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View Full Version : RCTW - Early Access - Dev Blog #15 - Update 11 is Now Live! Featuring Piece-by-Piece!



CommunityAdmin
08-30-2016, 11:35 AM
Dear Tycoons,

Happy Tuesday! Our latest update is live, and with it comes our Piece-by-Piece builder! You’ll now be able to create custom buildings and scenery in-game, using four themes and over 260 pieces. PxP significantly enhances the way you build out your parks, giving you total freedom to create any designs you dream up. Paired with our UGC system, the possibilities are limitless. Using UGC, you can build custom PxP tiles, which you can then use within the PxP system and share with the rest of the RCTW community!

As a reminder – this is the Alpha version of the Piece-by-Piece feature. There will be a few bugs and quirks as you build out your new Piece-by-Piece structures, so be sure to visit our forums (https://forum.rollercoastertycoon.com/forumdisplay.php?1-RollerCoaster-Tycoon-World) and leave your feedback!

Additionally, this update features a number of bug fixes and improvements to our pathing system and graphics, along with continued performance gains.

We just had a great showing of PxP to European press at Gamescom, and will be in Seattle at PAX Prime later this week, so be on the lookout for articles on the latest RCTW news soon! Additionally, we’re having a developer stream TODAY with designers from Nvizzio to give you all a tour of PxP and answer any questions. That Stream will start at 1:30pm EST at https://www.twitch.tv/silent0siris.

And to celebrate the release of PxP, we’re offering a 25% sale on Steam starting at 1pm today!

For right now, read about the details of this latest patch. We can't wait to see what you all do with your Piece-by-Piece system. Get building!

- Team RCTW

http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/ss_0825_06.png

PIECE-BY-PIECE (ALPHA RELEASE)

Starting today, you will now be able to create Piece-by-Piece buildings by assembling pre-set, tilable parts. Using four available themes (General, Adventure, Western, and Sci Fi) and over 260 total pieces, the creative potential is limitless! Find a full rundown of the Piece-by-Piece system below.

To access the Piece-by-Piece builder, simply click on the new builder icon in the center of the menu.

http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/2016-08-13_20h32_05.jpg

The Piece-by-Piece builder includes the following features:

4 Packs of themed pieces
Build structures matching the décor and scenery of your parks by using one of four distinct theme sets. Each set comes with a huge variety of walls, floor tiles, roofs, and scenery objects to bring your creations to vivid life. And you can always mix and match, creating a saloon with fluorescent sci-fi doors, or a Mayan ruin littered with dusty wooden barrels. The packs are as follows:


General Buildings Pack
Adventure Buildings Pack
Western Buildings Pack
Sci-Fi Buildings Pack

http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/2016-08-13_20h27_58.png

Skeleton Stations custom-made to be compatible with the Piece-by-Piece builder
In today’s update, you will also find a number of “Skeleton” service buildings, and 6 Skeleton RollerCoaster stations. These pieces are designed to slot in to your Piece-by-Piece structures, creating seamless coaster stations and structures that interact with the rest of your park. Simply slot in the skeleton, and connect a path to the entrance as you would with any other building! Find the skeletons within the “buildings” menu.

http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/2016-08-13_20h29_55.jpg



Coaster Skeletons available: Looping Coaster, Hyper Coaster, Wooden Coaster, Stand-up Coaster, Floorless Coaster, Flying Coaster.
Coaster Skeletons coming soon: Inverted Coaster, Accelerator Coaster, Wing Coaster, Spinning Coaster, Dive Coaster.
Skeleton Buildings available: Food & drink stands, Souvenir shops, Park services buildings, Staff buildings.

Color Selector
Just like with our coaster builder, the Piece-by-Piece builder features a full color selector. Get creative with bright pink pyramids or jet black space-age towers. Highlight any Piece-by-Piece element, click over to the “Colors” tab, and customize as you see fit!

http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/fffff.png

Placement & Controls
The Piece-by-Piece builder offers full placement flexibility. The system was created to allow quick and easy placement of pieces and allows freeform positions and rotations. The combination of the grid system along with freeform placement means that you can place structures however you like!
Also, you can now seamlessly delete pieces (by highlighting a piece within the Piece-by-Piece builder mode and hitting the delete key), undo any placement or deletion (press ctrl+z), duplicate any Piece-by-Piece structure (find the “Duplicate” button after highlighting a finished Piece-by-Piece structure), or move your structure (find the “Move” button next to “Duplicate”)!

http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/2016-08-30_09h46_07.png


Delete and Duplicate the selected piece(s).
1/2/3/4 manipulation keys: 1 for elevation, 2/3/4 for rotations.
Move and delete tool.
The 4 toggles: Grid Snapping, Alignment Guides, the new Auto-Stacking and the new Angle/Elevation Snapping.

