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View Full Version : Post-Release Update #4 – Valentine’s Day



CommunityAdmin
02-10-2017, 03:29 PM
Hello Tycoons,

It’s time for a new production update! Love is in the air in this month’s patch, as we’ve added a number of romantic Valentine’s Day assets along with additional bug fixes. The full list of fixed issues is below.

http://www.rollercoastertycoon.com/wp-content/uploads/2017/02/02072017_1.png

To accompany this update we have a couple of announcements. First, we would like to welcome our newest volunteer admins, Peaches and Beaker86, who will be helping out in the forums. Make sure to say hi!

Also, we have started a series of ongoing Coaster Challenges. Visit our forums for additional details! (https://forum.rollercoastertycoon.com/forumdisplay.php?2-General-Discussion)

http://www.rollercoastertycoon.com/wp-content/uploads/2017/02/02072017_2.png

We’ll continue with the Coaster challenges in the coming weeks – be on the lookout for a special Valentine’s Day Challenge soon!

Thanks for playing RCTW!
Team RCTW

New Valentine’s Items:


Chocolate Wonders Restaurant
Romantic Fence
Romantic Fence End
Romantic Couple Statue
Lovely Heart Light
Romantic Light
Décor Birdhouse
Romantic Bench
Lovely Trash Can
Chocolate Box Trash Can
Swan Fountain


Bug Fixes


Blocker: Game gets stuck in an infinite loading when returning to Main Menu from Mission 1.1
Coaster Builder: Invisible Auto-Complete Node
Crash: Mission 1.1 – Game crashes when attaching a path from the exit of a ride to the main path.
Crash: Game hangs after deleting a medium or large path that clips through the limit fence, changing the path type and repeating the process.
General:: The screen briefly turns white the first time selecting a Heat Map filter.
General: Grammatical errors can be seen in the topiary scenery descriptions.
General: The info box for rotation does not show up when rotating PxP and coaster tracks.
General: All rides will show up as closed when loading a park.
Lighting: The first light you place does not have lighting.
Options: The option window will not be centered on a 4k monitor with 4k resolution.
Pathing: Paths and Queues can be created unrealistically low over other paths, in some cases causing terrain to overlap the underlying path.
Pathing: After modifying a path to a new texture, the path is no longer selected.
PXP: New Modern PxP Extras screenshots/thumbnail shows beneath the pieces, instead of the top.
Save/Load: Resuming Mission 1.2 when the Fame Event has started but the Influencer has not arrived will cause a hang on the loading screen.
Save/Load: Prevent forbidden characters from being used in filenames.
Scenery: Some scenery cannot be displayed as selected.
Scenery: The Wondrous Arch is labelled as global scenery while it should be adventure themed.
Terrain: The coasters supports levitate when the player selects to ‘Flatten’ the terrain.
UGC: Offline screen is missing.
UI: Broken rides do not always have a wrench UI icon.

boxman
02-10-2017, 03:38 PM
So what about the flat ride animations you were supposed to fix a year ago like for example the troika?
Was super important priority according to what mattlab posted a year ago:

Making sure the cars swing is a detail that's super important to us too and is something the team is working on now actually - we just really wanted to show this awesome realistic ride to you all!

Yet it seems like you never heard of the issue or are ignoring it completely now even though the developers were fixing it a year ago...

TycoonFury
02-10-2017, 03:46 PM
Not many bug fixes here, no new rides either, however the new scenery looks quite nice

Marco Verhoeven
02-10-2017, 06:07 PM
Not anything to fire up RCTW again. Will be waiting for next update with Flatride fixes.

boxman
02-10-2017, 06:52 PM
Not anything to fire up RCTW again. Will be waiting for next update with Flatride fixes.
Yep.. Just polish and fix what you have, like the flat ride animations and then instead of adding new assets no one asked for they could just add rest of the features that they originally promised.

The valentine assets look good, but it really does not add much imo when the core game is still lacking.

Elessar_Luzente
02-10-2017, 10:29 PM
The new items look quite nice, but there are still some bugs left from the previous update which require attention. For example, the "depth of field" option in the graphics menu will turn the screen extremely blurry, whether it's set to low, medium or high. The screen only returns to a visible state when this feature has been turned off entirely. Secondly, many textures which used to be transparent (such as the roof and the fences of the Sci-Fi coaster station and the roof of the crashed UFO centre piece) have become untransparent since the last update. Another bug I've found is that the speed marking of rollercoasters is invisible after it has been tested (the colours are visible, but not the numbers). I hope these issues will be addressed in the next update. It would also be great to receive some more information on what the developers are currently working on, as we are usually kept in the dark. Anyway, keep up the good work! :)

jerseygrrll
02-11-2017, 10:33 AM
The Valentine stuff is cute, but seriously, I don't care about it. Why add more stuff to a broken game? What I do care about is fixing the stuff that needs fixing first. It would be wonderful to have the flat ride fixes, color saturation fixes and remodeling of the guests. The ability to place entrances and exits on the rides would be lovely, as well as fixing the path system so we are not limited by nodes.

aecrouch2016
02-11-2017, 12:20 PM
Updates look great. Look forward to using them in my parks.

majherbhead
02-11-2017, 02:31 PM
I have to be honest, I was hoping for more bug and performance fixes. Not more Scenery Items. Surely their time would have spent better spent fixing the scenery items that are already in the game before adding/creating new ones.

