View Full Version : Star Wars: Attack Squadron

The Stig
03-30-2015, 02:27 PM
Now I'm not here to share my opinion on this matter. I'm simply providing some insight into the company, Area52, that's been put in charge of making the new RCT game. The purpose of this thread is to share information on Area 52's last project, Star Wars: Attack Squadrons, and what led to it's eventual downfall.

About a year ago, Disney Interactive hired Area 52 Games to develop a Star Wars multiplayer space-combat game.


Star Wars: Attack Squadrons would have featured modifiable ships and up to 16-player matches in 3 modes. There would have been a variety of maps, including one with the Death Star II over Endor. It was also confirmed during development that the game would have used the Unity Game Engine.

As information and content from the game started being shared, the game received some backlash from the fans.


The idea is that players will pay for ships and ship customization options but we’re unimpressed with the initial unveil since it appears to offer so much less than the 14-year-old X-Wing Alliance game, and so much less than EVE: Valkyrie and Star Citizen are aiming to deliver – two IPs that have nowhere near as much brand recognition or resources.

Until we see gameplay that proves otherwise, this seems like a project designed to milk the brand and iconic ships via microtransactions and offers – from what’s described – nothing new or interesting.

Just before the plug was pulled, Star Wars: Attack Squadrons hosted a closed beta.


Yeah I thought so too, the map does need to be bigger and the ship's need to be faster, but they need to add more starfighter's to the selection but remember this is still in beta

Finally, Disney pulled the plug on the project "in order to pursue other Star Wars gaming experiences"


What I don't get is how Disney and EA doesn't listen to people, so many people want a new Tie Fighter or X-Wing game. With a strong Single Player experience. Not some browser based game that's Pay 2 Win. People are dying for a real space sim again, just look at the game being developed at,https://robertsspaceindustries... they have pulled in almost 45 million before the beta is even out! EA look at all that money, the Stars Wars franchise could pull in more then that if you released X-Wing or Tie Fighter again. People are dying for a single player space sim, its been too long!! Listen to the people!!

Reading through these articles, videos, and comments, I couldn't help but feel a sense of.... deja vu?

03-30-2015, 02:53 PM
Exactly the same feeling I was getting.

This is why I think it's on the verge of being canceled.

03-30-2015, 04:13 PM
Wow indeed... Good post Stig! I've lost all hope...

03-30-2015, 04:18 PM
How's it like not working with Jeremy anymore?

The Stig
03-30-2015, 05:18 PM
How's it like not working with Jeremy anymore?

He'll be back.
Unless the BBC wants their most popular program outside of Doctor Who to completely tank.

But yeah. I know it sucks, guys. But I've got all 3 RCT games, plus No Limits 2 to keep me plenty occupied if this project bites the big one.

Call it a bad descision on Atari or crappy management by Area 52. Either way, I feel that there is a lot that needs to change to restore my confidence in RCTW. I am almost too far gone. I've even begun trolling fellow fans for fun. Open, transparent, active, and consistent communication with the fans would be a great place to start. And it seems to be everyone's #1 concern around here. I can't imagine communication on SW:AS was any different.

03-30-2015, 05:49 PM
I was looking for comments from some of the beta testers last night and although I couldn't find a great deal, what I could find was overwhelmingly negative. Not being able to access the game seems to have been a common problem and those that could play were generally slating the gameplay. And when watching that gameplay footage I can understand why.