Grouping
This cool new feature allows you to group Piece-by-Piece buildings, Scenery, Flat Rides, Shops, and Coasters. Once grouped, you can then save them as one “set”, duplicate them, or save them as blueprints. You can do this in just 3 simple steps:

While in the Piece-by-Piece builder (don't click on "Finish"), any new Scenery, Flat Rides, Shops, and Coasters you create will be automatically grouped.
To add a non-Piece-by-Piece structure to a group, mouse over a not-grouped-yet-non- Piece-by-Piece object, and you will see a tooltip asking "Add to group?".
To add outside of the Piece-by-Piece builder: select an object, then shift+left click on another one. A new Grouping panel will appear to validate.


http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/2016-08-13_20h59_01.jpg

Full Blueprint System
Our upgraded Blueprint system gives you the ability to save and share any Piece-by-Piece building, grouped with scenery, shops, rides or even coasters! Also, each theme comes with a number of blueprints made by Nvizzio for you to enjoy. To add your own blueprint, click the “blueprint” button next to the “Finish” button within the Piece-by-Piece builder.

http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/ss_11.png

Fully-Integrated UGC!
With our UGC system you have the ability to create Packs of pieces for use with the Piece-by-Piece builder. The UGC pieces are natively displayed in the Walls/Roofs/Tiles/Deco & Lights tabs instead of segregated into one list like for Scenery items. You can also easily access Featured UGC in the Packs tab and additional UGC or the social hub, by clicking the ‘’+’’ icon.

Follow these steps for an in-depth guide on making your own UGC pieces to integrate with PxP! (http://www.rollercoastertycoon.com/wp-content/uploads/2016/08/RCTW_PxP_UGC_Plugin.pdf)

We’re so excited to see what you all can make with this new feature! As always, visit us on the forums (https://forum.rollercoastertycoon.com/forumdisplay.php?1-RollerCoaster-Tycoon-World) to share your feedback and show us your awesome buildings and scenery pieces.

________________________________________

FULL UPDATE LIST:

NEW CONTENT:

ALPHA Piece-by-Piece Builder – Use over 260 titles from 4 themes (General, Adventure, Sci-Fi, Western) to build custom structures and scenery. Quickly share your creations with the RCTW community using our blueprint system, and import custom PxP packs pieces using UGC.

IMPROVEMENTS:

GRAPHICS / PERFORMANCE: Improved Peep Billboards
GRAPHICS / PERFORMANCE: Optimized Graphics for Restaurants, Facilities, Stands, etc
GRAPHICS / PERFORMANCE: Optimized Coaster Stations
GRAPHICS / PERFORMANCE: Optimized Loading Stations
PATHS: End Cap Implementation and Fixes
PEEPS: Can pick up peeps while game is paused
SCENERY: Updated foliage for plazas
UI / UX: Option Buttons highlight green when selected

BUG FIXES:
The Bugs below have all been fixed in this latest update. Note that this is only a selection of all the bug fixes from the full list.

