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CommunityAdmin
04-20-2016, 05:40 PM
Dear Tycoons,

After much development, testing, and feedback following our last blog (http://steamcommunity.com/games/282560/announcements/detail/626373163241964546) (please keep it coming), we are happy to release update #3!

For this update we really focused on improving our coasters. Based on your feedback, we made adjustments to our physics system, stats and pre-made coasters. First you will notice that our pre-made coasters are new and improved! They have been updated to look and behave more realistically. For those of you who have a pre-made coaster in your park currently, you may need to replace it with one of our updated versions to ensure it works properly.

We also made an update to our physics system. Your coasters will now react more realistically to your track designs. As a result of these updates, some of your previous designs may need to be tweaked a bit.

For those longtime RCT fans, you will also notice we have added a new feature called “Grease Your Tracks.” When you check this box it will ease the friction and the physics will be a bit looser. Test it out, and see how you like it!

Additionally, we’re launching new highly requested features, including an RGB color picker for your coaster tracks. We are going to call this particular feature at “Alpha Stage”, because it is the very first step to a larger system, and we plan to spend more time fixing bugs associated with it. That said, it’s just too cool not to release today!

On the art side, we are currently developing new content such as this new Gold Mine Scenery Centerpiece (released today). This scenery item will allow you to build coasters and paths through its tunnels, giving a unique look and feel to your park. Take a look:

http://www.rollercoastertycoon.com/wp-content/uploads/2016/04/RollerCoaster-Tycoon-World-2016-04-18-19-54-59-40-1.jpgCheck out the awesome new Gold Mine scenery centerpiece! It has tunnels big enough to fit a coaster through. The two mountains connected by the bridge are all one piece.

Water is important to us and with the feedback received, we wanted to refine the water and address some feedback for this update. We added dynamic real-time reflections and also tweaked some of the water shaders for increased realism. Check it out:

http://www.rollercoastertycoon.com/wp-content/uploads/2016/04/comparison_3.jpgThis image shows the difference in water from before to now.

Lastly, we spent a considerable amount of time improving existing features and, of course, fixing bugs! In particular, we wanted to mention we made a number of bug-fixes associated with UGC downloading issues.

See below for the full list of what’s contained in this update and to get a peek at what we are working on next!

NEW FEATURES AND CONTENT

Coasters: Added an RGB color chooser for tracks! *NOTE – this feature is still in Alpha and will be expanded and improved upon in the future.
Coasters: Grease your tracks option added to the coaster tool! Want to keep your coaster physics similar to what they were prior to this update? Simply check off the “Grease your Tracks” option in the coaster builder.
Content: Added spotlights to your Décor scenery. Cool new ways to light up your park and rides at night!
Content: Added new Western Gold Mine scenery to Centerpieces. This new scenery item is a beautiful big centerpiece that has mineshafts and tunnels through which you can run your coasters and paths!
Graphics: Added real-time reflections to water. The water now accurately and beautifully reflects the environment and objects around it.
UGC: Added a button/ranking system to In-Game Hubs. Players can now vote on their favorite UGC items via the in-game hubs. Those rankings will now be displayed in both the Steam Workshop and In-Game.



IMPROVEMENTS

AI: Janitors and Mechanics are much more effective reducing overall urine/puke in the park.
Animations: Improved animation for children peeps on Helter Skelter and Hay Rides.
Animations: Improved animation for mechanics and medics.
Animations: Numerous general animation improvements.
Coasters:

Physics: Friction on coasters should now be much closer to real world values.

Note: This means you may need to tweak prior coaster designs to ensure they still run properly. If you want to ease the friction and physics simply check off the “Grease Your Tracks” option in the coaster builder.
Note 2: We are still working on Coaster Physics and Stats but we wanted to release this incremental update not only to show progress but also to ensure we are headed in the right direction. Please give us feedback!


Pre-Made Coasters: We have updated many of the pre-made coasters to make them work with the new physics. They now have the new friction system in mind, better stats, and also reflect higher levels of realism. This process however is still on-going.
Stats: Banking curves now reduces the lateral G’s generated further than before.
Stats: Coaster stats should be easier to keep below 12 intensity – watch your lateral G’s though!


