility of them and because are there. :)

joeybolufe
10-25-2015, 11:15 AM
I wonder if that path is using the grid mode or if whoever placed it was just really careful lol I really like the way it lines up with the stalls and the station. I think the mixture the of curved and straight paths would make the parks look very realistic.

Bakgrund
10-25-2015, 12:07 PM
Alright. So from what I gather, we have graphic issues:

pic
pic

And technical issues:



Did I get them all?

No, they haven't applied enough anistrophic filtering either. It makes a huge difference on objects a bit further away, just look at the path next to the hamburger and taco-stand, if they would have applied some more anistrophic filtering it wouldn't look like that.

Not a huge problem though, it's easily solved by changing some settings.

RedBlueLaw
10-25-2015, 12:37 PM
My PC can't wait to tear through this game!

If anyone wants to add me on Steam as we get closer to beta,

add: skinnywolfe (It's been my online name since i was a teenager, please refrain from childish judgements :p)

mitchellmcduff
10-25-2015, 01:11 PM
True. That is a critique without knowing, because those yellow supports, it is easy to see and know the utility of them and because are there. :)

Anyone who says there are no supports holding up the track obviously isn't looking very hard.

Same thing goes for the supports for the roof.

Big_Boy
10-25-2015, 04:33 PM
Mattlab,

isn't there any luck beta gets extende for 1 extra day ? I hope it is possible think about some extra intel for the team. That almoste everyone can give his feedback ?

i hope he reads this and answers the question !

joeybolufe
10-25-2015, 04:54 PM
Mattlab,

isn't there any luck beta gets extende for 1 extra day ? I hope it is possible think about some extra intel for the team. That almoste everyone can give his feedback ?

i hope he reads this and answers the question !
I wouldn't be opposed to this

Carbor
10-25-2015, 05:03 PM
Can't wait!

SparkyUK
10-25-2015, 05:28 PM
I've read every blog post that's come out. Send me a link to a blog post where they said that they purposely set the textures to low and I'll never post on this forum again lmao

Your reading skills don't appear to be that hot, I'd not make that comment if I were you :p
I said they'd admitted to that in the comments, not the blog. It was the usual affair - picture posted that appeared low quality, forum went to pieces, and then Mattlab mentioned it was from a low-end test machine.

joeybolufe
10-25-2015, 06:09 PM
Your reading skills don't appear to be that hot, I'd not make that comment if I were you :p
I said they'd admitted to that in the comments, not the blog. It was the usual affair - picture posted that appeared low quality, forum went to pieces, and then Mattlab mentioned it was from a low-end test machine.

lol ok you smart you-know-what. You know what I mean. Send me a link to that thread...

Marvin
10-25-2015, 06:11 PM
Your reading skills don't appear to be that hot, I'd not make that comment if I were you :p
I said they'd admitted to that in the comments, not the blog. It was the usual affair - picture posted that appeared low quality, forum went to pieces, and then Mattlab mentioned it was from a low-end test machine.

It wouldn't really make any sense for them to do that. If they're trying to sell this game to buyers and market it in the right way, they would only use screenshots with max settings on. No one will want to buy a game that has bad graphics in 2015.

I can't see why they would ever post a low-setting picture.

joeybolufe
10-25-2015, 06:14 PM
It wouldn't really make any sense for them to do that. If they're trying to sell this game to buyers and market it in the right way, they would only use screenshots with max settings on. No one will want to buy a game that has bad graphics in 2015.

I can't see why they would ever post a low-setting picture.
This is EXACTLY what i've been trying to say but everyone wants to keep bashing me.
THANK YOU

Wabigbear
10-25-2015, 06:19 PM
I can't see why they would ever post a low-setting picture.


We don`t know why they released that trailer from months ago either, but they did. I wouldn`t assume anything when it comes to some of their decisions.

joeybolufe
10-25-2015, 06:35 PM
We don`t know why they released that trailer from months ago either, but they did. I wouldn`t assume anything when it comes to some of their decisions.
Doesn't mean that they weren't running it at the highest possible settings. They were just a bad developer. Why do you think Area 52 doesn't even exist anymore?

Italocassini
10-25-2015, 07:02 PM
Mattlab

I've tried to read everything, but didn't know if this question was answered:

• We could build syncronized coasters just like in previews games?

Thank you 😊

Ireeb
10-25-2015, 07:03 PM
Mattlab

I've tried to read everything, but didn't know if this question was answered:

• We could build syncronized coasters just like in previews games?

