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View Full Version : Few questions to the developers



Vampiro
02-08-2015, 09:19 AM
First of all i have been a fan of the RCT series since the early days of RCT1. I really want to look forward to RCTW but it's hard to be hyped because we have seen so little footage or information about the game. We haven't seen any gameplay footage at all yet. So to me this still can go either way... really good, or really bad. Yet everything you SAY about the game sounds promising! I'll keep my fingers crossed!

The developers stated multiple times they are reading the forums and take all suggestions in consideration. I understand there is no time to answer all questions individually. Still i have some questions that i (and i think a lot of people) are very curious about. I hope we will see some answers to them trough the forums or a future blog. Either if they are positive or negative

1. Custom music
A feature i really liked in RCT3 is the ability to insert our own custom music to rides. It gives your coaster this unique feeling. Not to forget this is a must have feature when people are recreating rides. Will we be able to use our own music in RCTW?


2. Rollercoaster Types
In the last blog it was already explained we could place diffrent trains on diffrent tracks. Can you tell us a bit more about how this works? You already told we had 3 types of tracks (steel, wood, suspended) Especially within the steel section there are a lot of track types out there. Can we freely select a train and a track? Or does the track change with the train i choose? How will this system work?


3. Peeps & Groups
I really liked the groups in RCT3 as they are way more realistic then a park full of single visitors.
The backside in RCT3 was that que lines were mostly empty and a LOT of peeps were just standing around waiting for other group members while doing nothing. Can you give us some information about how this will work in RCTW?


4. Flat rides and theming
we've seen some cool flat rides on screenshots, but those also made me wonder. For example we have seen a western style ferris wheel. I wonder if we also get the ferris wheel in other styles or at least a generic style to prevent that certain rides only look good in a certain part of the park.


5. Flat Rides
Can you give us a hint or slight direction about the amount of flatrides that will be in RCTW? And how many of RCT3's rides will make a return?


6. Food and Drinks
A much requested feature were restaurants. This feature was already confirmed to be in RCTW but im very curious about how it works. We also saw that the RCT3 style food stalls were still available, which i like! I can select a shop, plop it down, open it, and the guests will buy a drink and leave.

Restaurants are a bit more complicated as people sit down for a while. I wonder how much there is to customise about those restaurants? Will they just be "ploppable" like the RCT3 food stalls? Or can we determine the amount of visitors it can hold? In short, how much can we customize? (Style, menu, visitors, etc)


7. Dark rides
Dark rides have been a confirmed feature in RCTW, yet we know nothing about it! Please make me hyped!
I loved creating dark rides in RCT3 but the features just weren't there. We coundn't make it actually dark (besides nighttime). There were no coaster types supporting this, altough those became available through the fan base who did an amazing job!!

In short, can you give us some more information about how dark rides will work?


8. Transportation
A big problem in RCT3 was that transportation rides were seen as regular rides instead of a way to get to another part of the park. Will RCTW feature transport rides?


9. Entrance and Exit to coasters
In my opinion RCT3 was very realistic, and thats the main reason i loved the game and i regularry play it to this day. (With a big thanks to the modding community who kept this game fresh after so many years)
However the most unrealistic part for me were the entrances and exits to coasters. 1 boot where all peeps pass trough and then find place to sit in the coaster train. Ive never seen this system in a real life coaster so i hope RCTW will handle this in a diffrent way. Can you tell us anything about it?

Thats all i have to ask for now, thanks for reading and i hope we will get some more news and information soon!! I WANT to buy this game and i WANT to get hyped!! But for that i need to know what im looking forward to ;)

Wabigbear
02-08-2015, 11:25 AM
Nice list Vampiro.

Vampiro
02-08-2015, 12:21 PM
Nice list Vampiro.

Thanks bear :)

Now let's hope they will respond to (some) of those :)

BeerWhiskers
02-08-2015, 12:56 PM
Those are points (and good ones) that I think would fit into the next Blog post about the Playing foundation - hopefully they will be covered.

In addition, I would like to know

Will we still be able to define our own scenarios to play? I think this has been announced- not sure.
If we can, will there be more options to set up in the scenario than in RCT3?

Jamppa158
02-08-2015, 02:13 PM
2. Rollercoaster Types
In the last blog it was already explained we could place diffrent trains on diffrent tracks. Can you tell us a bit more about how this works? You already told we had 3 types of tracks (steel, wood, suspended) Especially within the steel section there are a lot of track types out there. Can we freely select a train and a track? Or does the track change with the train i choose? How will this system work?

each track type has an enormous amount of varying coaster cars associated with it – this gives the flexibility of selecting a base coaster track type and then essentially specializing how the coaster will look based on the car.
This should answer that question. The car you choose defines how the tracks will look like. The blog post also says there will be plenty of track types/cars to choose.

Vampiro
02-08-2015, 02:30 PM
This should answer that question. The car you choose defines how the tracks will look like. The blog post also says there will be plenty of track types/cars to choose.

Thats true Jamppa158, but what did that mean?

It can be me but that sounded like each track type reffered to wood/steel/suspended. If thats the case it still doesn't 100 % answer my question ;)

Like you pick a track type (wood) and then you can choose a train? And then the train decides what the (wooden) track looks like?

king_austin95
02-08-2015, 03:15 PM
yeah the whole track thing sounds f***ed up and stupid. they should've kept it the way its always been. you pick the specific type of coaster BEFORE YOU START BUILDING

Jamppa158
02-08-2015, 03:39 PM
Thats true Jamppa158, but what did that mean?

