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View Full Version : RCTW - Early Access - Dev Blog #12 - Update #9 Now Live!



CommunityAdmin
07-14-2016, 12:19 PM
Hello Tycoons!

Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of the work our team is doing. Updates like what you see today are developed in tandem with larger, more involved feature sets, which will be coming down the road very soon! In the meantime, read on for the specifics of today’s update!

LOOPING COASTER
Take a spin (or 10) on our brand-new Looping Coaster! This handsome square-ribbed steel coaster is ideal for performing inversions, and comes with 5 exquisite pre-built coaster designs. Find it under the “Coaster” menu and bring your coaster crafting to the next level.

http://www.rollercoastertycoon.com/wp-content/uploads/2016/07/20160714103910_1.jpg

COLORED QUEUES
After laying out your queue lines, you can now select a queue and modify the color of its railing and footpath. Simply click on a placed queue to bring up the queue color customization menu. This new feature provides even deeper customization and control, as you can now match your queue lines to the custom colors of your coasters and tracks! Let your inner artist run wild!

http://www.rollercoastertycoon.com/wp-content/uploads/2016/07/20160714103208_1queus.jpg

UGC LANDING PAGE
We’ve built an all-new landing page for your UGC content. This page will highlight the coolest and most popular featured items from the RCTW community! Popular screenshots have a chance to be featured on the top of the page, so keep checking back to the RCTW UGC menu to see the greatest creations from our endlessly imaginative Tycoons.

http://www.rollercoastertycoon.com/wp-content/uploads/2016/07/ux_v1.jpg

GENERAL GAME IMPROVEMENTS
For this latest patch, our team has continued to make improvements to current game systems. Highlights include usability updates to our Staff system, performance updates centered on tree scenery optimizations, improved load times when accessing saved parks, and more! See the full list of changes below.

COMING SOON
As always, we have a number of new features and fixes on the horizon. Be on the lookout for additional improvements and new content coming soon!

Thank you again for your support for RCTW. Keep it up! And as always, let us know what you think of the latest updates!

Thank you!
- Team RCTW
__________________________________________________ _________________

FULL UPDATE LIST:

NEW CONTENT



COASTER: Brand-new Looping Coaster! A handsome square-ribbed steel coaster ideal for performing inversions. Comes with 5 pre-made coaster designs.
COLORED QUEUES: Players can now select a queue and modify the color of the railing and footpath.
UGC LANDING PAGE: An all-new landing page highlighting the latest featured items from the RCTW community.


IMPROVEMENTS



GRAPHICS: Improved Seats for Standing, Dive, Wing, and Floorless Coaster
PEEPS: Improved animations for falling peeps
PERFORMANCE: Continued Flat Ride optimization
PERFORMANCE: Improved performance while using staff patrols
PERFORMANCE: Continued tree performance optimization
PERFORMANCE: Improved loading times when loading saved parks
STAFF: Players can now assign employees to Patrol Area by dropping them anywhere within that area
STAFF: Continue improvements to camera zoom feature
STAFF: Rides now highlight when placing mechanics or entertainers within Patrol Area of ride
TERRAIN: Terrain automatically flattens when building on steep slopes
TERRAIN: Small scenery objects rotate according to terrain slope
UI / UX: Added a “Group” tab to all info panels
UI / UX: Added Blueprint button to first tab of all info panels
UI / UX: Added “total cost” to info panel
UI / UX: Added new mouse icon when hovering over buildings


BUG FIXES

The bugs below have been addressed in this update. Note that this is only a selection of all the bug fixes from the full list.


CRASH: Crash occurs when attempting to modify a path at the exit of any building/ride/coaster
CRASH: Attempting to move a shop on top of another will cause a crash
GRAPHICS: Stardust Lilies feature small texture issue
GRAPHICS: Resolution too low for “The Day the Ride Stood Still” façade texture
GRAPHICS: Lantern appears to float in “Hayride” and “Wild Tycoon Wing” rides
STAFF: Janitors occasionally leave janitor building with their Heat Maps texture, even when Staff Heat Maps are disabled
STAFF: Not all staff buildings highlight when using Heat Maps
UI / UX: Coaster thumbnails do not match actual coaster
UI / UX: Price/cost panel is hidden by Staff Building Heat Maps, when viewed at certain angles
UI / UX: Incorrect color tint shown when enabling Theme Concentration heat maps
UI / UX: Selection Coasters after expanding a park will bring up incorrect HUD
UI / UX: Objectives for final month of Scenario do not appear with green check mark
UI / UX: Landing Page bug making “Most Popular” and “Top Rated” categories disappear and reappear
UI / UX: Placing buildings on a curved path with snapping tool active can create error


KNOWN ISSUES:

We are still working on a number of bugs, tweaks, and other fixes. With each update we address a number of bugs and make improvements, but sometimes this may cause other features to break in the process. Our focus during Early Access is on releasing updates faster to you so we can get feedback earlier in the process. If you see a bug please report it in our Bug Tracker (https://forum.rollercoastertycoon.com/forumdisplay.php?50-Early-Access-Bug-Tracker). Feedback on what you see implemented should go in our Improvement Tracker (https://forum.rollercoastertycoon.com/forumdisplay.php?49-Early-Access-Improvement-Tracker). Please note that we are aware of an issue preventing NEW users from registering on our Official RCTW Forums (https://forum.rollercoastertycoon.com/forum.php) and are working on resolving that.