Thank you ��

You should definitely ask the question on the life stream if you don't get an answer here.

Joe Android
10-25-2015, 07:27 PM
You should definitely ask the question on the life stream if you don't get an answer here.

True, I also will take the opportunity in the Livestream to ask if the night will be more decent , because at PAX the night was weird, ''with too much light''.

Ireeb
10-25-2015, 07:29 PM
True, I also will take the opportunity in the Livestream to ask if the night will be more decent , because at PAX the night was weird, ''with too much light''.

Yeah I know what you mean, but it should not be too dark either like it was in RCT3 sometimes.

Joe Android
10-25-2015, 07:35 PM
True, the game should have a better environment that RCT3, without too much light but not too dark.

The correct thing would be something like that:

http://i.imgur.com/uoCPvIu.png

The Stig
10-25-2015, 08:31 PM
lol ok you smart you-know-what. You know what I mean. Send me a link to that thread...

I found that comment, and I remember what happened.


So for those of you wondering about the "leaked screenshot" this was indeed shot from a low end computer, don't worry refer to the new shots taken yesterday for an idea of what the game looks like on a high-end PC. The "leaked screenshot" indeed shows how the game scales to different computers and is still able to render everything in real-time for the purposes of demonstration. Additionally, the concern about the shadows and muted colors in the shot is due to the fact that that was taken with clouds enabled in the game. Just like in real life this causes the light to fall flat and the colors to mute - definitely a setting we are still tweaking after reading your feedback! That said, I will try and write a blog in the future talking about some of the graphics scaling a bit more technically using a variety of settings and also showing it off in a variety of shots.

Also a side note on banked turns. Of course there are banked turns for the coasters! I'll make sure we take a screenshot next time showing them off!

Alright, what had happened was: There was a leaked screenshot, well before the PAX demo, sometime in August around Gamescon that made it's way into the forums....

https://scontent.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11880640_956990750991069_4340350069470134743_n.png ?oh=83fad8f5bfeaeffbafaa4027b0a852be&oe=563B2BE2

.... and everyone flipped TF out because "the pictures we had seen in the blog looked so much better." and screaming "not realistic" and making about 20 "tired of waiting for the new blog" threads seemed like the only reasonable solution at the time. So Mattlab had to come down and post the comment that you see above^

The leaked picture was taken with low settings. However, that particular picture was never used in a blog.

joeybolufe
10-25-2015, 10:00 PM
.... and everyone flipped TF out because "the pictures we had seen in the blog looked so much better." and screaming "not realistic" and making about 20 "tired of waiting for the new blog" threads seemed like the only reasonable solution at the time. So Mattlab had to come down and post the comment that you see above^

The leaked picture was taken with low settings. However, that particular picture was never used in a blog.
Well if this is true and they didn't learn from their mistakes, and put out a second screenshot on low settings causing negative fan feedback... then Atari has serious issues. I seriously doubt they would do it again but... I guess we'll just have to see how the launch pans out. Because everything is speculation before then.

Deuce
10-26-2015, 06:00 AM
Well if this is true and they didn't learn from their mistakes, and put out a second screenshot on low settings causing negative fan feedback... then Atari has serious issues. I seriously doubt they would do it again but... I guess we'll just have to see how the launch pans out. Because everything is speculation before then.

I thought the same. As if, after everything (the trailer which was apparently 'pre-alpha..') they would use a low end machine for a screenshot for a blog post. It just would never happen.

And in any case some of the textures wouldn't be any better no matter what machine was mapping them. The brick/stone texture across the base of the station is just a low quality texture, artistically speaking as well as technically. And it's out of scale to my eye.

It's not necessary to criticise Atari for every little thing, but crappy textures popping up this late in a AAA game, hmmm...

And it's very weak to suggest it's down to the spec of the machine used. It would make no difference to that texture and obviously a professional like Matt would know that. So it's quite patronising to even suggest that's the cause.

CoasterDrive
10-26-2015, 07:43 AM
Thank you for posting that almost forgotten screenshot! Although the texture quality might not have been high, we can see some serious cool features of the game:

1119

joeybolufe
10-26-2015, 09:37 AM
I thought the same. As if, after everything (the trailer which was apparently 'pre-alpha..') they would use a low end machine for a screenshot for a blog post. It just would never happen.

...but crappy textures popping up this late in a AAA game, hmmm...