Graphics: We have done our “First” pass on sci-fi textures. We are in the process of revamping all of the sci-fi textures to make them better and more realistic. Let us know what you think!
UGC: Manual Refresh Button added. We have added a manual refresh button to the in-game UGC tools to allow you to manually refresh your content.
UGC: Paging System Added. Just like on the Steam Workshop you now have the option to page through content in-game to make it easier to find improving the user experience.
UX/UI: Park expansion button moved into the main HUD so it’s more visible.



BUG FIXES
The team has been hard at work fixing bugs! Below is a partial list of some of the more notable ones. NOTE - There are additional fixes not included in this list.

Audio Sound of the game is audible even if the game is minimized by using Alt+Tab.
Audio Sounds of Peeps needing to go to the bathroom shouldn't be heard in rides
Buildings Building cannot be rotated while the grid is active
Buildings Building who cannot be attached to paths
Buildings Drop Zone - Previous and Next button of ride camera is not working for the ride Drop Zone.
Buildings Entry path gets detached when placing the restaurant building 'Log Cabin Restaurant' rotating 90 degrees.
Buildings Flat ride - Incomplete description is given in the preview window of the 'Pendulum' ride.
Buildings Spacewars flatride goes into ride cam when selecting it to build.
Buildings Tornado - Ride cars illuminate during day and night if user zooms in and out the camera.
Coasters A twisted track appears at the end of 'Specialty Pieces'.
Coasters An incorrect game tip regarding the Queue and Path lines is displayed after placing a coaster into the park.
Coasters Coaster builder segment mode get locked once you use freeform
Coasters Mechanism value not rounded when switching between chain lift speed and other mechanisms strength value.
Coasters Ride Sign' placed over the queue path attached to a completed coaster (Track loop closed) displays 'Testing' on the sign board, even though the coaster is closed.
Coasters Spinning coaster supports are detached from the coaster track.
Coasters Test Results & Ride Stats - Speed tab automatically gets selected even if the user has selected any other tab in the Test Results & Ride Stats.
Coasters The blue coaster node for 'Auto complete?' becomes un-intractable, if user slightly twists the last track node after completing the coaster track.
Coasters The red color appears on the track of the spinning coaster if user apply the mechanism 'Friction Break' to the tracks.
Coasters User is unable to close coaster editor toolbar by clicking on the cross button.
General Save Load not working.
General Camera stuck outside of the park while building a roller coaster with very low framerate.
General Campaign - Objective set #6 second objective cannot be completed stuck at 20%
General Incorrect game tip regarding Medic staff patrol time is observed on loading screen.
General Loading Screen - Game tips - Incorrect game tip regarding Mechanics petrol time is observed on loading screen.
General Sandbox flatland open does not work
General Save System - Terrain does not change from one instance to another
General Saved Games - Entrance path ghost is broken at first boot
General Scenario 1 boot at max speed en if the UI shows minimum speed
General Scenario work flow fix
Graphics Distant trees outside the park have wrong shader.
Graphics If the user proceeds into the map for the first time, a white patch appears on the 'Warning' message box near 'Ok' button.
Peeps Fix the teen peeps skins
Peeps Medics freeze on large paths.
Peeps Mechanics flickering at the building entrance
Peeps One of the female peep dressed in a orange dress appears to be sited on the ground rather on chair.
Peeps Peep get stuck at ride exits.
Peeps Peep thoughts are disappearing.
Peeps Peep will clip through the seat of the 'Wild Tycoon Wings'.
Peeps Peeps are not visible on flat rides or coasters.
Peeps Peeps clip with the car of the ride 'Zipper'.
Peeps Peeps never attempt to grab handles of the harness in 'Pendulum' ride.
Peeps Sometimes the medic staff gets stuck at one place in a walking animation.
Peeps Staff - Tool Box of mechanic clips with the body.
Peeps Staff can be seen sliding on path
Peeps Staff do not enter their buildings.
Peeps Stretching peeps can be seen everywhere
Peeps Texture issue with Peep
Peeps The way adults sit and children sit is not properly differentiating
UGC Some users cannot download UGC
UI/UX Cannot change game speed with mouse left clicking.
UI/UX Cannot select the park entrance on 2 maps.
UI/UX Finances - On hovering the cursor over the last tab of the Finances only Loans appears as the tooltip.
UI/UX Luminous Isle - Modify Terrain - 'Grass texture D' is displayed in the description of the paint theme 'Grass Texture A'.
UI/UX Objective tab is a bit out of the screen
UI/UX Objective text does not show up in Scenario 2.
UI/UX Theme icons for some of the fences overlaps with their preview images.



