JCat_NYC
03-20-2017, 10:58 PM
I have to say, when it comes to coaster/theme park sims, I'm always open minded and don't like getting into wars. Depending on the mood, I jump around from Planet Coaster to No Limits 2, Rollercoaster Tycoon World, to Parkitect, Theme Park Studio and RCT3. There are also months when I don't go near any of 'em. I fired up the latest version of RCTW which I tend to do after each update. Generally, I like seeing what they've improved, but I always come away still wondering why there are issues that haven't been changed or addressed since the start. The thing is, there are actually a lot of things I do like about RCTW. You guys have a great coaster editor that unfortunately, has been getting buried among all the stand out problems. The frame rate for me has gotten better with each release, but how is it that...
The block brakes are only half working?
Over 3/4 of the flat rides still run at the same, unrealistic fast speed as they did from the start? Even those 3 kiddie rides that recently came with an update. Pretty, but ridiculously fast.
Coaster/Ride Cam .. only a select few coasters have the default camera correctly positioned inside of the seat. The rest are off, or WAY off. When I click on the ferris wheel camera, I expect to be immediately inside of one of the cars, looking out at my surroundings, not suspended in between cars with my skull impaled by the wheel's frame. Why is the default ride cam on the flying coaster, behind and off to the side? You can never experience what it's like inside of the car. How about that Mayan Disc spinning thing... the default camera is facing the riders -- while you float on nothingness. Sure, you can click on a peep and be in their ride cam, but what if I want a park without peeps to keep up the frame rate? The craziest part is - the coaster/ride cam was actually working correctly quite early on. Did someone at Nvizzio run into a problem where if they now fix the coaster cam, it would mess other things up?
If I forget that I paused the game - let me hit ESCAPE when I get that warning before testing a coaster. Instead, I have to shut the pop up window with a mouse click in the X? That's very Windows '98.
I built a good coaster with actual working block brakes yesterday, only to learn my coaster sound effects decided to randomly stop producing audio. Gone were the screams from the ride or the sounds of wheels rolling on steel.
I went from my lap top to my desktop, and none of my parks, community blueprints or UGC that I downloaded were "synced" over. It was a like a blank canvas.Steam sync options were indeed "on".
Then there's that weird frame rate glitch. It seems to happen once the park is really packed with people. It's like the world pauses every 10 seconds for like a millisecond. If you watch closely, you'll see it - it's like a stutter, or skip. It was much worse many months ago, but while the frame rate definitely improved, that weird skip still remains. It's this a unity thing that can never be resolved?
The UGC interface is still a train wreck. I have lingering blueprints that even after disabled are still showing up, along with duplicates. My own blueprints are not showing up when enabled. The search engine throws me out of the UGC window if a certain letter is typed, and I've had various crashing from time to time.
Parks from others can only be loaded up to look at. Might as well be looking at youtube versions...it's a pointless feature without being able to experience another person's park like a visitor, especially to ride their coasters.
Last but not least -- if you forget to save your work, and you pull out the bulldozer to clean up some unwanted scenery, AND accidentally doze your coaster. It''s over. gone, dead, buried. Nil. Plus with the last 2 days, I've had a least a dozen unexplained crashes.
As for park management - I don't do it, so that's not my concern, but I've seen more than enough posts that seem to show equal frustration in that department.
I would have definitely jumped on making UGC for this, but I first want to enjoy the product, rather than just pushing out custom scenery simply because the option is there.
The block brakes are only half working?
Over 3/4 of the flat rides still run at the same, unrealistic fast speed as they did from the start? Even those 3 kiddie rides that recently came with an update. Pretty, but ridiculously fast.
Coaster/Ride Cam .. only a select few coasters have the default camera correctly positioned inside of the seat. The rest are off, or WAY off. When I click on the ferris wheel camera, I expect to be immediately inside of one of the cars, looking out at my surroundings, not suspended in between cars with my skull impaled by the wheel's frame. Why is the default ride cam on the flying coaster, behind and off to the side? You can never experience what it's like inside of the car. How about that Mayan Disc spinning thing... the default camera is facing the riders -- while you float on nothingness. Sure, you can click on a peep and be in their ride cam, but what if I want a park without peeps to keep up the frame rate? The craziest part is - the coaster/ride cam was actually working correctly quite early on. Did someone at Nvizzio run into a problem where if they now fix the coaster cam, it would mess other things up?
If I forget that I paused the game - let me hit ESCAPE when I get that warning before testing a coaster. Instead, I have to shut the pop up window with a mouse click in the X? That's very Windows '98.
I built a good coaster with actual working block brakes yesterday, only to learn my coaster sound effects decided to randomly stop producing audio. Gone were the screams from the ride or the sounds of wheels rolling on steel.
I went from my lap top to my desktop, and none of my parks, community blueprints or UGC that I downloaded were "synced" over. It was a like a blank canvas.Steam sync options were indeed "on".
Then there's that weird frame rate glitch. It seems to happen once the park is really packed with people. It's like the world pauses every 10 seconds for like a millisecond. If you watch closely, you'll see it - it's like a stutter, or skip. It was much worse many months ago, but while the frame rate definitely improved, that weird skip still remains. It's this a unity thing that can never be resolved?
The UGC interface is still a train wreck. I have lingering blueprints that even after disabled are still showing up, along with duplicates. My own blueprints are not showing up when enabled. The search engine throws me out of the UGC window if a certain letter is typed, and I've had various crashing from time to time.
Parks from others can only be loaded up to look at. Might as well be looking at youtube versions...it's a pointless feature without being able to experience another person's park like a visitor, especially to ride their coasters.
Last but not least -- if you forget to save your work, and you pull out the bulldozer to clean up some unwanted scenery, AND accidentally doze your coaster. It''s over. gone, dead, buried. Nil. Plus with the last 2 days, I've had a least a dozen unexplained crashes.
As for park management - I don't do it, so that's not my concern, but I've seen more than enough posts that seem to show equal frustration in that department.
I would have definitely jumped on making UGC for this, but I first want to enjoy the product, rather than just pushing out custom scenery simply because the option is there.