And it's very weak to suggest it's down to the spec of the machine used. It would make no difference to that texture and obviously a professional like Matt would know that. So it's quite patronising to even suggest that's the cause.
I'm glad someone else agrees. That's exactly what I'm trying to say. People are expecting it to be so much better but whatever they're showing us is probably as good as its gonna get. And i'm totally fine with that, I honestlty don't care about the textures. I just don't want people to expect to be playing a masterpiece of texture work.


Thank you for posting that almost forgotten screenshot! Although the texture quality might not have been high, we can see some serious cool features of the game:

1119
Yea those features are amazing its everything I wanted from a next gen RCT game.

Aibocyrus
10-26-2015, 10:21 AM
I do have one question. First, I am so excited for this game. It is really going to be an awesome addition to the line up. I personally do not have any criticism at this point. Don't think you can criticize something that hasn't even been completed yet.
My question though... Will there be blank coaster platforms so we can use custom scenery to build our own themed stations?

Thanks!

Deuce
10-26-2015, 10:41 AM
I'm glad someone else agrees. That's exactly what I'm trying to say. People are expecting it to be so much better but whatever they're showing us is probably as good as its gonna get. And i'm totally fine with that, I honestlty don't care about the textures. I just don't want people to expect to be playing a masterpiece of texture work.

I imagine textures can take a lot of time to get right. Building and even animating 3D models like rides is actually pretty quick, I do a lot of it myself for work. But trying to get textures to like right, and more importantly look right together, like they're from the same artist's vision of the game world, that's much more time consuming. Pretty much my only criticism of the way RCTW looks is the fact that there isn't always much coherence across different textures and also other visual elements. It lacks art direction - but that's hardly surprising given time and money constraints. And if anything had to give, I'd rather sacrifice graphical perfection than anything that really matters like gameplay and depth.

Deuce
10-26-2015, 10:49 AM
I do have one question. First, I am so excited for this game. It is really going to be an awesome addition to the line up. I personally do not have any criticism at this point. Don't think you can criticize something that hasn't even been completed yet.
My question though... Will there be blank coaster platforms so we can use custom scenery to build our own themed stations?

Thanks!

I'm worried there won't be, but I think a solution will quickly be found by the modding community.

When functional models like the coaster station are built, they normally contain invisible nodes that tell the game where to place things, so in the case of the station nodes (of some form or other) will be built into the station model and they tell the game where to place the initial run of track through the model. In other uses nodes would create other functional elements, such as lights, turnstiles, or where peeps should be positioned when they sit in a ride and so on.

In other games that are modder friendly (such as TPS) it has been quite simple to export and break apart original game assets such as stations or flat rides, and identify where the nodes are and what they do. Then copy the nodes into your own models and the function is replicated.

They may use nodes, they may use coordinates compiled into the model file. But they have to use something. Once the community knows what it is, then things like blank stations or even invisible stations (allowing you to build an entire station from CS) would be possible and I would think out of necessity it would be one of the first things people create and share.

One thing seems certain with this game. The first AMAZING park creations on youtube will be from people that can model in 3D and have plenty of time on their hands!!

ETapley0687
10-26-2015, 12:01 PM
Mattlab

I've tried to read everything, but didn't know if this question was answered:

• We could build syncronized coasters just like in previews games?

Thank you 😊

Good question, I wondered about this also. I haven't come across anyone else mentioning this neither.

Thisismadness
10-26-2015, 12:52 PM
i'm in ! :)

CreamyBeef
10-26-2015, 01:24 PM
Just pre ordered for this. Better be worth it. I'll record gameplay.

Whiplash850
10-26-2015, 01:46 PM
Will there be an option to Twitch the Beta in-game without special broadcasting software?

Wayne
10-26-2015, 01:51 PM
Will there be an option to Twitch the Beta in-game without special broadcasting software?

No you will not be able to stream it to Twtich that way. Twitch as far as I know can only be streamed to via OBS or another type of software. The Xbox and PS4 are the only types that can stream on there own because of the building in systems to do so.

Whiplash850
10-26-2015, 01:54 PM
Thank you, I guess Steam will be able to broadcast it.

Wayne
10-26-2015, 01:59 PM
Thank you, I guess Steam will be able to broadcast it.


