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View Full Version : Post-Release Update #3 - Unity 5.4!



CommunityAdmin
01-23-2017, 04:41 PM
Hello Tycoons,

Happy 2017! Today, we are proud to announce our latest update which we know you have been eagerly awaiting.

Our latest update focuses on RCTW’s upgrade to Unity 5.4, bringing a host of upgrades and performance boosts that will benefit the game as a whole. Overall, Unity 5.4 should improve performance and user experience on lower-specced machines. Please note that specific results that you see will be dependent on your own PC setup.

http://www.rollercoastertycoon.com/wp-content/uploads/2017/01/1028_ss_17.jpg

After our internal testing with Unity 5.4, we’ve seen the following improvements:


GPU Instancing - With this fix, you’ll see performance improvements with parks that feature multiple instances of the same PxP assets. Previously mesh combine would store the combined mesh and uncombined state of the object in memory and subsequently reduce performance, but this GPU instancing will replace the mesh combine Speed improvements have been most noticeable on lower end machines.

Post Processing Stack - Unity 5.4 optimizes how the game creates and displays visual effects, resulting in increased frame rate performance. This should help parks for users that love FX Generators.

Optimization of Ride Cameras – Parks with lots of rides in them may see slight FPS increases from ride cam optimizations.

Main Menu Optimization - Overall navigation and UI transitions are smoother.
Along with our upgrade to Unity 5.4, we’ve made a number of bug fixes. The full list of fixed issues is below.

Thanks so much for playing RCTW!
- The RCTW Team

http://www.rollercoastertycoon.com/wp-content/uploads/2017/01/1028_ss_08.jpg

BUG LIST

Camera: Following a Fame event peep out from the park will get the camera stuck outside the park.
Camera: Activating Free camera makes the game hang.
Camera: Peepcam doesn’t take Peep posture into consideration.
Credits: Credits have been updated.
General: Going to the park expansion crashes the game.
General: Game hangs when loading a Luminous Isle sandbox/mission.
General: Save/Load – Unable to load save due to NullRef about trash.
General: Peeps can be observed in a souvenir holding animation when sitting on a bench or picnic table.
Grid: When rotating a building, and activating the grid the building can snap back and be 1 degree off.
Grid: The local 1x1 Grid has a broken snapping during the Coaster Builder when at non-90 degrees angles.
Loading: Loading screen hangs for a few seconds on Atari splash screen during first launch.
Missions: On Mission 1.3 – Title crashes while mass deleting rocks on first play through.
Missions: Neglecting to hit [Show Me] for the Fame Event tutorial in Mission 1.2 will force the user to restart Mission if Fame Event completes.
Missions: Mission 1.5 – Test stats are not calculated when in ride cam while testing the roller coaster for first time. Missions: Fame events – Sensitive Sam fame event fails when the park is clean.
Objectives: Mission 1.7 – The first objective of ‘Think Big’ gets completed when clicking a peep.
Options: Camera – The ‘Auto zoom out camera if object too large’ has no functionality in gameplay.
Paths: Creating elevated paths has black flickering on the base pillar before placing it.
Polish: Operator Animations have been tweaked and adjusted
PxP: Grid overlay when raising a piece is no longer transparent.
PxP: The game crashes when placing a few PxP pieces down, using the trash can icon to delete those pieces and toggling the grid on and off.
PxP: Placing a PxP pieces with grid activated and selecting a tile piece and deactivating the grid will lower the tile 1m.
PxP: The grid flickers when placing any of the PxP premade except the western ones.
PxP: PxP walls flicker when placed in the middle of 2 other walls.
PxP: When player toggles grid on and off after placing a piece, it elevates to 4.2m.
PxP: Whimsy – Placing the “Minatare Maze” or the “Floating Tower” premade PxP building makes the grid rotate.
PxP: Individually selected pieces are rotated when toggling the grid on and off.
PxP: The 4m Barrier aligns with the middle of grid squares instead of the border.
PxP: Any extra PxP piece will flicker when placed on top of walls when overlapping.
PxP: Placing a premade/blueprint, then placing any scenery, will cause the game to use the PxP grid rather than the Standard grid.
PxP: The 4x4 Grid is broken in multiple situations.
PxP: Some pieces overlap instead of stacking when perfectly aligned.
Scenery: Peeps don’t sit on Whimsy-themed benches
Scenery: Certain plazas and 1 ride have black flickering textures.
Scenery: The snow globe Center pieces’ globe is textured black.
Scenery: The Lollipop flower scenery piece differs from the thumbnail picture.
Scenery: Colored Queues – Color applies on the path even if the ‘Rails’ UI is active under the ‘COLORS’ tab.
Terrain: Crash – Flattening terrain that has been lowered to the lowest level will crash the title.
Terrain: Modify Terrain – The coasters supports levitate when the player ‘Flattens’ the terrain.
UGC: Whimsy – Unable to select [Whimsy]m theme when creating UGC
UI/UX: Text strings in peeps thoughts tab are cut if park/ride name is too long.
UI/UX: Starting missions that have broken rides have up scaled repair icons.
UI/UX: [Spacebar] can be used to confirm menu selections which simultaneously pauses/resumes gameplay.

