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View Full Version : Now (19th May) we CANT put UGC covering scenery, shops, etc.



ToLoCago
05-19-2016, 04:56 PM
A bad decision... Now I CANT cover things like the SHIRT of the western-shop... only UGCs can cover UGCs...

Before was better... :(

** Big fixed **

gestaltermedien
05-20-2016, 02:12 AM
You mean that standard decoration objects? They have a collision from the very beginning. But when you download this asset without any collision, you will have such a beautiful way to hide the shop elements with this selfmade UGC shop front! Take the wooden version for the best experience!

Steam Workshop link for the whole collection: Click here to get right to it! (http://steamcommunity.com/sharedfiles/filedetails/?id=685992461)

https://abload.de/img/bildschirmfoto2016-05ldusi.png (http://abload.de/image.php?img=bildschirmfoto2016-05ldusi.png)

Because i made this object for that reason! Just build it in front, and build walls over it:

https://abload.de/img/bildschirmfoto2016-05l1u00.png (http://abload.de/image.php?img=bildschirmfoto2016-05l1u00.png)

Decorate it with windows & mouldings, and you will be fine. Every element is grid based.

https://abload.de/img/bildschirmfoto2016-05dsks7.png (http://abload.de/image.php?img=bildschirmfoto2016-05dsks7.png)

https://abload.de/img/bildschirmfoto2016-05zzkrg.png (http://abload.de/image.php?img=bildschirmfoto2016-05zzkrg.png)





(http://steamcommunity.com/sharedfiles/filedetails/?id=685992461)

ToLoCago
05-20-2016, 03:39 AM
Hi!

Till yesterday I was able to use my UGCS to cover the original sceneries. Maybe that ones you are talking about have the collider off from unity? I always export with the second option off (the first is the one about the screenshot.

gestaltermedien
05-20-2016, 04:22 AM
Hi!

Till yesterday I was able to use my UGCS to cover the original sceneries. Maybe that ones you are talking about have the collider off from unity? I always export with the second option off (the first is the one about the screenshot.

I never export anything with collision on. Because it takes creativity from the users. Idk what happened with your UGC. Try to make a new file and export it again from Unity with the collision off. Do not overwrite or update your items. Because i created one yesterday evening (a new file) and everything was fine.

ToLoCago
05-20-2016, 07:17 AM
5616

Collision "off"... but in game "on" with original scenery items. With other UGCs no problem...

Having problems too to see the new created items on game too... they are ok on "user content (activate/desactivate)" but cant use on real game... Maybe a refresh problem.

gestaltermedien
05-20-2016, 07:43 AM
5616

Collision "off"... but in game "on" with original scenery items. With other UGCs no problem...

Having problems too to see the new created items on game too... they are ok on "user content (activate/desactivate)" but cant use on real game... Maybe a refresh problem.

Did you tried to restart the game after the activation of the asset? You have to do this in this way:

1. Go into content manager.
2. Activate the assets (You see it here or?)
3. Quit the game and wait for 10 seconds, because the .exe needs a little bit more time.
4. Start the game again, without going into content manager.
5. Load your savegame or create a new game.

ToLoCago
05-20-2016, 07:58 AM
Mmmm... at least! I discover now its opposite... scenery items CAN overlap UGC... but not UGC the scenery items oO...

And for the assets, the appear and disappear random...

Thanks for the help.

gestaltermedien
05-20-2016, 08:09 AM
Wow, i watched a stream, and i saw that is it not possible now. What the hell did Nvizzio done???

Nookriot
05-20-2016, 12:08 PM
The dev team has released a hot fix for this issue earlier today. :)

ToLoCago
05-20-2016, 04:13 PM
Yes, was a bug... problem fixed... UGC overlaping Scenery again oO.

PD. But Scenery overlaping UGCs was good too :).

gestaltermedien
05-20-2016, 04:51 PM
The dev team has released a hot fix for this issue earlier today. :)

Thank you for the good news, that it was just a bug! I think it would be the best, if we could build UGC over scenery and scenery over UGC ;)