Well I know steam has there own built in broadcasting system that will only broadcast to people on steam. If you want to stream it to twitch I would highly recommend using OBS, its free and easy to use! :)

Its what I use for my twitch channel.

plattinum97
10-26-2015, 03:34 PM
Just bought the deluxe edition! I'm so stoked to play this game after waiting 10 years!:D

HipsterJesus
10-26-2015, 07:33 PM
I still think the graphics look really cheap and after that disaster last year with their "announcement trailer" I'm sure as hell not going to preorder it. I'll rather wait after the release but I still doubt that it's going to be released in a "good" state unfortunately.

Helena
10-26-2015, 11:00 PM
I have been away for more than two weeks but I have been following the forum but without logging in and replying. (my own notes was that it was quite low with new photos/videos/information)

I will say I will not be preordering the game (my own reason, I want to play a finished game to get full experience, not in segments and I am going to buy new computer parts for that.). BUT I am going with big interest follow the beta tests and see how it evolves. It is going to be interesting.

1wolffan
10-27-2015, 02:56 AM
I can't see why they would ever post a low-setting picture.How about, so people like ME, could see what it's going to look like on MY system which is, as everyone seems to think, a crap-system...
Thanks, I'll just pull up my bootstraps and go out and buy a brand-new system with my non-existent funds, from my non-existent job that I can't get because my previous job screwed me over...
OR... maybe I could go ask my parents if they'll buy me one, since they've basically used up all their retirement money just to help me have a decent home...

I'm actually curious how it'll look on a lower system like mine. I wonder if it'll even manage to FUNCTION on my computer, let alone run at high-graphics settings.

robinhsluis
10-27-2015, 06:22 AM
Just bought the deluxe edition! I'm so stoked to play this game after waiting 10 years!:D

so you've been waiting for ten years? Didn't enjoy the other RCT's or something? I'm still highly enjoying RCT3 as we speak. I can't believe that when a game is released you're already waiting for a followup. I'm excited too but saying you waited for ten years is a bit overdoing it, right? ;-)

MrBob101
10-27-2015, 07:10 AM
so you've been waiting for ten years? Didn't enjoy the other RCT's or something? I'm still highly enjoying RCT3 as we speak. I can't believe that when a game is released you're already waiting for a followup. I'm excited too but saying you waited for ten years is a bit overdoing it, right? ;-)
RCT3 was good, but some stuff is quite bad and annoying requiring me CS everything to make it look realistic. The only problem with that it takes FOREVER and is very boring.

robinhsluis
10-27-2015, 11:18 AM
RCT3 was good, but some stuff is quite bad and annoying requiring me CS everything to make it look realistic. The only problem with that it takes FOREVER and is very boring.

yes, it takes time, but i assume RCTW will take as much time too when it comes to building stuff with CS. I don't find RCT3 boring but it does need the CS i agree. The same will go for RCT World too after a while. No one wants to make parks with the scenery everyone uses by default. So i think the CS will be even more important for RCT World than it was for RCT3

andy2222
10-27-2015, 02:23 PM
... If you’ve already activated RCTW via Steam (http://store.steampowered.com/app/282560/), the game will be automatically made available via a Steam update on 10/30. If you have yet to activate your game, follow the instructions given by Steam upon your purchase, or if you purchased directly from rollercoastertycoon.com (http://www.rollercoastertycoon.com/buy/) or other retailers, follow this link (https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352) for activation instructions. ...

I purchased the game via Steam. preorder

the game must be activated. but steam requires a key.
I can not find the key, not even in the Purchase Confirmation

please help :)

Wayne
10-27-2015, 02:47 PM
I purchased the game via Steam. preorder

the game must be activated. but steam requires a key.
I can not find the key, not even in the Purchase Confirmation

please help :)

If you bought the deluxe version it will be downloaded once it is available to play this weekend starting the 30th at 6PM EST. And again for another beta weekend. Then for a final time in December once its released.

If you bought the regular version you won't have access until its release date.

andy2222
10-27-2015, 03:00 PM
I bought the deluxe version on Steam.
I do not need activation?

joeybolufe
10-27-2015, 03:04 PM
I bought the deluxe version on Steam.
I do not need activation?
Since you bought it on Steam its already activated you don't need a key. You only need a key if you bought it from another site other than Steam. Look in your library on steam the game should be there.

Dionysus
10-27-2015, 03:17 PM
If you bought the regular version you won't have access until its release date.

Every version gets access to the Beta.

Wayne
10-27-2015, 03:34 PM
Every version gets access to the Beta.