KNOWN ISSUES
We are still working on a number of bugs, tweaks, and other fixes. In particular, we’re focusing on the 57% loading bug. While we work to resolve this and other issues with future updates, we wanted to call out an excellent guide made by a member of our community that, in the interim, has helped resolve a number of issues for users experiencing the 57% bug, blackscreen issues, or similar problems. Please check it out! (http://steamcommunity.com/sharedfiles/filedetails/?id=660997633)

Additionally, it’s super important for you to continue to give us feedback (https://forum.rollercoastertycoon.com/forumdisplay.php?48-Early-Access-Sub-Forum), suggest improvements (https://forum.rollercoastertycoon.com/forumdisplay.php?49-Early-Access-Improvement-Tracker), and report bugs (https://forum.rollercoastertycoon.com/forumdisplay.php?50-Early-Access-Bug-Tracker)! We are reading it all and prioritizing our work based on what you tell us.

WHAT’S NEXT
With our first major pass on coaster physics now done our team is shifting its focus to all things AI for our next big update. We want to make sure that the staff functions more efficiently, your peeps are smarter, and that in general your park feels more responsive to what you are building and doing. Of course we will also continue to iterate on what we have released and improved thus far!

A side note on paths – we are aware of the frustrations people are experiencing with paths. We have read your feedback and are working on the overall path system. While the fixes won’t be included in our next update, know that we are working hard on these improvements.

In terms of peeps and their animation - We have read your comments and are working hard on improving our animation system as well as our peeps quality – we will have more news on this once we progress further on this effort.

The whole team is feeling inspired and we hope you find time to share some of the great stuff you are making in our new Creativity Forum (https://forum.rollercoastertycoon.com/forumdisplay.php?51-Creativity)! Also be sure to check out our Forums (https://forum.rollercoastertycoon.com/forumdisplay.php?1-RollerCoaster-Tycoon-World) and Social Media pages (https://www.facebook.com/rollercoastertycoon/) as our community team will be featuring more and more user-made creations and parks!

Here’s a sneak peek at a park by fan "Deathtome" which we will be featuring this week:

http://www.rollercoastertycoon.com/wp-content/uploads/2016/04/DeathtomePreview1.jpgThis park by fan "Deathtome" will be featured this week on Social Media (https://www.facebook.com/rollercoastertycoon/) so be sure to check it out!

Thank you for all the support, the incredible feedback, and the awesome creations we are seeing.

Team RCTW

MrBob101
04-20-2016, 05:53 PM
Please Restart Steam to get Major Update #2.


Have a Great Time Tycoons

-MrBob101

Hail91
04-20-2016, 05:57 PM
Yay! Restarting now!

Sylvester
04-20-2016, 06:03 PM
635.1 MB later....
*Fires it up to check briefly before going to bed*

The Stig
04-20-2016, 06:45 PM
https://www.youtube.com/watch?v=y925oc8bnOs

RCTWLemondude617
04-20-2016, 07:38 PM
Nice!! Saw the stream and Deathtome's park looks really well made.

ddrplaya4638
04-20-2016, 08:42 PM
Major props to Deathtome, that park looks incredible!

JCat_NYC
04-20-2016, 08:56 PM
You guys @ Nvizzio have been doing your homework! Very nice update!

deathtome
04-20-2016, 10:17 PM
http://ytcropper.com/cropped/8R5718399a6108c

S (http://ytcropper.com/cropped/8R5718399a6108c)tuff is getting better, stuff is getting better everyday, I don't know who you are, but I do know I was wrong about you.

Casiquire
04-20-2016, 11:37 PM
Wow wow wow...this update is fantastic. I'm not sure when peep animations changed the most, but I think that they're much better following this update. Some of the walking animations are very good now, though of course there's always room to keep improving. I'm glad to see reduced injuries.

I also tried something new with this update that I hadn't tried before and I highly recommend it: go into peep mode before someone rides a realistic flying coaster layout. With the improved coaster physics, it's a pretty great experience.