DanPlayer01
01-23-2017, 06:34 PM
Great update. Just wondering when I should be expecting to hear info about transport rides.

Forgath
01-23-2017, 06:56 PM
Thank you for the update! I'll check out tomorrow-evening how the unity upgrade effects my save games.

laracroftonline
01-23-2017, 08:42 PM
No unity 5.5

majherbhead
01-24-2017, 03:40 PM
At last! Should have had this done before release. Like they said they would.
But finally, the upgrade to 5.4. And what an update.
Overall the performance of the game has improved significantly. There are still a few stability issue's but at least the game is now actually playable between crash's. Spent about 2 Hrs playing and it crashed as many times. The first time while building some PxP stuff and the second time for no apparent reason.
So, to recap.
Big improvement in performance, definitely a step in the right direction. But still a long way to go.

coastercrazy19
01-24-2017, 07:02 PM
At last! Should have had this done before release. Like they said they would.
But finally, the upgrade to 5.4. And what an update.
Overall the performance of the game has improved significantly. There are still a few stability issue's but at least the game is now actually playable between crash's. Spent about 2 Hrs playing and it crashed as many times. The first time while building some PxP stuff and the second time for no apparent reason.
So, to recap.
Big improvement in performance, definitely a step in the right direction. But still a long way to go.

So instead of crashing a lot, it just crashes sometimes?...yeah I guess that's an improvement...

maxfreak
01-24-2017, 08:49 PM
I've seen some real performance improvements! Great job guys. I love how much more snappy the UI feels now. There isn't this slight delay that used to be there. Also is it me or did some textures get a bump? : O I wonder whats next on the RCTW roadmap, just glad to see the game hasn't been abandoned like the forums. :X

osudenny
01-25-2017, 12:41 AM
You know this is the first time that I didn't have to unistall both steam and RCTW. And actually I enjoyed messing around making a park all day. Thank you so much I wish I could do something to help you out. You have no idea (neither did I) what you gave an old man some enjoyment again. It was so great that I could not break away from it. I got in there on my first try. There was little lag time but hey what games doesn't have some lag times. Thank you so much and again I wish I could do something to help you so that the ungrateful will get off your back.

Thank you
Dennis Andrews

Beaker86
01-25-2017, 06:14 AM
Agree with the above - seems a lot more stable, doesnt take as long to load and maxfreak I'm pretty sure some textures were bumped (some of the waters definitely I'm sure)
Glad that thr momentum is keeping up and although this seems like a small update as there isnt any content as such but I know there must have been a lot of work gone in to it.
So transports...

Sanguis
01-25-2017, 08:32 AM
A lot of work? The graphic things and the better loading times is caused by a little unity update. This isn't much work.

magicart87
01-25-2017, 11:25 AM
Re: Update #3.

Great Start. I appreciate some of the more obvious surface changes to the game. The improved load times and the snappy UI. There is still a lot of stuff that was changed under the hood, at the base of the game. A Unity upgrade isn't some little change -- it required a lot of work and the new upgrade will allow for better graphics and content for the future. So thank you for the continued updates.

Stuff that was otherwise difficult to implement with the old version of Unity will be easier to add with a fresher version of Unity. Performance gains, is just part of this update. This is a groundwork update an extra gear in the machine to help it run smoother and to allow for future add-ons. I look forward to seeing the future add-ons too!

Great Start! Keep it up guys.

Sanguis
01-25-2017, 11:27 AM
Ähm... I'm working with Unity... the update is not much work and most of the surface and performance changes are delivered with this update.
Don't get me wrong, for the game itself it is a big step. But they claim that they did work that belongs to Unity Tech. I don't think Atari helped making the Unity Update.
And I would like to know why they don't update unity to 5.5, wich would be a second huge step.

ccfan007
01-25-2017, 01:17 PM
Thanks for the update! I never experienced crashing before so I cant comment on that but I was experiencing a good amount of lag after the last update. I'm pretty happy with how smooth the game is running after this update. Peeps are still annoying and graphics are still pretty... eh. Love the sunsets and the sky though! :P


https://www.youtube.com/watch?v=74nieMhd4H8