Hersheypark2011
02-12-2017, 06:22 PM
I agree with the sentiments of everyone else here: new assets look nice, but there are a plethora of other things that should be taking priority. It's insane that the troika animation still hasn't been fixed... Also, will the stupid, EXTREMELY annoying white outlines on all rides/shops when hovering over with mouse, ever be removed? They ruin any sense of realism the game has going for it. Outlines should only appear when selected, and for rides it should only be the base/stations. Nobody wants to see their rollercoasters encased is a stupid, bright, white line. Yes, we also need placeable entrances/exits (forget about movable park entrance I guess...or park shapes outside of squares/rectangles), and recolorable flatrides, but I have long given up hope on that part. From a statement by someone from Nvizzio in a stream once, I remember them basically saying, it would be too hard to implement now/take too long, and it would have needed to be a feature from the start...two responses to that:
1. Why the crap was it not a forgone conclusion to include that feature from the start????????????
2. I don't care how long it freaking takes, just do it. This game has been in developement for at least 2.5 years, close to 2 with Nvizzio, almost a year since EA, and 3 months since "full launch"...yet that's not enough time?????

Lastly, I'm still waiting on the supposedly guaranteed transportation rides in "early 2017". With how long it's taking, they better be damn good. Multiple types of trains, monorail cars, recolorable, etc. Water and dark rides seem like a lost cause. Custom music anyone? The music selection in this game is crap...poor quality and tiny selection. Would love to plug in the classic RCT songs.
End rant.

Bitter Jeweler
02-13-2017, 01:09 AM
Neat "romantic" bits, but with being able to make tunnels...

Wow, this was a perfect opportunity to add tunnels. :mad:


https://www.youtube.com/watch?v=M6NtX8IfX74&t=50s

Millennium_Force
02-13-2017, 03:18 AM
But why should they add it when you as a user can make them in UGC?

Abbittibbi
02-13-2017, 09:33 PM
Another useless update with nothing real core issue adressed.

I'm seriously thinking about removing my signature and avatar...

I can feel the paid DLC coming, with all of what should have been into the game already.

Wabigbear
02-14-2017, 06:17 AM
But why should they add it when you as a user can make them in UGC?

Of course if UGC actually worked like it's supposed to, they perhaps could...

Adding the Swan Boats like all previous versions of the game had would have been cool too! I actually think some of the Romantic themed stuff was quite well done - the lamp, bench and trash can can be used in a Victorian themed park, but that list of bug fixes was disappointingly short, there's dozens of things still awaiting attention.

Sanguis
02-14-2017, 07:53 AM
But why should they add it when you as a user can make them in UGC?

Why should they make a game when everybody could use unity or other IDE's? Valentines assets could be made un UGC, too. Why did they make it?

Millennium_Force
02-14-2017, 10:35 AM
To make it appear as if they are still working on the game. Sure there are bug fixes and new content here and there, but this all could have been done ages ago which would explain why no one is working on it now to fix ride animations.

Sanguis
02-14-2017, 11:38 AM
Ah ok... agree.

coastercrazy19
02-16-2017, 05:53 AM
To make it appear as if they are still working on the game. Sure there are bug fixes and new content here and there, but this all could have been done ages ago which would explain why no one is working on it now to fix ride animations.

It's just a bunch of scraps.

DanPlayer01
03-01-2017, 04:03 PM
Can we expect a new update in a few weeks? Maybe transport rides?

Bitter Jeweler
03-01-2017, 08:07 PM
Terrain Tunneling too!

inspectorgadget
03-01-2017, 11:56 PM
Easter assets coming April 2017 guaranteed. The proper April update we know is coming elsewhere ;)

Millennium_Force
03-02-2017, 01:05 AM
You all have such high hopes for a game who cannot even get ride animations correct.

Forgath
03-02-2017, 03:17 AM
Terrain Tunneling too!

Well if that could be possible..
It would be like snow on x-mas eve for me. :)

majherbhead
03-02-2017, 03:55 PM
Well if that could be possible..
It would be like snow on x-mas eve for me. :)

Although I agree with your sentiment. Not gonna happen. Remember the Dev stream?

JoëlNL
03-04-2017, 05:41 PM
Can we expect a new update in a few weeks? Maybe transport rides?


Oh yeah!!! I would really like to see transport rides in RCTw :D

Bitter Jeweler
03-04-2017, 05:55 PM
Oh yeah!!! I would really like to see transport rides in RCTw :D
Yeah, but, what good is a transport ride without tunnels? :mad:

Millennium_Force
03-04-2017, 07:11 PM
What good are transport rides without realistic ride animations?

JoëlNL
03-05-2017, 04:39 PM
Yeah, but, what good is a transport ride without tunnels? :mad:


What good are transport rides without realistic ride animations?

Exactly, we need tunnels and realistic animations as well.

I'm not sure if we get that though.

We should get transport rides. They were announced in this video, which was published on June 2, 2016 on the official RCTw YouTube channel:


https://youtu.be/HGQ-N2PCBr8

However, we're 9 months further since this video, so................

boxman
03-05-2017, 05:34 PM
What good are transport rides without realistic ride animations?
Or brainless AI that just walk around randomly with no goal...

Forgath
03-06-2017, 02:41 AM
Or brainless AI that just walk around randomly with no goal...

Sounds like real life :p

coastercrazy19
03-06-2017, 10:56 AM
If they're actually working on transportation it's going to be through paid DLC and expect it to function as a ride and not actual transportation.