Thanks everyone at Nvizzio! I'm sure I'll find things to be critical about in the coming hours lol.

RCTFan
04-21-2016, 02:20 AM
Great update!! :D

HornyFox
04-21-2016, 08:41 AM
Not really good Update. My Game lagging and crashes again, the performance is still bad. :(

djshotty
04-21-2016, 10:35 AM
Why improve the coaster physics, when the camera you give us to actually build the coaster still hugs the terrain when we press A, D, W, S, Q and E keys? Why improve the coaster physics, when the POV camera moves wherever the FAQUE it wants to when we select a node point? Sort out the collision algorithm in the next update, or you can expect me and thousands of others to tell you to shove your game up your backsides!

Sylvester
04-21-2016, 11:04 AM
Why improve the coaster physics, when the camera you give us to actually build the coaster still hugs the terrain when we press A, D, W, S, Q and E keys? Why improve the coaster physics, when the POV camera moves wherever the FAQUE it wants to when we select a node point? Sort out the collision algorithm in the next update, or you can expect me and thousands of others to tell you to shove your game up your backsides!

I get that you're not happy - but please, this is a family friendly forum...

Manipulator
04-21-2016, 11:13 AM
Thanks for the update, will download and check it out :)

Main thing missing for me is auto delete... It's difficult to place pre-built items if it complains about bush that's not in the way...

Tocame
04-21-2016, 11:16 AM
https://scontent.ftxl1-1.fna.fbcdn.net/hphotos-xta1/t31.0-8/12970791_1340440655982740_5373612739303812947_o.jp g http://images.akamai.steamusercontent.com/ugc/450733824052920881/BB4D0C18BB77DF7E6F2DF4B38437A471B43F6755/ I don't see how are the Coaster Physics improved

Casiquire
04-21-2016, 11:19 AM
Because there's actually friction on the tracks now. The picture you posted looks like a bug in the scenery, not a physics issue.

ToleranciaZero
04-21-2016, 11:41 AM
Thank you, that is a huge list.

Keep the good work! :)

Marco Verhoeven
04-21-2016, 01:10 PM
After the update my park loads much faster! I was quite suprised by that because i didn't know that.

nlwouter
04-21-2016, 01:20 PM
Don't get me wrong i like the updates but i'm also a bit dissapointed because the only thing i'm am SO excited and waiting for is this little probably easy to implement feature that can can turn around this whole game and that is : Costum music so please Atari/Nvizzio include this simple but significant feature into the next update :D

Indominus
04-21-2016, 03:17 PM
The new color thing is very nice, this should be made possible for all flatrides, buildings and scenery.

The one piece mine thing misses the whole point though: we want to build our own unique things, not some prebuild thing that you can find in many other parks.

JCat_NYC
04-21-2016, 03:18 PM
Day 2: Yep, friction is now too high. Love the color selector - good bye anemic one. The flat rides that were spinning too fast.....still unchanged. By rights, most of those peeps should be dead or hospitalized based on the flat ride physics. I can't imagine it's that difficult to fine tune a flat ride to a realistic speed? Overall, things are getting smoother each time (frame rate wise). Updates may not always turn out perfectly, but things are coming together.

deathtome
04-21-2016, 04:10 PM
The new color thing is very nice, this should be made possible for all flatrides, buildings and scenery.

The one piece mine thing misses the whole point though: we want to build our own unique things, not some prebuild thing that you can find in many other parks.

they know this and have plans to add in offical Piece by Piece building system just give them sometime.

RCTWLemondude617
04-21-2016, 05:20 PM
I believe the E-I-N values should be further tweaked; it still is far from matching RCT3 values.

RCTWLemondude617
04-21-2016, 05:22 PM
they know this and have plans to add in offical Piece by Piece building system just give them sometime.

That, and some PBP stuffs supposedly can be done with UGC right now (haven't tried it yet though)

deathtome
04-21-2016, 07:39 PM
I believe the E-I-N values should be further tweaked; it still is far from matching RCT3 values.

Well its a new game on a new engine so the code is no where near the same. I would say they can get it closer to RCT1-3 but it will never be the same as any of the other RCT games. Each are truly their only game.