For a general guide on fixes and troubleshooting steps for common issues (including the 57% bug) please visit THIS USER GENERATED GUIDE. Note that we have been seeing a number of users reporting issues with computers that are below the game’s minimum specs, so please check the main steam page before playing to ensure you meet the requirements. Additionally, we have seen a number of problems are solved when users update their graphics drivers.

Lastly, downloads via Steam may sometimes get corrupted or updates don’t fully install leading to odd behaviors in game and starting the game. Try these steps to Verify the game cache:

Right click RollerCoaster Tycoon World in Steam
Click Properties
Open the Local Files tab
Click Verify integrity of game cache

NOTE: In general – it is a good idea to Verify the Integrity of the Game Cache after any update just to be sure.

Sylvester
07-14-2016, 12:35 PM
I approve of these shenanigans :D

TheWetDolphin
07-14-2016, 02:18 PM
Yay! Looping Coaster looks great! :)

DinahLee
07-14-2016, 02:24 PM
God is Good and I guessed the right coaster track style hahahahahahahahahahaha
Amazing update guys. Keep it going!

ddrplaya4638
07-14-2016, 02:37 PM
Nice Update!!! Fantastic to see another coaster type!

DanPlayer01
07-14-2016, 02:55 PM
Awesome update!

Hersheypark2011
07-14-2016, 03:23 PM
Great update! Keep em' rolling!

DanPlayer01
07-14-2016, 03:38 PM
The update was great...until it crashed.

magicart87
07-14-2016, 05:11 PM
Wow! Good update. That Looping coaster -- Arrow? Looks great! Staff system has a bit of a learning curve but I think I'm getting the hang of it. Thanks.

Hersheypark2011
07-15-2016, 01:48 AM
Question: In the first picture, the train cars looks like the base color is dark/navy blue. Yet in game the flames are on black. Am I somehow missing a new train car-recolor feature? Or what's going on, losing my eyesight?

Chuggster
07-15-2016, 10:03 AM
Such an awesome update! I absolutely LOVE the colored queues! You guys are amazing! Keep up the great work!

mattdean1003
07-16-2016, 05:01 PM
Not sure if it's just me but it seems like after this update the peeps are more in tune with the game. They line up for rides now and actually go to the correct stalls for food drink etc. Loving this update. The track on that coaster is perfect.

PaterSalad
07-18-2016, 08:43 AM
I would love to see the update in action but now my game won't load. I try to start a new campaign and the game takes 10 minutes to load to 52% then it just sits there at 52% until I get sick of waiting (usually after another 5-10 minutes) and just close out of the game. Please help and fix the loading issues with this game as it is one of the biggest drawbacks even AFTER they were allegedly fixed with the most recent update.

TycoonFury
07-18-2016, 11:12 AM
Looping Coaster is great, this is actually my favourite of the Coaster types so overjoyed that it's now playable.

maxxbaass
07-24-2016, 12:06 PM
I think its great this game is developing each update.

BUT...

Since update 1 i am still waiting on the Path Update..............

What i want: I want the fix that i can build buildings next to the path!
Now you first need to build a building and from there you can build paths on it.
No, i want to build a path through the lines of my park.
Then i want to build eat/drinks/services buildings next to the path.
Just like in RTC 1,2 and 3.

Hello, update team, can you do this for me, please??????

DanPlayer01
07-24-2016, 12:41 PM
I think its great this game is developing each update.

BUT...

Since update 1 i am still waiting on the Path Update..............

What i want: I want the fix that i can build buildings next to the path!
Now you first need to build a building and from there you can build paths on it.
No, i want to build a path through the lines of my park.
Then i want to build eat/drinks/services buildings next to the path.
Just like in RTC 1,2 and 3.

Hello, update team, can you do this for me, please??????

You can place buildings on the paths since day 1... Just use the snap feature. Are you new to the game? Check out all the forums for more info.

Love-Sites
07-25-2016, 03:53 AM
Very happy to see your update!

DanPlayer01
07-27-2016, 08:42 PM
New update tomorrow? I'm kinda hoping theirs no big update until after Pax. We can get a big announcement at Pax including a bunch of new features, then soon after get a nice big update.

TycoonFury
07-28-2016, 02:41 AM
Looking forward to next update, would love to see a water ride introduced

TheWetDolphin
07-28-2016, 11:23 AM
Looking forward to next update, would love to see a water ride introduced

I think we all would like to see that but I think that water rides will come in a Free DLC/Paid Expansion Pack once the game is out of Early Access :)

DanPlayer01
07-28-2016, 12:10 PM
I think we all would like to see that but I think that water rides will come in a Free DLC/Paid Expansion Pack once the game is out of Early Access :)

Yes, i expect a waterpark expansion pack, I suggested a few expansion packs in one of the other forums. I would expect log flumes in the base game though.