View Full Version : Models from Blender > Unity > RCTW look like plastic...

05-05-2016, 10:28 PM
Hi everybody!

The import models look like plastic when the camera moves on RCTW.

Someone have the same problem?


05-06-2016, 12:50 AM
RCTW does seem to have a more plastic look, but first, are you using a PBR workflow?

Something to note about Unity's PBR shaders. If you're using the Standard (metallic) shader, the Roughness map needs to be on the Alpha channel of your Metallic map. If you're using a texturing tool like Substance Painter 2, it will combine the channels for you if you select Unity 5 for the export option and output as .tif or .tga. If you're not using SP2, you can combine the two maps in Photoshop. (Add an Alpha channel, then copy and paste the Roughness map into only that channel. Save as .tif or .tga).

05-06-2016, 09:25 PM
Problem fixed!

After read your answer, I took a look on the material properties and I saw two options marked on metallic tab. I changed them and it worked.

Thank you!

05-07-2016, 07:52 PM
For every other, who has this problem. Turn the smoothness to 0 in Unity and it will not look shiny.