BUILDINGS: Souvenir Shops - Sci-fi souvenir shops are missing textures.
BUILDINGS: 'ArgumentException' occurs when placing any building using the 'Move' tool.
BUILDINGS: Texture of lantern and lamps on several buildings is improper during the night.
BUILDINGS: The ground of the 'SciFi Glass Plaza' pops in and pops out when user zooms in and out the camera.
BUILDINGS: Adventure food stands are missing roof texture
BUILDINGS: Some of the staff buildings have an open door in the back but only one path through
BUILDINGS: Some of the 'Souvenir Shops' structures’ lamps do not glow at night.
BUILDINGS: Custom Coasters - Peeps sit too forward on the coaster seats, leaving a large gap behind them all.
COASTERS: If the user places the INVInvertigo and tests, it will fail to complete the cycle and will get stuck at the last set of breaks
COASTERS: Applied color does not apply on the Rail of the Coaster.
COASTER BUILDER: Not possible to build a coaster station partly on a slope
COASTER BUILDER: Coaster supports not generating normally over Locked Terrain.
CRASH: Attempting to delete a portion of a coaster track will give a NullReferenceException.
CRASH: Game freezes on infinite loading screen after loading the save file created in Scenario: 03 'Gilded Glade'.
CRASH: The title eventually stops responding in Luminous Isle when going through the day/night cycle while building a park on systems using AMD/ATI graphics cards.
CRASH: Logs are spammed with NullReferenceExceptions when placing and cancelling to move a Roller Coaster.
FLATRIDES: Ride cam does not focus completely inside the cabins of the ‘Zipper’ ride.
FLATRIDES: The lighting effect of the lamp on the ride 'Spinner' is misaligned.
FLATRIDES: Peeps appear to be floating after exiting the ride 'Spacewars'.
FLATRIDES: Ride cams not working properly for 'Flying Carpet' from 'Thrill Rides'.
FLATRIDES: Peep hands clip or do not touch the center wheel of the seats in ‘Banana Tycoon’ ride.
GRAPHICS: If user places a coaster station into the park and waits until night, the coaster station will appear too dark.
GRAPHICS: Plants feature missing textures
MULTI-TRAINS: Hyper Coaster and Looping Coaster far camera angle only works on 1 train when multiple trains are on the track.
MULTI-TRAINS: 'The Machine' fails test when using 2 trains with 3 wagons/cars on each train.
PATHS: Building the shortest path possible in the middle section of a line segment will disallow any further pathing from said path.
PATHS: Inaccurate collision checks
PATHS: If user places any building close to the end node of the path then it is observed that the user cannot extend the path
PATHS: The resolution of the path appears to be very low during Sunrise and sun set.
PATHS: Attempting to snap a building to a path 180 degrees in the opposite direction will cause it to appear upside-down.
PATHS: Player cannot connect queues the way they want with certain rides
PATROLS: Highlighting the name of the patrol areas will enable hotkeys while changing the name of the patrol area.
PATROLS: Patrol area circles appear beneath the paths when zoomed in for Janitors and Entertainers.
PEEPS: Peeps are moving and sliding while jumping and puking.
PEEPS: Peeps clip through coaster train after opening Coaster info window
PEEPS: Peeps clip through the ground while entering park
SCENARIO: In Scenario 3, 'Average Revenue Per Peep' and 'Revenue per Peep' in February appears as zero.
SCENERY: Unable to rotate lamp posts, arches and ride signs on path/queues.
SCENERY: Lamps at Specialty Plazas do not provide enough light.
SCENERY: Plants besides the entrance building in the 'Dusty Dunes' map are pink textured.
SCENERY: Broken texture on Desert Bush
SCENERY: 'Banana Tree' leafs pops in and out with respect to the camera position.
UI / UX: Finance Screen - The green line under the default selected button "Revenue" and "Profit (Loss)" is barely visible.
UI / UX: The grid is misaligned with the entrance of the parks.
UI / UX: Time of Day - Game environment and the 'Time of Day' icon initially shows 'Sunrise' and then changes to 'Night' mode instead of Day.
UI / UX: Time of Day - All maps should consistently load at sun-rise


ADDITIONAL HOTFIXES:

- PxP: Clicking the Right Mouse Button to cancel the placement of a blueprint within the PxP editor will cause the UI to malfunction and force the user to quit.

- PxP: Attempting to edit a PxP structure after ungrouping and deleting a connected shop will cause the UI to malfunction and force the user to quit.

MrBob101
08-30-2016, 12:08 PM
Yass!!!!!!!

Zerael
08-30-2016, 12:22 PM
http://i.giphy.com/IYyn46tl55Yyc.gif

Remco
08-30-2016, 12:40 PM
Coaster builder finally fixed again! The PxP looks nice too, but after a few minutes RCTW becomes slow and a few minutes later I've got a hard crash :(

Sidenote: My computer is above recommended specs and updated with the latest drivers.