Right that might have changed since I bought it the first day it came out. Thanks

Joe Android
10-27-2015, 04:51 PM
Someone heard if we will have elevated paths in RCTW? We know that Planet Coaster have it, so I'd like to see that in RCTW, too. :o

joeybolufe
10-27-2015, 05:45 PM
Someone heard if we will have elevated paths in RCTW? We know that Planet Coaster have it, so I'd like to see that in RCTW, too. :o
If I recall correctly mattlab mentioned during the pax livetstream that there would be elevated paths.

dyoung1160
10-27-2015, 05:50 PM
I purchased the game via Steam. preorder

the game must be activated. but steam requires a key.
I can not find the key, not even in the Purchase Confirmation

please help :)

Mine was on the email receipt under "digital rights".

Joe Android
10-27-2015, 06:16 PM
If I recall correctly mattlab mentioned during the pax livetstream that there would be elevated paths.

Good!

The truth is that such a simple thing needs to be in the game. :)

mitchellmcduff
10-27-2015, 07:32 PM
Good!

The truth is that such a simple thing needs to be in the game. :)

There is footage in the behind the scenes video of elevated paths being created.

Joe Android
10-27-2015, 07:44 PM
There is footage in the behind the scenes video of elevated paths being created.
Yeah, you mean that, right?

https://scontent-mad1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12187776_1051467941543741_4385433657581546690_n.jp g?oh=96612054ad8c56d48e72cd5ae7bd8e36&oe=56C21318


The ground was modeled, I mean to elevate paths with the ''shift'' key, as in RCT3, for example. :D

shaggs77
10-27-2015, 07:45 PM
The one thing that has me concerned with the screenshot in this blog is that the 4 across 'B&M' style train is sitting on an 'Arrow' style track. To me it looks like they are placing realistic trains on generic track types. In the previous 3 RCT games, the train and track syle matched that of it's real world counterpart. That's not the case in the screenshot shown in this post.

As a die hard RCT fan, I'm not looking for super realistic grapics, I want to build super realistic parks with endless possibilities.

4thImpulse
10-27-2015, 09:58 PM
The one thing that has me concerned with the screenshot in this blog is that the 4 across 'B&M' style train is sitting on an 'Arrow' style track. To me it looks like they are placing realistic trains on generic track types. In the previous 3 RCT games, the train and track syle matched that of it's real world counterpart. That's not the case in the screenshot shown in this post.

As a die hard RCT fan, I'm not looking for super realistic grapics, I want to build super realistic parks with endless possibilities.

I've been on the fence about this for a while. Whether RCTW should have real world track and support styling or to be simply inspired to take their own direction. I have decided that I would be happy with the coasters not being photo-realistic to their real world counterparts for these reasons:

1 - We have simulators like No Limits that can provide this, and (without having played the RCTW yet) it probably won't be done as well here if they were to even try. Not to say they can't try, but I don't see much room they could improve over NL so putting more effort into a solid art style could have a great result.

2 - Personally, I feel an obligation to create something realistic to the manufacturer in No Limits, I think that I would be more creative without that level of photo realism. Sure, its all in my mind, but I do think it could bring some fun results not being able to compare a coaster to how its real world counterpart should be.

3 - The franchise has always been a bit more quirky and fun rather than realistic and serious, I think slightly altering the tracks away from the real world could help continue their unique style.

Its not a deal breaker either way for me, and I wouldn't want to see wacky designs, they need to be somewhat grounded and sensible.

The Stig
10-27-2015, 11:30 PM
So will there be a designated "Beta Weekend 1 General Discussion Thread"? Or should we go ahead and make one?

OTR24
10-27-2015, 11:55 PM
So will there be a designated "Beta Weekend 1 General Discussion Thread"? Or should we go ahead and make one?

There will be a forum dedicated to the beta.

MrBob101
10-28-2015, 06:55 AM
There will be a forum dedicated to the beta.
Could you start it today since the LiveStream is tomorrow?

Indominus
10-28-2015, 12:36 PM
Stupid that us Europeans will have to wait till saturday to play the beta :(

Wobbly
10-28-2015, 12:49 PM
Stupid that us Europeans will have to wait till saturday to play the beta :(

Huh? I thought the Beta was Friday?