That, and some PBP stuffs supposedly can be done with UGC right now (haven't tried it yet though)

It can be done, if you can get other peoples or your own ugc to work. I have made over 39 pieces for a PBP Theme. It works great with grid snapping. It feels just like the other RCT games, just needs to be built on more by the dev. teams. get some extra tools to make it so you can save a custom built building.

Sapphire Reign
04-21-2016, 08:47 PM
You should allow players to be able to paint the coaster trains to colors they want and also allow the track to be different colors is sections.

deathtome
04-21-2016, 09:29 PM
You should allow players to be able to paint the coaster trains to colors they want and also allow the track to be different colors is sections.

That would be sweet, I would like to be able to have to different colors on rollercoasters supports like one color for the beams and another color for the bolts and brackets. I hope they add more color options to flat rides too and custom music.

urdoomd
04-21-2016, 11:32 PM
Friction on coasters are based on what? Seems like angle and friction of the wheels. How fast it goes more or less depends on the angle and not gravity. If it's going down a slope, it will get to a set speed for the angle of the slope and not go any faster. I attempted to build a huge wooden coaster today and made a gradual decline. It did not go faster as it went further down like any other free rolling car would on a hill. Instead it just rolled along at a set pace. When I first built the track, I was worried it might go too fast by the time it got to the bottom, but nope, it just slowly rolled off the end when I tested it. I think they should have just left the coasters "greased" like they should be, with just a bit more friction. With the highest you can build a wooden coaster you might be able to get a couple more drops if you're lucky... maybe a couple of corners too, but don't expect much more than that. For now, keep your coasters greased because it's much worse now.

djshotty
04-22-2016, 02:13 AM
I get that you're not happy - but please, this is a family friendly forum...I'm sure that's exactly how you react whenever you are displeased with someone's lies or lack of positive action, or when someone completely insults your intelligence...

NightStalker
04-22-2016, 03:16 AM
A side note on paths – we are aware of the frustrations people are experiencing with paths. We have read your feedback and are working on the overall path system. While the fixes won’t be included in our next update, know that we are working hard on these improvements.
Team RCTW

Yyyyeeeessss!! Great job!! Keep up the good work!

korebreach08
04-22-2016, 11:17 AM
...or you can expect me and thousands of others to tell you to shove your game up your backsides!


I get that you're not happy - but please, this is a family friendly forum...


I'm sure that's exactly how you react whenever you are displeased with someone's lies or lack of positive action, or when someone completely insults your intelligence...

No. That's how he gets when he sees lack of maturity on the forums. Can't blame him. There's constructive criticism, and there's... well, your post. If you want to be taken seriously, ditch the attitude and contribute in a measured and mature way. The flames just invalidate any good point you may have had. That attitude doesn't work here, or in life.

I think that most people here will give you the benefit of the doubt and accept that you may just be having a bad day, and that you really are a mature and respectable individual. I guess we'll see by your next post.

Update: Well, I have to let go of the benefit of the doubt. I guess maturity isn't your strong suit.


I strongly believe the old joke:
Q: What's the difference between an idiot and a computer?
A: You only have to punch information into a computer once.
is perfectly suited to those at Nvizzio...

+1 for this link: https://forum.rollercoastertycoon.com/profile.php?do=ignorelist

Remco
04-23-2016, 10:39 AM
Please take a look at the Gold Mine Scenery centerpiece. It's very difficult (or sometimes impossible) to get your coaster through it. You can't get your coaster through the holes, but you can get your coaster easily through the walls.

deathtome
04-23-2016, 11:05 PM
Please take a look at the Gold Mine Scenery centerpiece. It's very difficult (or sometimes impossible) to get your coaster through it. You can't get your coaster through the holes, but you can get your coaster easily through the walls.

I got a inverted coaster to go through all the holes just fine.

Sylvester
04-24-2016, 04:16 AM
I'm sure that's exactly how you react whenever you are displeased with someone's lies or lack of positive action, or when someone completely insults your intelligence...

My issue was not with what you said, but the way you said it, that's all - including the blindingly obvious work around the swear filter. Sure, I tend to swear and complain about things - but not by posting it on a family friendly board like that.

Remco
04-24-2016, 09:17 AM
I got a inverted coaster to go through all the holes just fine.

I can't get a wooden coaster through it.

VactuGAMER
04-26-2016, 02:28 AM
mac version ??