DoctorPelusa
08-30-2016, 12:46 PM
Coaster builder finally fixed again! The PxP looks nice too, but after a few minutes RCTW becomes slow and a few minutes later I've got a hard crash :(

Sidenote: My computer is above recommended specs and updated with the latest drivers.

Make sure to post your crash logs on the Bugs Section of the forum, if you don't know how to get them PM me ;)

Beaker86
08-30-2016, 01:14 PM
Whooooo PxP!!!

f794251
08-30-2016, 01:36 PM
just read the guide ! very easy to understand ! Great!!

Zeronis
08-30-2016, 02:59 PM
After the update my game became this:
6316

Anyone that knows how to fix this?

Millennium_Force
08-30-2016, 03:14 PM
After the update my game became this:
6316

Anyone that knows how to fix this?

Delete RCTW and download other theme park simulator games that let you do the same things without the bugs and frequent crashes. But in all seriousness, I have no idea.

Beaker86
08-30-2016, 04:16 PM
After the update my game became this:
6316

Anyone that knows how to fix this?

Try verifying game files. If not try doing a fresh install. Other than that log a bug report there might be some guidance there

Hersheypark2011
08-30-2016, 05:03 PM
Looks fantastic! Hopefully this is the start of a string of great updates! Just waiting for the update to finish downloading.

When/where is the stream going to be uploaded? Actually had off work today but still missed it...

Beaker86
08-30-2016, 05:19 PM
After the update my game became this:
6316

Anyone that knows how to fix this?


Looks fantastic! Hopefully this is the start of a string of great updates! Just waiting for the update to finish downloading.

When/where is the stream going to be uploaded? Actually had off work today but still missed it...

If you head to twitch.tv/silent0siris it will be in his past streams. Ive asked him to archive it when he gets a chance

boxman
08-30-2016, 05:52 PM
Even though I have been critical about most aspects of this game, I would have to say you did a really good job on this PbP feature based on what I saw on the stream.
If only you worked this hard on rest of the game, then this could turn into something decent.

DanPlayer01
08-30-2016, 06:12 PM
Even though I have been critical about most aspects of this game, I would have to say you did a really good job on this PbP feature based on what I saw on the stream.
If only you worked this hard on rest of the game, then this could turn into something decent.

Agreed, although i have encountered a few bugs with the latest build, and load times seem to have increased, Nvizzio did a wonderful job on the latest update.

Hersheypark2011
08-30-2016, 07:07 PM
If you head to twitch.tv/silent0siris it will be in his past streams. Ive asked him to archive it when he gets a chance

Ty, I will look for it!

underwolrd
08-30-2016, 08:21 PM
Sorry goodwill work ! A month of work for that and it is a huge copycat of PC. ......

Snick3rsAUS
08-30-2016, 10:13 PM
Sorry goodwill work ! A month of work for that and it is a huge copycat of PC. ......


Hate to break it to you, but PC didn't invent the concept of Piece-by-piece.

Good work on this great feature. Keep the updates coming.

DasPascal
08-31-2016, 12:12 AM
Nice but... I played a hour before my whole savegame is broken... So fast you can lose players again...Sorry for my bad english

f794251
08-31-2016, 12:30 AM
You guys should make a video to show PxP. What a great promotion opportunities!

can't wait for next update!

Forgath
08-31-2016, 06:28 AM
I just viewed the stream. Wonderful opportunities/ possibilities arise in my mind!

Thank you for putting your effort into this 'bows'

Quick question: did you alter something concerning the UGC list? Seems my ugc-items are all now loading instead of several disappearing (or not appearing) at random.

Horsti12
08-31-2016, 10:45 AM
Sorry goodwill work ! A month of work for that and it is a huge copycat of PC. ......
Piece by piece has been a thing since RCT1. You could also build a house around the coaster station + since rct3 there is a custom store where you can also build walls around it. Exactly the same you can do now in PC + RCTW. The only new things is that you can group things. But really that is not a innovativ idea. You can almost group everything in every kind of programm. e.g. grouping graphic in a graphic editing programm. + you can now save them as a blueprint. In RCT3 you could do the same and save it as a building.
The new roation tools are also the same as in the coaster build since the first beta.

So where is the "huge copycat" or are you just a guy who always constantly hate everything which is not the other game?

Scott97
08-31-2016, 01:22 PM
So where is the "huge copycat" or are you just a guy who always constantly hate everything which is not the other game?