Joe Android
10-28-2015, 12:57 PM
Stupid that us Europeans will have to wait till saturday to play the beta :(

Nope, in Europe, we can play the Beta on Friday October 29 at 23:00 PM. :)

Archais
10-28-2015, 01:18 PM
Nope, in Europe, we can play the Beta on Friday October 29 at 23:00 PM. :)

Since the beta would be released on steam at 6pm EDT according to the FAQ, which would be October 30 at 10pm (22:00) GMT and October 31 at 9am AEDT (Sydney, Australia).

Joe Android
10-28-2015, 01:22 PM
Since the beta would be released on steam at 6pm EDT according to the FAQ, which would be October 30 at 10pm (22:00) GMT and October 31 at 9am AEDT (Sydney, Australia).

Yeah, but in some zones of Europe the time can to vary one hour. In my town will be at 23:00 PM. :p

Archais
10-28-2015, 01:35 PM
Yeah, but in some zones of Europe the time can to vary one hour. In my town will be at 23:00 PM. :p

It could very well be out at 23:00 if your in GMT +1 but it will be on October 30 not October 29th

Joe Android
10-28-2015, 01:43 PM
It could very well be out at 23:00 if your in GMT +1 but it will be on October 30 not October 29th

Here puts 23:00 PM in October 29, not 30.

http://www.worldtimebuddy.com

Archais
10-28-2015, 01:52 PM
Here puts 23:00 PM in October 29, not 30.

http://www.worldtimebuddy.com

Im assuming that you are trying to put beta release at 6pm October 29th which is the live stream not the beta release. The beta release is set for 24 hrs after the live stream which is 6pm October 30th EDT. Which again is GMT-4 so unless you live in a worm hole and have access to parallel time strings, then you will have the beta on October 30th.

Palaber1984
10-28-2015, 02:37 PM
Im assuming that you are trying to put beta release at 6pm October 29th which is the live stream not the beta release. The beta release is set for 24 hrs after the live stream which is 6pm October 30th EDT. Which again is GMT-4 so unless you live in a worm hole and have access to parallel time strings, then you will have the beta on October 30th.


what time would be the stream in europe?

Indominus
10-28-2015, 02:38 PM
what time would be the stream in europe?

For me it will be at 8pm :)

Palaber1984
10-28-2015, 02:43 PM
For me it will be at 8pm :)

ok at prime time :) take my book or iPad watching it. curious what and how much of the game they will show, if they show us the same like pax, for me they don't understand what we are really want. maybe not full game, but more than pax should be possible.

but thats theory

Joe Android
10-28-2015, 04:46 PM
Im assuming that you are trying to put beta release at 6pm October 29th which is the live stream not the beta release. The beta release is set for 24 hrs after the live stream which is 6pm October 30th EDT. Which again is GMT-4 so unless you live in a worm hole and have access to parallel time strings, then you will have the beta on October 30th.

Sorry, I was wrong. I mean the Livestream of tomorrow, yes. The Beta will be on October 30th, I know that. :)

Sidney
10-28-2015, 07:34 PM
Stupid that us Europeans will have to wait till saturday to play the beta :(

Uhmm no? Its available at CET 11 o'clock .

Virenprktschz
10-29-2015, 01:16 PM
Ab wann kann ich den in Deutschland die Beta 1 downloaden? Denn 6PM in eurer Zeit sind bei uns 23h.

Sidney
10-29-2015, 01:20 PM
Ab wann kann ich den in Deutschland die Beta 1 downloaden? Denn 6PM in eurer Zeit sind bei uns 23h.

Yep same for you neighbours Netherlands, Ja das its richtig hier in Niederlande is das auch,

Virenprktschz
10-29-2015, 01:23 PM
When i understand right, then they mean 23h on Saturday and not today!

Sidney
10-29-2015, 01:25 PM
When i understand right, then they mean 23h on Saturday and not today!

Not today or Saturday. Friday 23h CET.

Virenprktschz
10-29-2015, 01:27 PM
Excuse me, now i am talking ****! :D
Thanks for your quick reply.

Sidney
10-29-2015, 01:32 PM
Excuse me, now i am talking ****! :D
Thanks for your quick reply.
No problem :) There is a stream today if you dont mentioned it. Its an Beta preview form Atari.

Palaber1984
10-29-2015, 01:49 PM
Ab wann kann ich den in Deutschland die Beta 1 downloaden? Denn 6PM in eurer Zeit sind bei uns 23h.

A download with 3GB should not take longer than 10 minutes if got highspeed internet. So just wait till 23.00 and see what's happening. Or just check 30 minutes before if it's possible for download.