It can be me but that sounded like each track type reffered to wood/steel/suspended. If thats the case it still doesn't 100 % answer my question ;)

Like you pick a track type (wood) and then you can choose a train? And then the train decides what the (wooden) track looks like?

Yeah guess it's not 100% answer :P I believe it's just like what you said about that wooden coaster. Also an example of building a giga coaster: choose the building material -> steel -> choose cars -> giga coaster cars -> track will be giga coaster's.
But what I'm also curious about is if you'll be able to change the track design in the middle of building by changing the car type.

Vampiro
02-08-2015, 04:09 PM
Yeah guess it's not 100% answer :P I believe it's just like what you said about that wooden coaster. Also an example of building a giga coaster: choose the building material -> steel -> choose cars -> giga coaster cars -> track will be giga coaster's.
But what I'm also curious about is if you'll be able to change the track design in the middle of building by changing the car type.

Yes, thats quite how i ment it :)
Cause as it sounds now i can build a coaster and maybe 5 years later i change the car desigs and all of a sudden i have a giga coaster? :D

Thats why im very curious about how this all works. Hopefully they will explain a bit about this, or better yet some gameplay video.

king_austin95
02-08-2015, 05:30 PM
Yes, thats quite how i ment it :)
Cause as it sounds now i can build a coaster and maybe 5 years later i change the car desigs and all of a sudden i have a giga coaster? :D

Thats why im very curious about how this all works. Hopefully they will explain a bit about this, or better yet some gameplay video.

yes, i'd like some gameplay video of everything. including this

Vampiro
02-08-2015, 05:50 PM
Same here!!

Especially on all the issue's i asked above :)
Its like i said, it feels a bit strange as i WANT to be hyped, but there is nothing yet to be hyped about.

I would really love if they would keep a lot of RCT3, but just more, better and more advanced/realistic :)

AusCleaver
02-10-2015, 10:09 AM
I would love to see the return of food/drink customizations but being able to buy and stock different souvenirs and other items. A stock system that you have to replenish would be an amazing addition to the financial side of the game as well.
Water rides? No real mention of them and I just love to build log flumes and rapid rides. Hope they are in from release as they are a big part of a theme parks repertoire. Oh crap I'm drooling again. ;)

Vampiro
02-10-2015, 01:27 PM
I would love to see the return of food/drink customizations but being able to buy and stock different souvenirs and other items. A stock system that you have to replenish would be an amazing addition to the financial side of the game as well.
Water rides? No real mention of them and I just love to build log flumes and rapid rides. Hope they are in from release as they are a big part of a theme parks repertoire. Oh crap I'm drooling again. ;)

I get why you like buying stock, as the more you get to customise the better.
Still i hope they wont include it as i dont want to micro manage like 100 shops once my park has grown bigger :)

For the small food stalls i hope they will keep it like RCT (letting me choose prizes, extra's, amount of extra's and to a certain degree create a menu)
for the restaurants that were promised in RTCW i would like all of the above as also the size of the restaurant. So when my park is small it can hold 25 guests, and i can later on expand to 50 guests and so on. (also expanding on staff and physical space)

RCTW1
02-10-2015, 02:16 PM
I would like a customized space where you can add an item, and the peeps would recognize it, and even buy it.
I'm really big on wanting better AI for the staff and peeps.

AusCleaver
02-11-2015, 12:57 AM
I get why you like buying stock, as the more you get to customise the better.
Still i hope they wont include it as i dont want to micro manage like 100 shops once my park has grown bigger :)

For the small food stalls i hope they will keep it like RCT (letting me choose prizes, extra's, amount of extra's and to a certain degree create a menu)
for the restaurants that were promised in RTCW i would like all of the above as also the size of the restaurant. So when my park is small it can hold 25 guests, and i can later on expand to 50 guests and so on. (also expanding on staff and physical space)


I totally get the whole micro manage thing, I did like the way you could set shops to be identical which could be utilized for stock purposes. The real way around that issue though is to be able to set a stock limit for each store and then have a warehouse that all your stock goes to, that is where you purchase new goods and maintain stock levels for the whole park. You could then have small storerooms that you can place around the park which you allocate stock levels to, employees would move stock around your park and to shops based on the levels you set and they would get stock from the closest point to deliver to the store. That way you would not need to micro manage every store just set levels and items for sale at the initial set up.

Vampiro
02-13-2015, 11:32 AM
I totally get the whole micro manage thing, I did like the way you could set shops to be identical which could be utilized for stock purposes. The real way around that issue though is to be able to set a stock limit for each store and then have a warehouse that all your stock goes to, that is where you purchase new goods and maintain stock levels for the whole park. You could then have small storerooms that you can place around the park which you allocate stock levels to, employees would move stock around your park and to shops based on the levels you set and they would get stock from the closest point to deliver to the store. That way you would not need to micro manage every store just set levels and items for sale at the initial set up.

I think i like that idea :)
That way we still have some input without spanding too much time micromanaging each shop.

Once again, i hope we will get some answers soon.
I'm quite concerned about how little information or footage we have seen from a game that was supposed to be released early this year.