In his defence some parts do look strikingly similar (skeleton pieces etc) but as they're both the same genre, overlaps are bound to happen. Chances are RCTW looked at PC and took inspiration, but that's ok because as its a very good feature, so it makes sense to have it in both.

My personal view of this PxP is that it genuinely looks very good, it's beaten my expectations that's for sure. If the rest of the game was this good and had been made with the same effort, there would be some genuine competition. I'm hoping that this is a sign of things to come...

Before any new feature is added though (transport rides etc) I think they should redo most of the other parts of the game, fixing memory leaks, bugs, huge performance problems and the odd generally disappointing rubbish (looking at you, peeps- both AI and appearance/animations). If they managed to do that within a couple of months it'd shape up to be quite good imo. Alas, I can't see this happening unfortunately!

Anyhoo, this just goes to show that if time and effort is put into something instead of just rushing something out for biweekly updates, something truly decent comes out of it. I hope lessons have been learnt

DasPascal
09-01-2016, 08:30 AM
Update:
I tried to play the new Update over hours. But I can't play it anymore. I try five times to play but it doesn't work. Here I have done a video for you to see all my bugs:
https://youtu.be/SFIL9dSQr8Y

It is not playable!


@developer:
Dear developer-team,

please play this game a whole day and notice all bugs! Please! It is a really nice Update but with so many bugs it makes no sense! I hope I can help you.



And sorry for my bad english knowledge..

DoctorPelusa
09-01-2016, 09:02 AM
Update:
I tried to play the new Update over hours. But I can't play it anymore. I try five times to play but it doesn't work. Here I have done a video for you to see all my bugs: @developer:
Dear developer-team,

please play this game a whole day and notice all bugs! Please! It is a really nice Update but with so many bugs it makes no sense! I hope I can help you.

Post that onto the Bugs Section of the forum, that's where support looks though them...

Abbittibbi
09-02-2016, 08:45 AM
Thank you very much for the PxP feature. Awesome step forward, the game fundamentals are getting stronger every new patch, as this game is building community on a strong base. Production is catching up on clients requests. Is this not an exciting adventure knowing that this game is getting built, before our eyes, the way tycoons wants it? Over a pre-chewed game not taking in considerations about our needs and wants, where our wishes are not being listen to.

My choice is simple, keep it the way it is now for RCTW, we can all participate in building.

Will I now need to switch my signature block to: C-A-N -Y-O-U S-P-E-L-L: T-R-A-N-S-P-O-R-T-S?

:rolleyes:

Thank you NVIZZIO/Atari

Vertigorama
09-02-2016, 12:04 PM
Hi all! We wanted to pop in to let you know we just released a hotfix for the latest update, with fixes to the following issues:

- PxP: Clicking the Right Mouse Button to cancel the placement of a blueprint within the PxP editor will cause the UI to malfunction and force the user to quit.

- PxP: Attempting to edit a PxP structure after ungrouping and deleting a connected shop will cause the UI to malfunction and force the user to quit.

Cheers!

JCat_NYC
09-03-2016, 06:00 AM
I tried the bug tracker and it's not behaving. It also has not been updated to include the new patch. I honestly don't have all day mess around, so you can either read or ignore this. With this latest update, there's a few issues that just surfaced. First I wanted to say the PXP feature is quite excellent, though the accompanying color tool needs work. It needs an eye dropper, so you can find a color you previously chosen.

With this latest patch, coasters now remain highlighted while riding in coaster cam mode. I really dislike that objects are highlighted almost too easily with mouse over, but now that glaring white outline remains on the actual coaster while in first person. I remember highlighting objects was much better many patches ago.

Also with this patch, you can no longer ride the flying coaster in ride cam, and the majority of flat rides ride cams are out of whack. The camera is no longer in the seat of a flat ride car. For example, you're riding along side a car, or something like the Tea Cups when you're now riding in the center of 4 cups instead of inside of one. Very few ride cams work properly now.

DasPascal
09-06-2016, 02:33 AM
Thanks for this update! Now my savegames works again and I can play without problems.


Update after 3 hours testing:
There are so many bugs when the game try to group some objects together...

dwwilkin
09-09-2016, 12:04 PM
Thumbs up... I hope we see a lot of new creativity with the game by players!